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local SleepingEvent = game.ReplicatedStorage.SleepingEvent local UpFrame = script.Parent.UpFrame local DownFrame = script.Parent.DownFrame SleepingEvent.OnClientEvent:Connect(function() UpFrame.Position = UDim2.new(0,0,-1,0) DownFrame.Position = UDim2.new(0,0,1,0) wait(3) UpFrame:TweenPosition(UDim2.new(0,0,0,0),.1) DownFrame:TweenPosition(UDim2.new(0,0,0.5,0),.1) wait(3) UpFrame:TweenPosition(UDim2.new(0,0,-1,0),.1) DownFrame:TweenPosition(UDim2.new(0,0,1,0),.1) end)
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