Archives
Trending
Support
Login
clear text
XML
Django
JavaScript
MATLAB
C
C++
C#
Python
SQL
Shell
Bash
Markdown
YAML
JSON
HTML
CSS
PHP
Java
Ruby
Go
Rust
Swift
Kotlin
Arduino
TypeScript
Perl
Autohotkey
Lua
SQF
R
Scala
Haskell
Groovy
Dart
Clojure
VB.NET
Objective-C
PowerShell
Bash
CoffeeScript
Verilog
local Players = game:GetService("Players") local player = Players.LocalPlayer local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") -- Create UI (Modern style) local screenGui = Instance.new("ScreenGui") screenGui.Name = "BrainrotCollectorUI" screenGui.Parent = player:WaitForChild("PlayerGui") screenGui.ResetOnSpawn = false local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 320, 0, 430) -- Increased for shop button frame.Position = UDim2.new(0.5, -160, 0.5, -215) frame.AnchorPoint = Vector2.new(0.5, 0.5) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.BorderSizePixel = 0 frame.Parent = screenGui local uiGradientFrame = Instance.new("UIGradient") uiGradientFrame.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(40, 40, 40)), ColorSequenceKeypoint.new(1, Color3.fromRGB(20, 20, 20)) } uiGradientFrame.Parent = frame local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 12) corner.Parent = frame local uiStrokeFrame = Instance.new("UIStroke") uiStrokeFrame.Color = Color3.fromRGB(60, 60, 60) uiStrokeFrame.Thickness = 1 uiStrokeFrame.Transparency = 0.5 uiStrokeFrame.Parent = frame -- Make UI draggable local dragging = false local dragStartPos, dragStartFramePos frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStartPos = input.Position dragStartFramePos = frame.Position end end) frame.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStartPos frame.Position = UDim2.new(dragStartFramePos.X.Scale, dragStartFramePos.X.Offset + delta.X, dragStartFramePos.Y.Scale, dragStartFramePos.Y.Offset + delta.Y) end end) local title = Instance.new("TextLabel") title.Text = "Brainrot Collector" title.Size = UDim2.new(1, 0, 0, 40) title.BackgroundTransparency = 1 title.TextColor3 = Color3.fromRGB(255, 255, 255) title.Font = Enum.Font.GothamBold title.TextSize = 20 title.Parent = frame local uiStrokeTitle = Instance.new("UIStroke") uiStrokeTitle.Color = Color3.fromRGB(100, 100, 100) uiStrokeTitle.Thickness = 1 uiStrokeTitle.Transparency = 0.8 uiStrokeTitle.Parent = title local toggleButton = Instance.new("TextButton") toggleButton.Text = "START" toggleButton.Size = UDim2.new(0.8, 0, 0, 45) toggleButton.Position = UDim2.new(0.1, 0, 0.12, 0) toggleButton.BackgroundColor3 = Color3.fromRGB(76, 175, 80) toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) toggleButton.Font = Enum.Font.GothamBold toggleButton.TextSize = 16 toggleButton.Parent = frame local uiGradientToggle = Instance.new("UIGradient") uiGradientToggle.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(100, 200, 100)), ColorSequenceKeypoint.new(1, Color3.fromRGB(50, 150, 50)) } uiGradientToggle.Parent = toggleButton local cornerButton = Instance.new("UICorner") cornerButton.CornerRadius = UDim.new(0, 8) cornerButton.Parent = toggleButton local uiStrokeToggle = Instance.new("UIStroke") uiStrokeToggle.Color = Color3.fromRGB(150, 150, 150) uiStrokeToggle.Thickness = 1 uiStrokeToggle.Transparency = 0.5 uiStrokeToggle.Parent = toggleButton -- Hover effect for toggleButton local originalToggleColor = toggleButton.BackgroundColor3 toggleButton.MouseEnter:Connect(function() toggleButton.BackgroundColor3 = Color3.fromRGB(100, 200, 100) end) toggleButton.MouseLeave:Connect(function() toggleButton.BackgroundColor3 = originalToggleColor end) local loopButton = Instance.new("TextButton") loopButton.Text = "LOOP FARM" loopButton.Size = UDim2.new(0.8, 0, 0, 45) loopButton.Position = UDim2.new(0.1, 0, 0.24, 0) loopButton.BackgroundColor3 = Color3.fromRGB(200, 100, 50) loopButton.TextColor3 = Color3.fromRGB(255, 255, 255) loopButton.Font = Enum.Font.GothamBold loopButton.TextSize = 16 loopButton.Parent = frame local uiGradientLoop = Instance.new("UIGradient") uiGradientLoop.