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dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif 60 BSXFlags: Added missing BSXFlags 60 BSXFlags: Flags set to "Animated" dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif 60 BSXFlags: Added missing BSXFlags 60 BSXFlags: Flags set to "Animated" dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif 60 BSXFlags: Added missing BSXFlags 60 BSXFlags: Flags set to "Animated" dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival Blackout variant 2k-89539-1-1732475090\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival Blackout variant 1k-89539-1-1732475138\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival blackout variant 4k-89539-1-1732474995\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif 60 BSXFlags: Added missing BSXFlags 60 BSXFlags: Flags set to "Animated" dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif 60 BSXFlags: Added missing BSXFlags 60 BSXFlags: Flags set to "Animated" dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival dp variant 1k-89539-1-1732474619\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival dp variant 2k-89539-1-1732474576\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif 60 BSXFlags: Added missing BSXFlags 60 BSXFlags: Flags set to "Animated" dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif 60 BSXFlags: Added missing BSXFlags 60 BSXFlags: Flags set to "Animated" dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival dp variant 4k-89539-1-1732474513\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif 60 BSXFlags: Added missing BSXFlags 60 BSXFlags: Flags set to "Animated" dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 1k-89539-1-1732474879\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 2k-89539-1-1732474849\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\1stPersonPowerArmor.nif 60 BSXFlags: Added missing BSXFlags 60 BSXFlags: Flags set to "Animated" dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\Frame.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\Frame_BOS.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_AtomCat.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\PAFrame_Raider.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightingShaderProperty: Added Skinned flag dp Power Armor Frame Revival vanilla variant 4k-89539-1-1732474759\Data\meshes\actors\PowerArmor\CharacterAssets\paframe_wastelander.nif 60 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalehands_d.dds" to "textures/actors/character/basehumanmale/basemalehands_d.dds" 60 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleHands_n.dds" 60 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalehands_s.dds" to "textures/actors/character/basehumanmale/basemalehands_s.dds" 65 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/VaultSuit/VaultSuit111_d.dds" to "textures/Clothes/VaultSuit/VaultSuit111_d.dds" 65 BSShaderTextureSet\Textures\Textures #1: Path changed from "clothes/vaultsuit/vaultsuit111_n.dds" to "textures/clothes/vaultsuit/vaultsuit111_n.dds" 65 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" to "textures/Shared/Cubemaps/MetalShineBrushedTopCube_e.dds" 65 BSShaderTextureSet\Textures\Textures #7: Path changed from "clothes/vaultsuit/vaultsuit111_s.dds" to "textures/clothes/vaultsuit/vaultsuit111_s.dds" 67 BSLightingShaderProperty: Added Skinned flag 71 BSLightin
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)