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-- Integrated aimbot + persistent ESP + original UI -- Intended for use inside your own game (not as an external exploit). local player = game.Players.LocalPlayer local mouse = player:GetMouse() local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local players = game:GetService("Players") local workspace = game:GetService("Workspace") -- Settings local aimbotEnabled = false local showFOV = true local showESP = true -- NEW: toggle persistent ESP local FOVCircle = 120 local aimSmoothness = 0.18 -- 0 = instant snap, 1 = no movement (tune to taste) local aimAtNeck = true -- aim for neck/upper area between Head and UpperTorso -- UI (kept from original, minor additions) local screenGui = Instance.new("ScreenGui") screenGui.Parent = game:GetService("CoreGui") screenGui.Name = "AimbotMenu" screenGui.ResetOnSpawn = false local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 280, 0, 260) -- increased height to add ESP toggle mainFrame.Position = UDim2.new(0, 10, 0, 10) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 35) mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = screenGui local frameCorner = Instance.new("UICorner") frameCorner.CornerRadius = UDim.new(0, 8) frameCorner.Parent = mainFrame local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 30) title.Position = UDim2.new(0,0,0,0) title.BackgroundColor3 = Color3.fromRGB(40, 40, 45) title.TextColor3 = Color3.fromRGB(255, 100, 100) title.Font = Enum.Font.GothamBold title.TextSize = 16 title.Text = "HEADSHOT AIMBOT" title.Parent = mainFrame local aimbotToggle = Instance.new("TextButton") aimbotToggle.Size = UDim2.new(0.8, 0, 0, 35) aimbotToggle.Position = UDim2.new(0.1, 0, 0.15, 0) aimbotToggle.BackgroundColor3 = Color3.fromRGB(55, 55, 60) aimbotToggle.TextColor3 = Color3.fromRGB(255, 255, 255) aimbotToggle.Font = Enum.Font.Gotham aimbotToggle.TextSize = 14 aimbotToggle.Text = "Aimbot: OFF (R-Ctrl)" aimbotToggle.Parent = mainFrame local buttonCorner = Instance.new("UICorner") buttonCorner.CornerRadius = UDim.new(0, 6) buttonCorner.Parent = aimbotToggle local fovToggle = Instance.new("TextButton") fovToggle.Size = UDim2.new(0.8, 0, 0, 30) fovToggle.Position = UDim2.new(0.1, 0, 0.35, 0) fovToggle.BackgroundColor3 = Color3.fromRGB(55, 55, 60) fovToggle.TextColor3 = Color3.fromRGB(255, 255, 255) fovToggle.Font = Enum.Font.Gotham fovToggle.TextSize = 12 fovToggle.Text = "Show FOV: ON" fovToggle.Parent = mainFrame local fovCorner = Instance.new("UICorner") fovCorner.CornerRadius = UDim.new(0, 6) fovCorner.Parent = fovToggle local espToggle = Instance.new("TextButton") -- NEW: ESP toggle button espToggle.Size = UDim2.new(0.8, 0, 0, 30) espToggle.Position = UDim2.new(0.1, 0, 0.52, 0) espToggle.BackgroundColor3 = Color3.fromRGB(55, 55, 60) espToggle.TextColor3 = Color3.fromRGB(255, 255, 255) espToggle.Font = Enum.Font.Gotham espToggle.TextSize = 12 espToggle.Text = "ESP: ON" espToggle.Parent = mainFrame local fovSizeLabel = Instance.new("TextLabel") fovSizeLabel.Size = UDim2.new(0.8, 0, 0, 20) fovSizeLabel.Position = UDim2.new(0.1, 0, 0.7, 0) fovSizeLabel.BackgroundTransparency = 1 fovSizeLabel.TextColor3 = Color3.fromRGB(200, 200, 200) fovSizeLabel.Font = Enum.Font.Gotham fovSizeLabel.TextSize = 11 fovSizeLabel.Text = "FOV Size: " .. FOVCircle fovSizeLabel.TextXAlignment = Enum.TextXAlignment.Left fovSizeLabel.Parent = mainFrame local fovIncrease = Instance.new("TextButton") fovIncrease.Size = UDim2.new(0.15, 0, 0, 20) fovIncrease.Position = UDim2.new(0.7, 0, 0.7, 0) fovIncrease.BackgroundColor3 = Color3.fromRGB(60, 60, 65) fovIncrease.TextColor3 = Color3.fromRGB(255, 255, 255) fovIncrease.Font = Enum.Font.GothamBold fovIncrease.TextSize = 12 fovIncrease.Text = "+" fovIncrease.Parent = mainFrame local fovDecrease = Instance.new("TextButton") fovDecrease.Size = UDim2.new(0.15, 0, 0, 20) fovDecrease.Position = UDim2.new(0.85, 0, 0.7, 0) fovDecrease.BackgroundColor3 = Color3.fromRGB(60, 60, 65) fovDecrease.TextColor3 = Color3.fromRGB(255, 255, 255) fovDecrease.Font = Enum.Font.GothamBold fovDecrease.TextSize = 12 fovDecrease.Text = "-" fovDecrease.Parent = mainFrame local statusLabel = Instance.new("TextLabel") statusLabel.Size = UDim2.new(1, 0, 0, 