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Verilog
extends KinematicBody2D #Godot Basic Platform Player Script #Copyright (C) 2021 Kristofer Occhipinti - Films By Kris #http://filmsbykris.com #This program is free software: you can redistribute it and/or modify #it under the terms of the GNU General Public License as published by #the Free Software Foundation version 3 of the License. # #This program is distributed in the hope that it will be useful, #but WITHOUT ANY WARRANTY; without even the implied warranty of #MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #GNU General Public License for more details. # #You should have received a copy of the GNU General Public License #along with this program. If not, see
. export (int) var speed = 500 export (int) var jump_speed = -500 export (int) var gravity = 800 export (float, 0, 1.0) var friction = 0.1 export (float, 0, 1.0) var acceleration = 0.25 var velocity = Vector2.ZERO onready var sprite = $Sprite func get_input(): walk() jump() func walk(): var dir = 0 if Input.is_action_pressed("walk_right"): dir += 1 sprite.flip_h = 0 if Input.is_action_pressed("walk_left"): dir -= 1 sprite.flip_h = 1 if dir != 0: velocity.x = lerp(velocity.x, dir * speed, acceleration) else: velocity.x = lerp(velocity.x, 0, friction) func jump(): if Input.is_action_just_pressed("jump"): if is_on_floor(): velocity.y = jump_speed func animation(): if velocity.x > 1 || velocity.x < -1: sprite.play("walk") else: sprite.play("stand") func _physics_process(delta): get_input() animation() velocity.y += gravity * delta velocity = move_and_slide(velocity, Vector2.UP)
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for 30 minutes
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everlasting (like CCCP)