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local Players = game:GetService('Players') local TeleportService = game:GetService("TeleportService") local dVersion = 1 local WinsDataStore = game:GetService("DataStoreService"):GetDataStore("Wins") local RoundsDataStore = game:GetService("DataStoreService"):GetDataStore("Rounds") local VIP = 81050904 Players.PlayerAdded:Connect(function(Player) local Stats = Instance.new('Folder') Stats.Name = 'leaderstats' Stats.Parent = Player local Wins = Instance.new('IntValue') Wins.Name = 'Wins' Wins.Parent = Stats local Rounds = Instance.new("IntValue") Rounds.Name = "Rounds" Rounds.Parent = Stats local Data = WinsDataStore:GetAsync(Player.UserId) local Data2 = RoundsDataStore:GetAsync(Player.UserId) if Data then for name, value in pairs(Data.Stats) do Stats[name].Value = value end end if Data2 then for name, value in pairs(Data2.Stats) do Stats[name].Value = value end end end) Players.PlayerRemoving:Connect(function(Player) local SaveData = {Stats = {}} local SaveData2 = {Stats = {}} for _, stat in pairs(Player.leaderstats:GetChildren()) do SaveData.Stats[stat.Name] = stat.Value end for _, stat2 in pairs(Player.leaderstats:GetChildren()) do SaveData2.Stats[stat2.Name] = stat2.Value end WinsDataStore:SetAsync(Player.UserId,SaveData) RoundsDataStore:SetAsync(Player.UserId,SaveData2) end) game:BindToClose(function() for _, Player in pairs(game.Players:GetPlayers()) do local SaveData = {Stats = {}} local SaveData2 = {Stats = {}} for _,stat in pairs(Player.leaderstats:GetChildren()) do SaveData.Stats[stat.Name] = stat.Value end for _,stat2 in pairs(Player.leaderstats:GetChildren()) do SaveData2.Stats[stat2.Name] = stat2.Value end WinsDataStore:SetAsync(Player.UserId,SaveData) RoundsDataStore:SetAsync(Player.UserId,SaveData2) end wait(2) end) local CoinsSave = game:GetService("DataStoreService"):GetOrderedDataStore("Coins "..dVersion) game.Players.PlayerAdded:Connect(function(player) local previousData = CoinsSave:GetAsync(player.UserId) -- Returns a number value. local Coins if previousData ~= nil then Coins = previousData else Coins = 0 CoinsSave:SetAsync(player.UserId, 0) end local coinsValue = Instance.new("IntValue", player) coinsValue.Name = "Coins" coinsValue.Value = Coins local val1 = Instance.new("StringValue",player) val1.Name = 'GotPet' val1.Value = '' local val2 = Instance.new("StringValue",player) val2.Name = 'OpenValue' val2.Value = '' end) game:BindToClose(function() -- Runs whenver the server is about to shut down/stop. print("STOPPED!") for i,player in pairs(game.Players:GetPlayers()) do local value = player.Coins.Value CoinsSave:SetAsync(player.UserId, value) print("Saved data for "..player.Name) end end) game.Players.PlayerRemoving:Connect(function(player) local value = player.Coins.Value if value ~= nil then print("Found data to save for "..player.Name.."!") CoinsSave:SetAsync(player.UserId, value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) local SaveExtraLives = game:GetService("DataStoreService"):GetOrderedDataStore("Lives "..dVersion) game.Players.PlayerAdded:Connect(function(player) local previousData = CoinsSave:GetAsync(player.UserId) -- Returns a number value. local Lives if previousData ~= nil then Lives = previousData else Lives = 0 CoinsSave:SetAsync(player.UserId, 0) end local coinsValue = Instance.new("IntValue", player) coinsValue.Name = "Lives" coinsValue.Value = Lives end) game:BindToClose(function() -- Runs whenver the server is about to shut down/stop. print("STOPPED!") for i,player in pairs(game.Players:GetPlayers()) do local value = player.Lives.Value SaveExtraLives:SetAsync(player.UserId, value) print("Saved data for "..player.Name) end end) game.Players.PlayerRemoving:Connect(function(player) local value = player.Lives.Value if value ~= nil then print("Found data to save for "..player.Name.."!") SaveExtraLives:SetAsync(player.UserId, value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) char.Humanoid.Died:connect(function() RoundsDataStore:SetAsync(player.UserId, player.leaderstats.Rounds.Value) SaveExtraLives:SetAsync(player.UserId, player.Lives.Value) player.Lives.Value = player.Lives.Value - 1 player.leaderstats.Rounds.Value = player.leaderstats.Rounds.Value + 1 end) end) end)
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