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(220, 120, 70)), ColorSequenceKeypoint.new(1, Color3.fromRGB(180, 80, 30)) } uiGradientLoop.Parent = loopButton local cornerLoop = Instance.new("UICorner") cornerLoop.CornerRadius = UDim.new(0, 8) cornerLoop.Parent = loopButton local uiStrokeLoop = Instance.new("UIStroke") uiStrokeLoop.Color = Color3.fromRGB(150, 150, 150) uiStrokeLoop.Thickness = 1 uiStrokeLoop.Transparency = 0.5 uiStrokeLoop.Parent = loopButton -- Hover effect for loopButton local originalLoopColor = loopButton.BackgroundColor3 loopButton.MouseEnter:Connect(function() loopButton.BackgroundColor3 = Color3.fromRGB(220, 120, 70) end) loopButton.MouseLeave:Connect(function() loopButton.BackgroundColor3 = originalLoopColor end) -- STEAL BUTTON local stealButton = Instance.new("TextButton") stealButton.Text = "STEAL BRAINROT" stealButton.Size = UDim2.new(0.8, 0, 0, 45) stealButton.Position = UDim2.new(0.1, 0, 0.36, 0) stealButton.BackgroundColor3 = Color3.fromRGB(100, 150, 200) stealButton.TextColor3 = Color3.fromRGB(255, 255, 255) stealButton.Font = Enum.Font.GothamBold stealButton.TextSize = 16 stealButton.Parent = frame local uiGradientSteal = Instance.new("UIGradient") uiGradientSteal.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(120, 170, 220)), ColorSequenceKeypoint.new(1, Color3.fromRGB(80, 130, 180)) } uiGradientSteal.Parent = stealButton local cornerSteal = Instance.new("UICorner") cornerSteal.CornerRadius = UDim.new(0, 8) cornerSteal.Parent = stealButton local uiStrokeSteal = Instance.new("UIStroke") uiStrokeSteal.Color = Color3.fromRGB(150, 150, 150) uiStrokeSteal.Thickness = 1 uiStrokeSteal.Transparency = 0.5 uiStrokeSteal.Parent = stealButton -- Hover effect for stealButton local originalStealColor = stealButton.BackgroundColor3 stealButton.MouseEnter:Connect(function() stealButton.BackgroundColor3 = Color3.fromRGB(120, 170, 220) end) stealButton.MouseLeave:Connect(function() stealButton.BackgroundColor3 = originalStealColor end) -- SHOP BUTTON local shopButton = Instance.new("TextButton") shopButton.Text = "GO TO SHOP" shopButton.Size = UDim2.new(0.8, 0, 0, 45) shopButton.Position = UDim2.new(0.1, 0, 0.48, 0) shopButton.BackgroundColor3 = Color3.fromRGB(150, 100, 200) shopButton.TextColor3 = Color3.fromRGB(255, 255, 255) shopButton.Font = Enum.Font.GothamBold shopButton.TextSize = 16 shopButton.Parent = frame local uiGradientShop = Instance.new("UIGradient") uiGradientShop.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(170, 120, 220)), ColorSequenceKeypoint.new(1, Color3.fromRGB(130, 80, 180)) } uiGradientShop.Parent = shopButton local cornerShop = Instance.new("UICorner") cornerShop.CornerRadius = UDim.new(0, 8) cornerShop.Parent = shopButton local uiStrokeShop = Instance.new("UIStroke") uiStrokeShop.Color = Color3.fromRGB(150, 150, 150) uiStrokeShop.Thickness = 1 uiStrokeShop.Transparency = 0.5 uiStrokeShop.Parent = shopButton -- Hover effect for shopButton local originalShopColor = shopButton.BackgroundColor3 shopButton.MouseEnter:Connect(function() shopButton.BackgroundColor3 = Color3.fromRGB(170, 120, 220) end) shopButton.MouseLeave:Connect(function() shopButton.BackgroundColor3 = originalShopColor end) local statusLabel = Instance.new("TextLabel") statusLabel.Text = "Status: Inactive" statusLabel.Size = UDim2.new(1, 0, 0, 20) statusLabel.Position = UDim2.new(0, 0, 0.60, 0) statusLabel.BackgroundTransparency = 1 statusLabel.TextColor3 = Color3.fromRGB(200, 200, 200) statusLabel.Font = Enum.Font.Gotham statusLabel.TextSize = 14 statusLabel.Parent = frame local countLabel = Instance.new("TextLabel") countLabel.Text = "Collected: 0" countLabel.Size = UDim2.new(1, 0, 0, 20) countLabel.Position = UDim2.new(0, 0, 0.65, 0) countLabel.BackgroundTransparency = 1 countLabel.TextColor3 = Color3.fromRGB(200, 200, 200) countLabel.Font = Enum.Font.Gotham countLabel.TextSize = 14 countLabel.Parent = frame local debugLabel = Instance.new("TextLabel") debugLabel.Text = "Debug: Ready" debugLabel.Size = UDim2.new(1, 0, 0, 80) debugLabel.Position = UDim2.new(0, 0, 0.70, 0) debugLabel.BackgroundTransparency = 1 debugLabel.TextColor3 = Color3.fromRGB(255, 165, 0) debugLabel.Font = Enum.Font.Gotham debugLabel.TextSize = 12 debugLabel.TextWrapped = true debugLabel.Parent = frame local dragLabel = Instance.new("TextLabel") dragLabel.Text = "Drag to move" dragLabel.Size = UDim2.new(1, 0, 0, 15) dragLabel.Position = UDim2.new(0, 0, 0.95, 0) dragLabel.BackgroundTransparency = 1 dragLabel.TextColor3 = Color3.fromRGB(150, 150, 