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game.ReplicatedStorage.VillagerRole.OnServerEvent:Connect(function(player) player:WaitForChild("Role").Value = "Mini Villager" player.Character.Humanoid.MaxHealth = 100 player.Character.Humanoid.BodyDepthScale.Value = 0.7 player.Character.Humanoid.BodyHeightScale.Value = 0.7 player.Character.Humanoid.BodyWidthScale.Value = 0.6 local Shirt1 = script.Villager:WaitForChild("Shirt"):Clone() local Pants1 = script.Villager:WaitForChild("Pants"):Clone() if (player) and (player.Character) then for _, Item in pairs(player.Character:GetChildren()) do if Item:IsA("Shirt") then Item:Destroy() Shirt1.Parent = player.Character elseif Item:IsA("Pants") then Item:Destroy() end end end Shirt1.Parent = player.Character Pants1.Parent = player.Character end) game.ReplicatedStorage.TheFatRole.OnServerEvent:Connect(function(player) player:WaitForChild("Role").Value = "Fat" player.Character.Humanoid.MaxHealth = 100 player.Character.Humanoid.BodyDepthScale.Value = 0.9 player.Character.Humanoid.BodyHeightScale.Value = 0.7 player.Character.Humanoid.BodyWidthScale.Value = 0.7 local Shirt1 = script.The_Fat:WaitForChild("Shirt"):Clone() local Pants1 = script.The_Fat:WaitForChild("Pants"):Clone() if (player) and (player.Character) then for _, Item in pairs(player.Character:GetChildren()) do if Item:IsA("Shirt") then Item:Destroy() Shirt1.Parent = player.Character elseif Item:IsA("Pants") then Item:Destroy() end end end Shirt1.Parent = player.Character Pants1.Parent = player.Character end) game.ReplicatedStorage.Villager2Role.OnServerEvent:Connect(function(player) player:WaitForChild("Role").Value = "Villager" player.Character.Humanoid.MaxHealth = 50 local Shirt1 = script.Villager:WaitForChild("Shirt"):Clone() local Pants1 = script.Villager:WaitForChild("Pants"):Clone() if (player) and (player.Character) then for _, Item in pairs(player.Character:GetChildren()) do if Item:IsA("Shirt") then Item:Destroy() Shirt1.Parent = player.Character elseif Item:IsA("Pants") then Item:Destroy() end end end Shirt1.Parent = player.Character Pants1.Parent = player.Character end) game.ReplicatedStorage.FitnessRole.OnServerEvent:Connect(function(player) player:WaitForChild("Role").Value = "Fitness" local tool = game.ServerStorage.RoleTools.Punch:Clone() player.Character.Humanoid.MaxHealth = 50 player.Character.Humanoid.WalkSpeed = 25 local Shirt1 = script.The_Fitness:WaitForChild("Shirt"):Clone() local Pants1 = script.The_Fitness:WaitForChild("Pants"):Clone() if (player) and (player.Character) then for _, Item in pairs(player.Character:GetChildren()) do if Item:IsA("Shirt") then Item:Destroy() Shirt1.Parent = player.Character elseif Item:IsA("Pants") then Item:Destroy() end end end Shirt1.Parent = player.Character Pants1.Parent = player.Character end)
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