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local WaitingForPlayersEvent = game.ReplicatedStorage.WaitingForPlayersEvent local Values = game.ReplicatedStorage:WaitForChild("Values") local PlayersLeft = Values:WaitForChild("PlayersLeft") local TimerLeft = Values:WaitForChild("TimeLeft") local WaitingFrame = script.Parent.WaitingFrame WaitingForPlayersEvent.OnClientEvent:Connect(function(Text) WaitingFrame.PlayersLeft.Text = Text end) TimerLeft:GetPropertyChangedSignal("Value"):Connect(function() if TimerLeft.Value == "0" then WaitingFrame.Visible = false else WaitingFrame:TweenPosition(UDim2.new(0,0,0,0),.1) WaitingFrame.TimeLeft.Text = TimerLeft.Value end end)
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