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script.run_in_callback(function() local hangarprop = 1845274 + 1 + 260 + 298 -- Hangar Property ID local session = ScriptGlobal(2655293):get_int() if session == -1 then return notify.info("Script By Danza", "Please join any freemode session and reload the script.") end if ScriptGlobal(hangarprop):get_int() < 1 then return notify.error("Script By Danza", "You don't own a Hangar.") end local hangar_stock = ScriptGlobal(hangarprop + 3):get_int() if hangar_stock > 49 then return notify.warn("Oops!", "Hangar is at max capacity.") end -- Cargo setup: 6 = Narcotics | 5 = Medical Supplies | 4 = Jewelry & Gemstones | 3 = Animal Materials | 2 = Animal Materials -- These values are kind of wonky. Most times they give what they're supposed to, but there is times that it doesn't. -- It will be all of one item though. ScriptGlobal(hangarprop + 6):set_int(50) -- Set Hangar stock to 50 locally ScriptGlobal(1882440 + 7):set_int(6) -- Cargo type ScriptGlobal(1882440 + 6):set_int(50) -- Crate amount ScriptGlobal(2708201):set_int(1) stats.set_packed_bool(36828, true) notify.success("Success!", "Hangar goods replenished and sourced (Narcotics)!") end)
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everlasting (like CCCP)