20) statusLabel.Position = UDim2.new(0, 0, 0.88, 0) statusLabel.BackgroundTransparency = 1 statusLabel.TextColor3 = Color3.fromRGB(200, 200, 200) statusLabel.Font = Enum.Font.Gotham statusLabel.TextSize = 11 statusLabel.Text = "Hold RMB to aim | Drag to move" statusLabel.Parent = mainFrame -- FOV circle (kept as the Frame approach) local fovCircle = Instance.new("Frame") fovCircle.Size = UDim2.new(0, FOVCircle * 2, 0, FOVCircle * 2) fovCircle.BackgroundColor3 = Color3.fromRGB(255, 50, 50) fovCircle.BackgroundTransparency = 0.92 fovCircle.BorderSizePixel = 0 fovCircle.Visible = showFOV fovCircle.Parent = screenGui local circleCorner = Instance.new("UICorner") circleCorner.CornerRadius = UDim.new(1, 0) circleCorner.Parent = fovCircle local function updateFOVPosition() fovCircle.Position = UDim2.new(0, mouse.X - FOVCircle, 0, mouse.Y - FOVCircle) end local function updateFOVSize() fovCircle.Size = UDim2.new(0, FOVCircle * 2, 0, FOVCircle * 2) updateFOVPosition() fovSizeLabel.Text = "FOV Size: " .. FOVCircle end -- === Neck / Head position utility (keeps your original logic) === local function getNeckPosition(character) local head = character:FindFirstChild("Head") local upperTorso = character:FindFirstChild("UpperTorso") if head and upperTorso then local headPos = head.Position local torsoPos = upperTorso.Position + Vector3.new(0, 1.5, 0) local neckPosition = (headPos + torsoPos) / 2 return neckPosition elseif head then return head.Position + Vector3.new(0, -0.3, 0) elseif upperTorso then return upperTorso.Position + Vector3.new(0, 1.5, 0) else local humanoidRoot = character:FindFirstChild("HumanoidRootPart") if humanoidRoot then return humanoidRoot.Position + Vector3.new(0, 1.8, 0) end end return nil end -- === Target selection inside FOV (keeps original idea but returns nearest) === local function getTargetInFOV() local camera = workspace.CurrentCamera local mousePos = Vector2.new(mouse.X, mouse.Y) local closestTarget = nil local closestDistance = FOVCircle for _, targetPlayer in pairs(players:GetPlayers()) do if targetPlayer ~= player and targetPlayer.Character then local character = targetPlayer.Character local humanoid = character:FindFirstChild("Humanoid") if humanoid and humanoid.Health > 0 then local neckPosition = getNeckPosition(character) if neckPosition then local screenPoint = camera:WorldToViewportPoint(neckPosition) if screenPoint.Z > 0 then local distance = (Vector2.new(screenPoint.X, screenPoint.Y) - mousePos).Magnitude if distance < closestDistance then closestDistance = distance closestTarget = targetPlayer end end end end end end return closestTarget end -- === Persistent ESP implementation (BillboardGui above HumanoidRootPart) === local espFolder = Instance.new("Folder") espFolder.Name = "AimbotESP" espFolder.Parent = screenGui local function createESPForPlayer(plr) if espFolder:FindFirstChild(plr.Name) then return espFolder[plr.Name] end local bill = Instance.new("BillboardGui") bill.Name = plr.Name bill.Size = UDim2.new(0, 100, 0, 40) bill.Adornee = nil bill.AlwaysOnTop = true bill.StudsOffset = Vector3.new(0, 2.2, 0) bill.Parent = espFolder local bg = Instance.new("Frame", bill) bg.Size = UDim2.new(1, 0, 1, 0) bg.BackgroundTransparency = 0.6 bg.BackgroundColor3 = Color3.fromRGB(0,0,0) bg.BorderSizePixel = 0 local outline = Instance.new("Frame", bg) outline.Size = UDim2.new(1, 0, 1, 0) outline.BorderSizePixel = 1 outline.BorderColor3 = Color3.fromRGB(0,255,0) outline.BackgroundTransparency = 1 local nameLabel = Instance.new("TextLabel", bg) nameLabel.Size = UDim2.new(1, 0, 0.5, 0) nameLabel.Position = UDim2.new(0, 0, 0, 0) nameLabel.BackgroundTransparency = 1 nameLabel.TextColor3 = Color3.fromRGB(255, 255, 255) nameLabel.Font = Enum.Font.GothamBold nameLabel.TextSize = 12 nameLabel.Text = plr.Name local hpLabel = Instance.new("TextLabel", bg) hpLabel.Size = UDim2.new(1, 0, 0.5, 0) hpLabel.Position = UDim2.new(0, 0, 0.5, 0) hpLabel.BackgroundTransparency = 1 hpLabel.TextColor3 = Color3.fromRGB(200, 200, 200) hpLabel.Font = Enum.Font.Gotham hpLabel.TextSize = 10 hpLabel.Text = "" hpLabel.Name = "HPLabel" return bill end local function updateESPForPlayer(plr) local bill = espFolder:FindFirstChild(plr.Name) if not bill then bill = createESPForPlayer(plr) end if