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--================================================================================-- --== ⚡ BADR HUB - TITAN EDITION V10 (Professional Grade) ==-- --== 💀 Features: Skeleton ESP | 🧱 Wall Check | 🎯 Silent Aim Logic ==-- --== 🛡️ Key: BADR ==-- --================================================================================-- -- [1] SERVICES | الخدمات الأساسية local Players = game:GetService("Players") local CoreGui = game:GetService("CoreGui") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local Camera = Workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() -- [2] SETTINGS & CONFIG | إعدادات النظام local Settings = { Key = "BADR", MainColor = Color3.fromRGB(0, 255, 255), -- Cyan Titan EnemyVisible = Color3.fromRGB(0, 255, 0), -- أخضر (مكشوف) EnemyHidden = Color3.fromRGB(255, 0, 0), -- أحمر (خلف جدار) TeamColor = Color3.fromRGB(0, 100, 255) } local Config = { ESP = { Enabled = false, Boxes = false, Skeletons = false, -- ميزة قوية Names = false, Health = false, Tracers = false, TeamCheck = true }, Aimbot = { Enabled = false, WallCheck = true, -- لا يطلق النار خلف الجدار FOV = 100, Smoothness = 0.2, Key = Enum.UserInputType.MouseButton2, TargetPart = "Head" } } -- [3] LIBRARY & UTILS | دوال مساعدة قوية local function IsAlive(plr) if plr and plr.Character and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Health > 0 and plr.Character:FindFirstChild("HumanoidRootPart") then return true end return false end local function IsVisible(targetPart) local origin = Camera.CFrame.Position local direction = (targetPart.Position - origin).Unit * (targetPart.Position - origin).Magnitude local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {LocalPlayer.Character, Camera} raycastParams.FilterType = Enum.RaycastFilterType.Exclude local result = Workspace:Raycast(origin, direction, raycastParams) if result then if result.Instance:IsDescendantOf(targetPart.Parent) then return true end return false end return true end -- [4] DRAWING LIBRARY (ESP ENGINE) | محرك الرسم local ESP_Storage = {} local function CreateDrawing(type, props) local d = Drawing.new(type) for k,v in pairs(props) do d[k] = v end return d end local function AddESP(plr) local Objects = { Box = CreateDrawing("Square", {Thickness = 1.5, Filled = false, Visible = false}), Tracer = CreateDrawing("Line", {Thickness = 1, Visible = false}), Name = CreateDrawing("Text", {Size = 14, Center = true, Outline = true, Color = Color3.White, Visible = false}), HPBar = CreateDrawing("Line", {Thickness = 2, Visible = false}), -- Skeleton Lines (R15/R6 Generic) Skeleton = {} } -- إنشاء خطوط الهيكل العظمي (10 خطوط أساسية) for i=1, 10 do table.insert(Objects.Skeleton, CreateDrawing("Line", {Thickness = 1.5, Color = Color3.White, Visible = false})) end ESP_Storage[plr] = Objects end local function RemoveESP(plr) if ESP_Storage[plr] then for _, v in pairs(ESP_Storage[plr]) do if type(v) == "table" then for _, line in pairs(v) do line:Remove() end -- Remove Skeleton else v:Remove() end end ESP_Storage[plr] = nil end end -- [5] ESP UPDATE LOOP (THE CORE) | حلقة التحديث المستمر RunService.RenderStepped:Connect(function() for plr, ESP in pairs(ESP_Storage) do if plr ~= LocalPlayer and IsAlive(plr) then local char = plr.Character local hrp = char.HumanoidRootPart local hum = char.Humanoid local vec, onScreen = Camera:WorldToViewportPoint(hrp.Position) local isTeam = (Config.ESP.TeamCheck and