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local class, cF, _ = UnitClass("player"); local _,_,_, hex = GetClassColor(cF); local cCol = "\124c"..hex local c = {st="\124r", re="\124cFFFF0000", li="\124cFFADFF2F", gy="\124cFFBFBFBF", lv="\124cFFCD8FFF", bl="\124cFF00bff3", go="\124cFFf2e699", nu="\124cffffff00", fr="\124cFF00FF00", hn="\124cff0091f2", rv="\124cffa335ee", ex="\124cffff8000"} local stand = {neu = "\124cffffff00", fri = "\124cFF00FF00", hon = "\124cff0091f2", rev = "\124cffa335ee", exa = "\124cffff8000"} local these = {[4]="Neutral", [5]="Friendly", [6]="Honored", [7]="Revered"} local this = 1168; local tab = 69210 local rep = C_Reputation.GetFactionDataByID(this) local have = GetItemCount(tab,true) if IsInGuild() then if rep.reaction < 8 and have == 1 then if GetInventoryItemID("player", 19) ~= tab then local nEntries, nQuests = C_QuestLog.GetNumQuestLogEntries() for i = 1,nEntries do local isComplete = C_QuestLog.IsComplete(C_QuestLog.GetQuestIDForLogIndex(i)) if isComplete then return c.re.."Equip guild cloak before turning in quests!!!" end end else local cKey = strlower(strsub(these[rep.reaction],1,3)) return "Guild: "..rep.currentStanding.."/"..rep.nextReactionThreshold..", "..stand[cKey]..these[rep.reaction] end elseif rep.reaction < 8 and have == 0 then return c.re.."You don't have a guild cloak!!" elseif rep.reaction == 8 then if have == 1 then return c.re.."Return guild tabard to Armoriste" else return c.ex.."Exalted".."\124r and "..c.fr.."no tabard" -- Temp while coding. Remove when done end end else return c.re.."You are not in a guild!!" end -- This hasn't had a code consistency pass yet
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)