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/** * called every tick when the player is on foot. Performs all the things that normally happen during movement. */ public void onUpdateWalkingPlayer(UpdateMotionEvent updateMotionEvent, float yaw, float pitch) { boolean flag = this.isSprinting(); if (flag != this.serverSprintState) { if (flag) { this.sendQueue.addToSendQueue(new C0BPacketEntityAction(this, C0BPacketEntityAction.Action.START_SPRINTING)); } else { this.sendQueue.addToSendQueue(new C0BPacketEntityAction(this, C0BPacketEntityAction.Action.STOP_SPRINTING)); } PlayerHandler.shouldSprintReset = false; this.serverSprintState = flag; } boolean flag1 = this.isSneaking(); if (flag1 != this.serverSneakState) { if (flag1) { this.sendQueue.addToSendQueue(new C0BPacketEntityAction(this, C0BPacketEntityAction.Action.START_SNEAKING)); } else { this.sendQueue.addToSendQueue(new C0BPacketEntityAction(this, C0BPacketEntityAction.Action.STOP_SNEAKING)); } this.serverSneakState = flag1; } if (updateMotionEvent.isCurrentView()) { double d0 = this.posX - this.lastReportedPosX; double d1 = this.getEntityBoundingBox().minY - this.lastReportedPosY; double d2 = this.posZ - this.lastReportedPosZ; double d3 = (double) (yaw - this.lastReportedYaw); double d4 = (double) (pitch - this.lastReportedPitch); boolean flag2 = d0 * d0 + d1 * d1 + d2 * d2 > 9.0E-4D || this.positionUpdateTicks >= 20; boolean flag3 = d3 != 0.0D || d4 != 0.0D; if (this.ridingEntity == null) { if (flag2 && flag3) { this.sendQueue.addToSendQueue(new C03PacketPlayer.C06PacketPlayerPosLook(this.posX, this.getEntityBoundingBox().minY, this.posZ, yaw, pitch, this.onGround)); } else if (flag2) { this.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(this.posX, this.getEntityBoundingBox().minY, this.posZ, this.onGround)); } else if (flag3) { this.sendQueue.addToSendQueue(new C03PacketPlayer.C05PacketPlayerLook(yaw, pitch, this.onGround)); } else { this.sendQueue.addToSendQueue(new C03PacketPlayer(this.onGround)); } } else { final RidingEntityEvent ridingEntityEvent = new RidingEntityEvent(this.motionX, -999D, this.motionZ, this.onGround).publishItself(); this.sendQueue.addToSendQueue(new C03PacketPlayer.C06PacketPlayerPosLook(ridingEntityEvent.getMotionX(), ridingEntityEvent.getMotionY(), ridingEntityEvent.getMotionZ(), yaw, pitch, ridingEntityEvent.isOnGround())); flag2 = false; } ++this.positionUpdateTicks; if (flag2) { this.lastReportedPosX = this.posX; this.lastReportedPosY = this.getEntityBoundingBox().minY; this.lastReportedPosZ = this.posZ; this.positionUpdateTicks = 0; } if (flag3) { this.lastReportedYaw = yaw; this.lastReportedPitch = pitch; } new UpdateMotionEvent(UpdateMotionEvent.Type.POST, updateMotionEvent.isCurrentView()).publishItself(); } }
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)