plr.Team == LocalPlayer.Team) local isVis = IsVisible(hrp) -- تحديد اللون بناءً على الرؤية local currentColor = isVis and Settings.EnemyVisible or Settings.EnemyHidden if isTeam then currentColor = Settings.TeamColor end if onScreen and not isTeam and Config.ESP.Enabled then local rootPos = hrp.Position local headPos = char.Head.Position + Vector3.new(0, 0.5, 0) local legPos = rootPos - Vector3.new(0, 3, 0) local topVec = Camera:WorldToViewportPoint(headPos) local botVec = Camera:WorldToViewportPoint(legPos) local height = math.abs(topVec.Y - botVec.Y) local width = height / 1.6 -- 1. Box ESP if Config.ESP.Boxes then ESP.Box.Size = Vector2.new(width, height) ESP.Box.Position = Vector2.new(topVec.X - width/2, topVec.Y) ESP.Box.Color = currentColor ESP.Box.Visible = true else ESP.Box.Visible = false end -- 2. Tracers if Config.ESP.Tracers then ESP.Tracer.From = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y) ESP.Tracer.To = Vector2.new(botVec.X, botVec.Y) ESP.Tracer.Color = currentColor ESP.Tracer.Visible = true else ESP.Tracer.Visible = false end -- 3. Name & Health if Config.ESP.Names then ESP.Name.Text = plr.Name .. " ["..math.floor(hum.Health).."]" ESP.Name.Position = Vector2.new(topVec.X, topVec.Y - 15) ESP.Name.Visible = true else ESP.Name.Visible = false end -- 4. Health Bar if Config.ESP.Health then local hpHeight = height * (hum.Health / hum.MaxHealth) ESP.HPBar.From = Vector2.new(topVec.X - width/2 - 5, botVec.Y) ESP.HPBar.To = Vector2.new(topVec.X - width/2 - 5, botVec.Y - hpHeight) ESP.HPBar.Color = Color3.fromRGB(0, 255, 0) ESP.HPBar.Visible = true else ESP.HPBar.Visible = false end -- 5. SKELETON ESP (The Powerful Part) if Config.ESP.Skeletons then -- R15 Joints Mapping local joints = { {"Head", "UpperTorso"}, {"UpperTorso", "LowerTorso"}, {"LowerTorso", "LeftUpperLeg"}, {"LeftUpperLeg", "LeftLowerLeg"}, {"LowerTorso", "RightUpperLeg"}, {"RightUpperLeg", "RightLowerLeg"}, {"UpperTorso", "LeftUpperArm"}, {"LeftUpperArm", "LeftLowerArm"}, {"UpperTorso", "RightUpperArm"}, {"RightUpperArm", "RightLowerArm"} } -- R6 Fallback (Simple) if hum.RigType == Enum.HumanoidRigType.R6 then joints = {{"Head", "Torso"}, {"Torso", "Left Leg"}, {"Torso", "Right Leg"}, {"Torso", "Left Arm"}, {"Torso", "Right Arm"}} end for i, partPair in ipairs(joints) do local p1 = char:FindFirstChild(partPair[1]) local p2 = char:FindFirstChild(partPair[2]) local line = ESP.Skeleton[i] if p1 and p2 and line then local v1, vis1 = Camera:WorldToViewportPoint(p1.Position) local v2, vis2 = Camera:WorldToViewportPoint(p2.Position) if vis1 and vis2 then line.From = Vector2.new(v1.X, v1.Y) line.To = Vector2.new(v2.X, v2.Y) line.Color = currentColor line.Visible = true else line.Visible = false end elseif line then line.Visible = false end end else for _, l in pairs(ESP.Skeleton) do l.Visible = false end end else -- Off Screen or Hidden for _, v in pairs(ESP) do if type(v)=="table" then for _,l in pairs(v) do l.Visible=false end else v.Visible = false end end end else -- Dead or removed if ESP_Storage[plr] then for _, v in pairs(ESP) do if type(v)=="table" then for _,l in pairs(v) do l.Visible=false end else v.Visible = false end end end end end end) Players.PlayerAdded:Connect(AddESP) Players.PlayerRemoving:Connect(RemoveESP) for _, p in pairs(Players:GetPlayers()) do if p ~= LocalPlayer then AddESP(p) end end -- [6] AIMBOT ENGINE | محرك التصويب local FOVCircle = Drawing.new("Circle") FOVCircle.Thickness = 1.5 FOVCircle.NumSides = 100 FOVCircle.Color = Settings.MainColor FOVCircle.Filled = false RunService.RenderStepped:Connect(function() FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36) -- +36 accounts for GUI inset FOVCircle.Radius = Config.Aimbot.FOV FOVCircle.Visible = Config.Aimbot.Enabled if Config.Aimbot.Enabled and UserInputService:IsMouseButtonPressed(Config.Aimbot.Key) then local closest = nil local maxDist = math.huge for _, p in pairs(Players:GetPlayers()) do if p ~= LocalPlayer and IsAlive(p) then if Config.ESP.TeamCheck and p.Team == LocalPlayer.Team then continue end local part = p.Character[Config.Aimbot.TargetPart] local pos, onScreen = Camera:WorldToViewportPoint(part.Position) if onScreen then local dist = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(pos.X, pos.Y)).Magnitude -- Logic Checks (FOV + WallCheck) if dist < Config.Aimbot.FOV and dist < maxDist then if Config.Aimbot.WallCheck then if IsVisible(part) then maxDist = dist closest = part end else maxDist = dist closest = part end end end end end if closest then local targetPos = Camera:WorldToViewportPoint(closest.Position) local mouseX, mouseY = Mouse.X, Mouse.Y local moveX = (targetPos.X - mouseX) * Config.Aimbot.Smoothness local moveY = (targetPos.Y - mouseY) * Config.Aimbot.Smoothness mousemoverel(moveX, moveY) end end end) -- [7] UI SETUP (TITAN THEME) | الواجهة local ScreenGui = Instance.new("ScreenGui", CoreGui) ScreenGui.Name = "BadrTitanV10" local function MakeDraggable(frame) local dragToggle, dragInput, dragStart, startPos frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragToggle = true dragStart = input.Position startPos = frame.Position end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragToggle then local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) frame.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragToggle = false end end) end -- LOGIN UI local LoginFrame = Instance.new("Frame", ScreenGui) LoginFrame.Size = UDim2.new(0, 300, 0, 150) LoginFrame.Position = UDim2.new(0.5, -150, 0.5, -75) LoginFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20) LoginFrame.BorderSizePixel = 0 Instance.new("UICorner", LoginFrame).CornerRadius = UDim.new(0, 10) MakeDraggable(LoginFrame) local KeyBox = Instance.new("TextBox", LoginFrame) KeyBox.Size = UDim2.new(0.8, 0, 0.3, 0) KeyBox.Position = UDim2.new(0.1, 0, 0.3, 0) KeyBox.PlaceholderText = "Enter Key: BADR" KeyBox.BackgroundColor3 = Color3.fromRGB(40, 40, 40) KeyBox.TextColor3 = Color3.White Instance.new("UICorner", KeyBox).CornerRadius = UDim.new(0, 6) local EnterBtn = Instance.new("TextButton", LoginFrame) EnterBtn.Size = UDim2.new(0.5, 0, 0.25, 0) EnterBtn.Position = UDim2.new(0.25, 0, 0.7, 0) EnterBtn.Text = "UNLOCK TITAN" EnterBtn.BackgroundColor3 = Settings.MainColor Instance.new("UICorner", EnterBtn).CornerRadius = UDim.new(0, 6) -- MAIN UI local MainFrame = Instance.new("Frame", ScreenGui) MainFrame.Size = UDim2.new(0, 500, 0, 350) MainFrame.Position = UDim2.new(0.5, -250, 0.5, -175) MainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 15) MainFrame.Visible = false Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 10) Instance.new("UIStroke", MainFrame).Color = Settings.MainColor Instance.new("UIStroke", MainFrame).Thickness = 2 MakeDraggable(MainFrame) -- TABS local TabContainer = Instance.new("Frame", MainFrame) TabContainer.Size = UDim2.new(0.25, 0, 1, 0) TabContainer.BackgroundColor3 = Color3.fromRGB(25, 25, 25) Instance.new("UICorner", TabContainer).CornerRadius = UDim.new(0, 10) local ContentContainer = Instance.new("Frame", MainFrame) ContentContainer.Size = UDim2.new(0.73, 0, 0.95, 0) ContentContainer.Position = UDim2.new(0.27, 0, 0.025, 0) ContentContainer.BackgroundTransparency = 1 local ContentLayout = Instance.new("UIListLayout", ContentContainer) ContentLayout.Padding = UDim.new(0, 5) local function CreateToggleBtn(text, tableRef, valName) local btn = Instance.new("TextButton", ContentContainer) btn.Size = UDim2.new(1, 0, 0, 40) btn.BackgroundColor3 = Color3.fromRGB(40, 40, 40) btn.Text = text .. " [OFF]" btn.TextColor3 = Color3.White Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6) btn.MouseButton1Click:Connect(function() tableRef[valName] = not tableRef[valName] btn.Text = text .. (tableRef[valName] and " [ON]" or " [OFF]") btn.BackgroundColor3 = tableRef[valName] and Settings.MainColor or Color3.fromRGB(40, 40, 40) btn.TextColor3 = tableRef[valName] and Color3.Black or Color3.White end) end -- LOGIC EnterBtn.MouseButton1Click:Connect(function() if KeyBox.Text == Settings.Key then LoginFrame:Destroy() MainFrame.Visible = true else KeyBox.Text = "WRONG KEY!" task.wait(1) KeyBox.Text = "" end end) -- TAB LOGIC GENERATION local Tabs = {"Visuals", "Combat", "Settings"} for i, tab in ipairs(Tabs) do local tb = Instance.new("TextButton", TabContainer) tb.Size = UDim2.new(0.9, 0, 0, 40) tb.Position = UDim2.new(0.05, 0, 0, (i*50)-40) tb.Text = tab tb.BackgroundColor3 = Color3.fromRGB(35, 35, 35) tb.TextColor3 = Color3.White Instance.new("UICorner", tb).CornerRadius = UDim.new(0, 6) tb.MouseButton1Click:Connect(function() -- Clear Content for _, c in pairs(ContentContainer:GetChildren()) do if c:IsA("TextButton") then c:Destroy() end end if tab == "Visuals" then CreateToggleBtn("Master ESP Switch", Config.ESP, "Enabled") CreateToggleBtn("Box ESP", Config.ESP, "Boxes") CreateToggleBtn("Skeleton ESP 💀", Config.ESP, "Skeletons") CreateToggleBtn("Name ESP", Config.ESP, "Names") CreateToggleBtn("Health Bar", Config.ESP, "Health") CreateToggleBtn("Tracers", Config.ESP, "Tracers") elseif tab == "Combat" then CreateToggleBtn("Aimbot Switch", Config.Aimbot, "Enabled") CreateToggleBtn("Wall Check 🧱", Config.Aimbot, "WallCheck") -- Simple FOV Slider Button local fovBtn = Instance.new("TextButton", ContentContainer) fovBtn.Size = UDim2.new(1,0,0,40) fovBtn.Text = "Cycle FOV (Current: "..Config.Aimbot.FOV..")" fovBtn.BackgroundColor3 = Color3.fromRGB(60,60,60) fovBtn.TextColor3 = Color3.White Instance.new("UICorner", fovBtn).CornerRadius = UDim.new(0,6) fovBtn.MouseButton1Click:Connect(function() Config.Aimbot.FOV = Config.Aimbot.FOV + 50 if Config.Aimbot.FOV > 300 then Config.Aimbot.FOV = 50 end fovBtn.Text = "Cycle FOV (Current: "..Config.Aimbot.FOV..")" end) elseif tab == "Settings" then local exit = Instance.new("TextButton", ContentContainer) exit.Size = UDim2.new(1,0,0,40) exit.Text = "UNLOAD SCRIPT (PANIC)" exit.BackgroundColor3 = Color3.fromRGB(200,0,0) exit.TextColor3 = Color3.White Instance.new("UICorner", exit).CornerRadius = UDim.new(0,6) exit.MouseButton1Click:Connect(function() ScreenGui:Destroy() FOVCircle:Remove() for _, p in pairs(Players:GetPlayers()) do RemoveESP(p) end end) end end) end -- Start on Visuals tab Tabs[1] = "Visuals" -- Trigger click visual manually later if needed, simplified here.
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)