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local TeleportService = game:GetService("TeleportService") local dVersion = 1 local SaveWins = game:GetService("DataStoreService"):GetOrderedDataStore("Wins", dVersion) local VIPGamepass = 94862586 game.Players.PlayerAdded:Connect(function(player) local previousData = SaveWins:GetAsync(player.UserId) local Wins if previousData ~= nil then Wins = previousData else Wins = 0 SaveWins:SetAsync(player.UserId, 0) end local WinsValue = Instance.new("NumberValue", player) WinsValue.Name = "Wins" WinsValue.Value = Wins end) game:BindToClose(function() for i, player in pairs(game.Players:GetPlayers()) do local Value = player.Wins.Value SaveWins:SetAsync(player.UserId, Value) end end) game.Players.PlayerRemoving:Connect(function(player) local Value = player.Wins.Value if Value ~= nil then print("Found data to save for "..player.Name.."!") SaveWins:SetAsync(player.UserId, Value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) local SaveRounds = game:GetService("DataStoreService"):GetOrderedDataStore("Rounds", dVersion) game.Players.PlayerAdded:Connect(function(player) local previousData = SaveWins:GetAsync(player.UserId) local Rounds if previousData ~= nil then Rounds = previousData else Rounds = 0 SaveRounds:SetAsync(player.UserId, 0) end local RoundsValue = Instance.new("NumberValue", player) RoundsValue.Name = "Rounds" RoundsValue.Value = Rounds end) game:BindToClose(function() for i, player in pairs(game.Players:GetPlayers()) do local Value = player.Rounds.Value SaveRounds:SetAsync(player.UserId, Value) end end) game.Players.PlayerRemoving:Connect(function(player) local Value = player.Rounds.Value if Value ~= nil then print("Found data to save for "..player.Name.."!") SaveRounds:SetAsync(player.UserId, Value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) local SaveLives = game:GetService("DataStoreService"):GetOrderedDataStore("Lives", dVersion) game.Players.PlayerAdded:Connect(function(player) local previousData = SaveWins:GetAsync(player.UserId) local Lives if previousData ~= nil then Lives = previousData else Lives = 0 SaveLives:SetAsync(player.UserId, 0) end local LivesValue = Instance.new("NumberValue", player) LivesValue.Name = "Lives" LivesValue.Value = Lives end) game:BindToClose(function() for i, player in pairs(game.Players:GetPlayers()) do local Value = player.Lives.Value SaveLives:SetAsync(player.UserId, Value) end end) game.Players.PlayerRemoving:Connect(function(player) local Value = player.Lives.Value if Value ~= nil then print("Found data to save for "..player.Name.."!") SaveLives:SetAsync(player.UserId, Value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) local SaveCoins = game:GetService("DataStoreService"):GetOrderedDataStore("Coins", dVersion) game.Players.PlayerAdded:Connect(function(player) local previousData = SaveWins:GetAsync(player.UserId) local Coins if previousData ~= nil then Coins = previousData else Coins = 0 SaveCoins:SetAsync(player.UserId, 0) end local CoinsValue = Instance.new("NumberValue", player) CoinsValue.Name = "Coins" CoinsValue.Value = Coins if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, VIPGamepass) then player.Coins.Value = player.Coins.Value *2 end end) game:BindToClose(function() for i, player in pairs(game.Players:GetPlayers()) do local Value = player.Coins.Value SaveCoins:SetAsync(player.UserId, Value) end end) game.Players.PlayerRemoving:Connect(function(player) local Value = player.Coins.Value if Value ~= nil then print("Found data to save for "..player.Name.."!") SaveCoins:SetAsync(player.UserId, Value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) local SaveGems = game:GetService("DataStoreService"):GetOrderedDataStore("Gems", dVersion) game.Players.PlayerAdded:Connect(function(player) local previousData = SaveGems:GetAsync(player.UserId) local Gems if previousData ~= nil then Gems = previousData else Gems = 0 SaveGems:SetAsync(player.UserId, 0) end local GemsValue = Instance.new("NumberValue", player) GemsValue.Name = "Gems" GemsValue.Value = Gems if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, VIPGamepass) then player.Gems.Value = player.Gems.Value *2 end end) game:BindToClose(function() for i, player in pairs(game.Players:GetPlayers()) do local Value = player.Gems.Value SaveGems:SetAsync(player.UserId, Value) end end) game.Players.PlayerRemoving:Connect(function(player) local Value = player.Gems.Value if Value ~= nil then print("Found data to save for "..player.Name.."!") SaveGems:SetAsync(player.UserId, Value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) local TeleportData = TeleportService:GetLocalPlayerTeleportData() if TeleportData then local player = game.Players:GetPlayerByUserId(TeleportData.PlayerName) player:WaitForChild("Wins").Value = player:WaitForChild("Wins").Value + 1 end
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