not showESP then bill.Enabled = false return end if plr.Character and plr.Character.Parent and plr.Character:FindFirstChild("HumanoidRootPart") then bill.Adornee = plr.Character:FindFirstChild("HumanoidRootPart") bill.Enabled = true local humanoid = plr.Character:FindFirstChild("Humanoid") if humanoid then local hpLabel = bill:FindFirstChild("HPLabel", true) if hpLabel then hpLabel.Text = string.format("HP: %d", math.floor(humanoid.Health)) end end else bill.Enabled = false end end -- === target dot (green dot between head/neck) === local targetDot = Instance.new("Frame") targetDot.Size = UDim2.new(0, 8, 0, 8) targetDot.BackgroundColor3 = Color3.fromRGB(0, 255, 0) targetDot.BorderSizePixel = 0 targetDot.Visible = false targetDot.Parent = screenGui local dotCorner = Instance.new("UICorner") dotCorner.CornerRadius = UDim.new(1, 0) dotCorner.Parent = targetDot -- === Main aiming loop (camera-based, smooth) === runService.RenderStepped:Connect(function() -- FOV UI update if showFOV then updateFOVPosition() end -- Update ESP for all players for _, plr in ipairs(players:GetPlayers()) do if plr ~= player then pcall(function() updateESPForPlayer(plr) end) end end -- Determine target only if aimbot enabled and RMB pressed if not aimbotEnabled then target = nil else if userInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then target = getTargetInFOV() else target = nil end end -- Show green dot at current target neck/head if target and target.Character then local neckPos = getNeckPosition(target.Character) if neckPos then local cam = workspace.CurrentCamera local screenPoint = cam:WorldToViewportPoint(neckPos) if screenPoint.Z > 0 then targetDot.Visible = true targetDot.Position = UDim2.new(0, screenPoint.X - 4, 0, screenPoint.Y - 4) else targetDot.Visible = false end else targetDot.Visible = false end else targetDot.Visible = false end -- Aim the camera smoothly toward the target's head/neck if aimbotEnabled and target and target.Character then local aimPosition = getNeckPosition(target.Character) if aimPosition then local cam = workspace.CurrentCamera local camPos = cam.CFrame.Position -- build target CFrame looking at aimPosition from current camera position local targetCFrame = CFrame.new(camPos, aimPosition) -- smooth lerp between current camera CFrame and targetCFrame local newCFrame = cam.CFrame:Lerp(targetCFrame, math.clamp(1 - aimSmoothness, 0, 1)) -- set camera CFrame (this will rotate the camera to point toward the target smoothly) workspace.CurrentCamera.CFrame = newCFrame end end end) -- === Button handlers (UI) === aimbotToggle.MouseButton1Click:Connect(function() aimbotEnabled = not aimbotEnabled aimbotToggle.Text = "Aimbot: " .. (aimbotEnabled and "ON (R-Ctrl)" or "OFF (R-Ctrl)") aimbotToggle.BackgroundColor3 = aimbotEnabled and Color3.fromRGB(80, 50, 50) or Color3.fromRGB(55, 55, 60) end) fovToggle.MouseButton1Click:Connect(function() showFOV = not showFOV fovCircle.Visible = showFOV fovToggle.Text = "Show FOV: " .. (showFOV and "ON" or "OFF") end) espToggle.MouseButton1Click:Connect(function() showESP = not showESP espToggle.Text = "ESP: " .. (showESP and "ON" or "OFF") end) fovIncrease.MouseButton1Click:Connect(function() FOVCircle = math.min(FOVCircle + 10, 400) updateFOVSize() end) fovDecrease.MouseButton1Click:Connect(function() FOVCircle = math.max(FOVCircle - 10, 30) updateFOVSize() end) -- === Hotkeys === userInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.RightControl then aimbotEnabled = not aimbotEnabled aimbotToggle.Text = "Aimbot: " .. (aimbotEnabled and "ON (R-Ctrl)" or "OFF (R-Ctrl)") aimbotToggle.BackgroundColor3 = aimbotEnabled and Color3.fromRGB(80, 50, 50) or Color3.fromRGB(55, 55, 60) elseif input.KeyCode == Enum.KeyCode.F then showFOV = not showFOV fovCircle.Visible = showFOV fovToggle.Text = "Show FOV: " .. (showFOV and "ON" or "OFF") elseif input.KeyCode == Enum.KeyCode.G then showESP = not showESP espToggle.Text = "ESP: " .. (showESP and "ON" or "OFF") end end) -- initialize FOV size and print updateFOVSize() print("Neck/Head Aimbot (camera-aim) loaded!") print("Green dot shows neck/head position") print("Right Control - Toggle Aimbot | F - Toggle FOV | G - Toggle ESP")
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)