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local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local Core = game:GetService("CoreGui") local Camera = workspace.CurrentCamera local Player = Players.LocalPlayer local Mouse = Player:GetMouse() local v2, v3 = Vector2.new, Vector3.new local udim2, udim = UDim2.new, UDim.new local rgb = Color3.fromRGB local Colors = { Primary = rgb(0, 153, 255), -- Framer blue PrimaryHover = rgb(0, 102, 204), -- darker blue for hover Background = rgb(26, 26, 26), -- dark background Surface = rgb(40, 40, 40), -- panels / cards Border = rgb(70, 70, 70), -- subtle borders TextPrimary = rgb(230, 230, 230), -- main text TextSecondary = rgb(160, 160, 160), -- secondary text TextTertiary = rgb(120, 120, 120), -- tertiary / muted text Divider = rgb(60, 60, 60), -- divider lines Hover = rgb(50, 50, 50) -- hover background for panels/buttons } local Modern = {} Modern.__index = Modern local function create(class, props) local obj = Instance.new(class) if props then for k,v in pairs(props) do obj[k] = v end end return obj end local function tween(obj, props, time, style, dir) local t = TweenService:Create(obj, TweenInfo.new(time or 0.2, style or Enum.EasingStyle.Quad, dir or Enum.EasingDirection.Out), props) t:Play() return t end local function roundCorners(parent, radius) local uc = create("UICorner", {Parent = parent, CornerRadius = UDim.new(0, radius or 8)}) return uc end local function subtleStroke(parent, color, thickness) local s = create("UIStroke", { Parent = parent, Color = color or Colors.Border, Thickness = thickness or 1, Transparency = 0.6 }) return s end local Library = { Flags = {}, Conns = {}, ScreenGui = nil, TweenSpeed = 0.2 } Library.__index = Library function Library:Connect(signal, fn) local c = signal:Connect(fn) table.insert(self.Conns, c) return c end function Library:Unload() for _,c in ipairs(self.Conns) do pcall(function() c:Disconnect() end) end if self.ScreenGui then pcall(function() self.ScreenGui:Destroy() end) end end function Library:Window(opts) opts = opts or {} local win = {} win.Name = opts.Name or "Liza" win.Size = opts.Size or udim2(0, 800, 0, 560) win.Tabs = {} win.CurrentTab = nil if self.ScreenGui then self.ScreenGui:Destroy() end self.ScreenGui = create("ScreenGui", { Parent = Core, ZIndexBehavior = Enum.ZIndexBehavior.Sibling, IgnoreGuiInset = true }) -- Main container with subtle shadow effect local container = create("Frame", { Parent = self.ScreenGui, Size = win.Size, Position = udim2(0.5, -win.Size.X.Offset/2, 0.5, -win.Size.Y.Offset/2), BackgroundColor3 = Colors.Surface, BorderSizePixel = 0, ClipsDescendants = true }) roundCorners(container, 12) subtleStroke(container, Colors.Border) -- Header local header = create("Frame", { Parent = container, Size = udim2(1, 0, 0, 56), Position = udim2(0, 0, 0, 0), BackgroundColor3 = Colors.Surface, BorderSizePixel = 0 }) local divider = create("Frame", { Parent = header, Size = udim2(1, 0, 0, 1), Position = udim2(0, 0, 1, -1), BackgroundColor3 = Colors.Divider, BorderSizePixel = 0 }) local title = create("TextLabel", { Parent = header, Position = udim2(0, 24, 0.5, 0), AnchorPoint = v2(0, 0.5), BackgroundTransparency = 1, Text = win.Name, Font = Enum.Font.SourceSansBold, TextSize = 20, TextColor3 = Colors.TextPrimary }) -- Sidebar local sidebar = create("Frame", { Parent = container, Size = udim2(0, 200, 1, -56), Position = udim2(0, 0, 0, 56), BackgroundColor3 = Colors.Background, BorderSizePixel = 0 }) local sidebarDivider = create("Frame", { Parent = sidebar, Size = udim2(0, 1, 1, 0), Position = udim2(1, -1, 0, 0), BackgroundColor3 = Colors.Divider, BorderSizePixel = 0 }) local tabHolder = create("Frame", { Parent = sidebar, Size = udim2(1, -16, 1, -24), Position = udim2(0, 16, 0, 16), BackgroundTransparency = 1, }) local list = create("UIListLayout", { Parent = tabHolder, Padding = UDim.new(0, 4), HorizontalAlignment = Enum.HorizontalAlignment.Left }) -- Content area local contentArea = create("ScrollingFrame", { Parent = container, Size = udim2(1, -216, 1, -72), Position = udim2(0, 200, 0, 56), BackgroundTransparency = 1, ScrollBarThickness = 3, ScrollBarImageColor3 = Colors.Border, BorderSizePixel = 0, CanvasSize = UDim2.new(0, 0, 0, 0) }) local contentLayout = create("UIListLayout", { Parent = contentArea, Padding = UDim.new(0, 16), SortOrder = Enum.SortOrder.LayoutOrder }) contentLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function() contentArea.CanvasSize = UDim2.new(0, 0, 0, contentLayout.AbsoluteContentSize.Y + 20) end) win.Root = container win.Header = header win.Title = title win.Sidebar = sidebar win.TabHolder = tabHolder win.Content = contentArea -- Dragging functionality do local dragging, start, startPos header.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true start = input.Position startPos = container.Position end end) header.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) self:Connect(UserInputService.InputChanged, function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - start container.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) end return setmetatable(win, Library) end -- Tab methods function Library:Tab(opts) opts = opts or {} local tab = {} tab.Name = opts.Name or "Tab" tab.Icon = opts.Icon or "" -- Create tab button local tabBtn = create("TextButton", { Parent = self.TabHolder, Size = udim2(1, 0, 0, 40), BackgroundColor3 = Colors.Background, AutoButtonColor = false, Text = "", BorderSizePixel = 0, LayoutOrder = #self.Tabs }) roundCorners(tabBtn, 6) local btnContent = create("Frame", { Parent = tabBtn, Size = udim2(1, -16, 1, -8), Position = udim2(0, 8, 0, 4), BackgroundTransparency = 1 }) local btnTitle = create("TextLabel", { Parent = btnContent, Size = udim2(1, 0, 1, 0), BackgroundTransparency = 1, Text = tab.Name, Font = Enum.Font.SourceSans, TextSize = 14, TextColor3 = Colors.TextSecondary, TextXAlignment = Enum.TextXAlignment.Left }) -- Create tab content frame local content = create("Frame", { Parent = self.Content, Size = udim2(1, 0, 0, 0), BackgroundTransparency = 1, Visible = false }) local contentList = create("UIListLayout", { Parent = content, Padding = UDim.new(0, 16), SortOrder = Enum.SortOrder.LayoutOrder }) tab.Btn = tabBtn tab.Content = content tab.Elements = {} -- Hover effects self:Connect(tabBtn.MouseEnter, function() if self.CurrentTab ~= tab then tween(tabBtn, {BackgroundColor3 = Colors.Hover}) tween(btnTitle, {TextColor3 = Colors.TextPrimary}) end end) self:Connect(tabBtn.MouseLeave, function() if self.CurrentTab ~= tab then tween(tabBtn, {BackgroundColor3 = Colors.Background}) tween(btnTitle, {TextColor3 = Colors.TextSecondary}) end end) -- Tab switch logic self:Connect(tabBtn.MouseButton1Click, function() self:SwitchTab(tab) end) table.insert(self.Tabs, tab) -- Set first tab as active if #self.Tabs == 1 then self:SwitchTab(tab) end return setmetatable(tab, {__index = Library.TabMethods}) end -- Tab methods table Library.TabMethods = {} function Library.TabMethods:Section(opts) opts = opts or {} local section = create("Frame", { Parent = self.Content, Size = udim2(1, 0, 0, 32), BackgroundTransparency = 1, LayoutOrder = #self.Elements }) local sectionLabel = create("TextLabel", { Parent = section, Size = udim2(1, 0, 1, 0), BackgroundTransparency = 1, Text = string.upper(opts.Name or "SECTION"), Font = Enum.Font.SourceSansSemibold, TextSize = 12, TextColor3 = Colors.TextTertiary, TextXAlignment = Enum.TextXAlignment.Left }) table.insert(self.Elements, section) return section end function Library.TabMethods:Button(opts) opts = opts or {} local button = create("TextButton", { Parent = self.Content, Size = udim2(1, 0, 0, 42), BackgroundColor3 = Colors.Surface, AutoButtonColor = false, Text = "", BorderSizePixel = 0, LayoutOrder = #self.Elements }) roundCorners(button, 8) subtleStroke(button, Colors.Border) local btnContent = create("Frame", { Parent = button, Size = udim2(1, -24, 1, -16), Position = udim2(0, 12, 0, 8), BackgroundTransparency = 1 }) local btnTitle = create("TextLabel", { Parent = btnContent, Size = udim2(1, 0, 1, 0), BackgroundTransparency = 1, Text = opts.Name or "Button", Font = Enum.Font.SourceSans, TextSize = 14, TextColor3 = Colors.TextPrimary, TextXAlignment = Enum.TextXAlignment.Left }) -- Hover effects self:Connect(button.MouseEnter, function() tween(button, {BackgroundColor3 = Colors.Hover}) end) self:Connect(button.MouseLeave, function() tween(button, {BackgroundColor3 = Colors.Surface}) end) self:Connect(button.MouseButton1Click, function() -- Click animation tween(button, {BackgroundColor3 = Colors.Primary, TextColor3 = Colors.Surface}, 0.1) wait(0.1) tween(button, {BackgroundColor3 = Colors.Hover}, 0.1) if opts.Callback then opts.Callback() end end) table.insert(self.Elements, button) return button end function Library.TabMethods:Toggle(opts) opts = opts or {} local toggle = create("Frame", { Parent = self.Content, Size = udim2(1, 0, 0, 42), BackgroundTransparency = 1, LayoutOrder = #self.Elements }) local label = create("TextLabel", { Parent = toggle, Size = udim2(0.7, 0, 1, 0), BackgroundTransparency = 1, Text = opts.Name or "Toggle", Font = Enum.Font.SourceSans, TextSize = 14, TextColor3 = Colors.TextPrimary, TextXAlignment = Enum.TextXAlignment.Left }) local toggleContainer = create("TextButton", { Parent = toggle, Size = udim2(0, 36, 0, 20), Position = udim2(1, -36, 0.5, -10), AnchorPoint = Vector2.new(1, 0.5), BackgroundColor3 = Colors.Border, AutoButtonColor = false, Text = "", BorderSizePixel = 0 }) roundCorners(toggleContainer, 10) local toggleCircle = create("Frame", { Parent = toggleContainer, Size = udim2(0, 16, 0, 16), Position = udim2(0, 2, 0.5, -8), AnchorPoint = Vector2.new(0, 0.5), BackgroundColor3 = Colors.Surface, BorderSizePixel = 0 }) roundCorners(toggleCircle, 8) local state = opts.Default or false local function updateToggle() if state then tween(toggleContainer, {BackgroundColor3 = Colors.Primary}) tween(toggleCircle, {Position = UDim2.new(1, -18, 0.5, -8), BackgroundColor3 = Colors.Surface}) else tween(toggleContainer, {BackgroundColor3 = Colors.Border}) tween(toggleCircle, {Position = UDim2.new(0, 2, 0.5, -8), BackgroundColor3 = Colors.Surface}) end end updateToggle() self:Connect(toggleContainer.MouseButton1Click, function() state = not state updateToggle() if opts.Callback then opts.Callback(state) end end) table.insert(self.Elements, toggle) return toggle end function Library:SwitchTab(tab) if self.CurrentTab then self.CurrentTab.Content.Visible = false tween(self.CurrentTab.Btn, {BackgroundColor3 = Colors.Background}) tween(self.CurrentTab.Btn:FindFirstChildOfClass("TextLabel"), {TextColor3 = Colors.TextSecondary}) end self.CurrentTab = tab tab.Content.Visible = true tween(tab.Btn, {BackgroundColor3 = Colors.Primary}) tween(tab.Btn:FindFirstChildOfClass("TextLabel"), {TextColor3 = Colors.Surface}) end function Library:Toggle() if self.Root then self.Root.Visible = not self.Root.Visible end end return setmetatable({ New = function() return Library end, }, {__call = function(_, ...) return Library end})
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