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BroadcastMessage('Quick, find '..PoisonedPlayer.Name.." 's backpack! I left it in the offices upstairs somewhere!") wait(0.5) game.Workspace.Medkit.Enabled.Value = true for i = 30,0,-1 do TopText.Value = i wait(1) if game.Workspace.Medkit.Found.Value == true then break elseif i == 0 and game.Workspace.Medkit.Found == false then --Kill the PoisonedPlayer PoisonedPlayer.Character.Humanoid.Health = 0 end end repeat wait(0.1) until game.Workspace.Medkit.Found.Value == true or PoisonedPlayer.Character.Humanoid.Health == 0 game.Workspace.Sounds.Action:Stop() if game.Workspace.Medkit.Found.Value == true then SetMessageSpeaker('Guide') BroadcastMessage('Phew, '..game.Workspace.Medkit.PlayerName.Value..' found '..PoisonedPlayer.Name.." 's Medkit.") else SetMessageSpeaker('Guide') BroadcastMessage('Oh no, '..PoisonedPlayer.Name..' Died, what am I going to say to their parents?') end SetMessageSpeaker('Guide') BroadcastMessage("It's getting late, we should get some sleep.")
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everlasting (like CCCP)