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p4config.txt Saved/ LocalBuilds/ *.csproj.* *.log *.unrealvs .vs/* *.vsconfig *.pdb *.suo *.opensdf *.sdf *.tmp *.mdb */obj/* *.vcxproj *.sln *-Debug.* /FileOpenOrder/ *.xcworkspace *.xcodeproj ./Makefile ./CMakeLists.txt .ue4dependencies Samples/* FeaturePacks/* Engine/Documentation/* .git/* *.csprojAssemblyReference.cache #Packaged Builds PackagedBuilds/* #Linux Debug Files *.sym *.debug # Any files in any Binaries folder Binaries/* # Engine intermediates Engine/Intermediate/* Intermediate/* # Intermediate folders for programs should not be checked in Engine\Programs\*\Intermediate\* # Intermediate folders created for various C# programs Engine\Source\Programs\*\obj\* # Saved folders for programs should not be checked in Engine\Programs\*\Saved\* Engine\Programs\UnrealBuildTool\* # Derived data cache should never be checked in Engine/DerivedDataCache/* # Ignore any build receipts Engine/Build/Receipts/* # Ignore personal workspace vars p4config.txt # Ignore Unix backup files *~ # Ignore Mac desktop services store files .DS_Store # Ignore crash reports crashinfo--* # Ignore linux project files. *.user *.pro *.pri *.kdev4 # Obj-C/Swift specific *.hmap *.ipa *.dSYM.zip *.dSYM # Ignore documentation generated for C# tools Engine/Binaries/DotNET/UnrealBuildTool.xml Engine/Binaries/DotNET/AutomationScripts/BuildGraph.Automation.xml # Ignore version files in the Engine/Binaries directory created by UBT /Engine/Binaries/**/*.version # Ignore exp files in the the Engine/Binaries directory as they aren't C/C++ source files /Engine/Binaries/**/*.exp # Ignore Swarm local save files Engine/Binaries/DotNET/SwarmAgent.DeveloperOptions.xml Engine/Binaries/DotNET/SwarmAgent.Options.xml # Intermediary Files *.target.xml *.exe.config *.exe.manifest # Ignore project-specific files, change GAMEPROJECT to your project name. GAMEPROJECT/Build/* GAMEPROJECT/DerivedDataCache/* GAMEPROJECT/Binaries/* GAMEPROJECT/Intermediate/* GAMEPROJECT/Content/__ExternalActors__/* GAMEPROJECT/Content/__ExternalObjects__/*
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)