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#!/usr/bin/env python #Created by Kris Occhipinti #http://FilmsByKris.com December 29th 2010 #GPLv3 - http://www.gnu.org/licenses/gpl-3.0.html import pygame, sys, random #load pygame module from pygame.locals import * w = 800 #set width of screen h = 600 #set height miss = 0 screen = pygame.display.set_mode((w, h)) #make screen pygame.display.flip() class Ball: def __init__(self, radius, speed, x, y, color, size): if speed == 0: speed=2 self.d = 15 self.y=y self.x=x self.size=size #speed self.yy=speed self.xx=speed self.radius=radius self.color=color pygame.draw.circle(screen, self.color, (self.x, self.y), self.radius ) def cir_mov(self): global h, w self.d-=1 self.x+=self.xx self.y+=self.yy if self.x > w - self.radius: self.xx = self.xx*-1 elif self.x < 0 + self.radius: self.xx = self.xx*-1 elif self.y > h - self.radius: self.yy = self.yy*-1 elif self.y < 0 + self.radius: self.yy = self.yy*-1 pygame.draw.circle(screen, self.color, (self.x, self.y), self.radius ) def cir_click(self, x, y): global miss if self.d < 0: if x > self.x - self.radius and x < self.x + self.radius: if y > self.y - self.radius and y < self.y + self.radius: miss = 1 ball.remove(self) if self.size == "L": ball.append(Ball(25, 2, self.x, self.y, (random.randint(1,255),random.randint(1,255),random.randint(1,255)), "S")) ball.append(Ball(25, -2, self.x, self.y, (random.randint(1,255),random.randint(1,255),random.randint(1,255)), "S")) clock = pygame.time.Clock() ball = [] ball.append(Ball(50, random.randint(-3,3), 250, 250, (random.randint(1,255),random.randint(1,255),random.randint(1,255)),"L")) ball.append(Ball(50, random.randint(-3,3), 150, 150, (random.randint(1,255),random.randint(1,255),random.randint(1,255)),"L")) while 1: clock.tick(60) for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == MOUSEBUTTONDOWN: print "click" x,y = pygame.mouse.get_pos() for i in ball: i.cir_click(x,y) elif event.type == MOUSEBUTTONUP: if miss == 0: ball.append(Ball(50, random.randint(-3,3), x, y, (random.randint(1,255),random.randint(1,255),random.randint(1,255)),"L")) miss = 0 screen.fill((0,0,0)) for i in ball: i.cir_mov() pygame.display.flip()
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