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/********* Pleasedontcode.com ********** Pleasedontcode thanks you for automatic code generation! Enjoy your code! - Terms and Conditions: You have a non-exclusive, revocable, worldwide, royalty-free license for personal and commercial use. Attribution is optional; modifications are allowed, but you're responsible for code maintenance. We're not liable for any loss or damage. For full terms, please visit pleasedontcode.com/termsandconditions. - Project: Button Control - Source Code NOT compiled for: Arduino Uno - Source Code created on: 2024-05-27 15:11:12 ********* Pleasedontcode.com **********/ /****** SYSTEM REQUIREMENTS *****/ /****** SYSTEM REQUIREMENT 1 *****/ /* There are 3 special buttons. This includes a */ /* record button, a play button, and a stop button. */ /* and there are 2 additional buttons to turn on the */ /* LED. These 2 will light up 2 different LEDs each. */ /* When the button is pressed, the LED lights up. But */ /* when */ /****** END SYSTEM REQUIREMENTS *****/ /****** DEFINITION OF LIBRARIES *****/ #include
#include
/****** FUNCTION PROTOTYPES *****/ void setup(void); void loop(void); void updateOutputs(); /***** DEFINITION OF DIGITAL OUTPUT PINS *****/ const uint8_t but_LED_PIN_D2 = 2; const uint8_t led1_PIN = 3; const uint8_t led2_PIN = 4; const uint8_t record_BUTTON_PIN = 5; const uint8_t play_BUTTON_PIN = 6; const uint8_t stop_BUTTON_PIN = 7; /***** DEFINITION OF OUTPUT RAW VARIABLES *****/ /***** used to store raw data *****/ bool but_LED_PIN_D2_rawData = 0; /***** DEFINITION OF OUTPUT PHYSICAL VARIABLES *****/ /***** used to store data after characteristic curve transformation *****/ float but_LED_PIN_D2_phyData = 0.0; /***** INSTANTIATE BUTTON OBJECTS *****/ EasyButton recordButton(record_BUTTON_PIN); EasyButton playButton(play_BUTTON_PIN); EasyButton stopButton(stop_BUTTON_PIN); Bounce ledButton1 = Bounce(); Bounce ledButton2 = Bounce(); void setup(void) { // put your setup code here, to run once: pinMode(but_LED_PIN_D2, OUTPUT); pinMode(led1_PIN, OUTPUT); pinMode(led2_PIN, OUTPUT); // Initialize buttons recordButton.begin(); playButton.begin(); stopButton.begin(); ledButton1.attach(but_LED_PIN_D2, INPUT_PULLUP); ledButton1.interval(25); // debounce interval in milliseconds ledButton2.attach(but_LED_PIN_D2, INPUT_PULLUP); ledButton2.interval(25); // debounce interval in milliseconds // Set up button callbacks recordButton.onPressed([]() { // Code to handle record button press }); playButton.onPressed([]() { // Code to handle play button press }); stopButton.onPressed([]() { // Code to handle stop button press }); } void loop(void) { // put your main code here, to run repeatedly: recordButton.read(); playButton.read(); stopButton.read(); ledButton1.update(); ledButton2.update(); if (ledButton1.fell()) { digitalWrite(led1_PIN, HIGH); } if (ledButton2.fell()) { digitalWrite(led2_PIN, HIGH); } updateOutputs(); // Refresh output data } void updateOutputs() { digitalWrite(but_LED_PIN_D2, but_LED_PIN_D2_rawData); } /* END CODE */
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