150) dragLabel.Font = Enum.Font.Gotham dragLabel.TextSize = 12 dragLabel.Parent = frame -- Close button local closeButton = Instance.new("TextButton") closeButton.Text = "X" closeButton.Size = UDim2.new(0, 30, 0, 30) closeButton.Position = UDim2.new(1, -35, 0, 5) closeButton.BackgroundTransparency = 1 closeButton.TextColor3 = Color3.fromRGB(255, 100, 100) closeButton.Font = Enum.Font.GothamBold closeButton.TextSize = 18 closeButton.Parent = frame closeButton.MouseButton1Click:Connect(function() screenGui:Destroy() end) -- Collection variables local collecting = false local loopFarming = false local stealing = false local collectedCount = 0 local sellFloorPosition = nil local bodyVelocity = nil local antiVoidConnection = nil local function CheckIfItsABrainrot(brainrotmaybe) local listofbrainrot = game:GetService("ReplicatedStorage").Brainrots:GetChildren() for _, brainrot in ipairs(listofbrainrot) do if brainrot.Name == brainrotmaybe then return true end end return false end -- Function to unequip all tools local function unequipAllTools() local character = player.Character if not character then return end for _, tool in ipairs(character:GetChildren()) do if tool:IsA("Tool") then tool.Parent = player.Backpack end end debugLabel.Text = "Tools unequipped" end -- Anti-void function local function enableAntiVoid() if antiVoidConnection then return end antiVoidConnection = RunService.Heartbeat:Connect(function() local character = player.Character if character and character:FindFirstChild("HumanoidRootPart") then local hrp = character.HumanoidRootPart if hrp.Position.Y < -100 then debugLabel.Text = "Anti-void triggered!" local spawnLocation = workspace:FindFirstChild("SpawnLocation") if spawnLocation then hrp.CFrame = CFrame.new(spawnLocation.Position + Vector3.new(0, 5, 0)) else hrp.CFrame = CFrame.new(0, 50, 0) end end end end) debugLabel.Text = "Anti-void enabled" end -- Disable anti-void local function disableAntiVoid() if antiVoidConnection then antiVoidConnection:Disconnect() antiVoidConnection = nil debugLabel.Text = "Anti-void disabled" end end -- Get shop position local function getShopPosition() local shop = workspace:FindFirstChild("Shop") if shop then return shop.Position + Vector3.new(0, 5, 0) end local shopSign = workspace:FindFirstChild("ShopSign") if shopSign then return shopSign.Position + Vector3.new(0, 5, 0) end for _, obj in pairs(workspace:GetChildren()) do if string.lower(obj.Name):find("shop") then if obj:IsA("BasePart") then return obj.Position + Vector3.new(0, 5, 0) elseif obj:IsA("Model") and obj.PrimaryPart then return obj.PrimaryPart.Position + Vector3.new(0, 5, 0) end end end return Vector3.new(0, 50, 0) -- Fallback position end -- Freeze/unfreeze player using BodyVelocity local function freezePlayer(freeze) local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end local hrp = character.HumanoidRootPart if freeze then if not bodyVelocity then bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000) bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyVelocity.Parent = hrp end debugLabel.Text = "Player frozen" else if bodyVelocity then bodyVelocity:Destroy() bodyVelocity = nil end debugLabel.Text = "Player unfrozen" end end -- Get sell position local function getSellPosition() if sellFloorPosition then return sellFloorPosition end local sellArea = workspace:FindFirstChild("Sell") if not sellArea then debugLabel.Text = "Sell area not found" return nil end local floorPart = sellArea:FindFirstChild("Floor") if not floorPart then debugLabel.Text = "Floor not found" return nil end sellFloorPosition = floorPart.Position + Vector3.new(0, 3, 0) return sellFloorPosition end -- Teleport function local function teleportTo(position) local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return false end local success, err = pcall(function() character.HumanoidRootPart.CFrame = CFrame.new(position) end) if not success then debugLabel.Text = "Teleport error: " .. tostring(err) return false end return true end -- Teleport to sell local function teleportToSell() local pos = getSellPosition() if not pos then return false end debugLabel.Text = "Teleporting to Sell" return teleportTo(pos) end -- Search around baseplate local function searchAroundBaseplate() local zonePlate = workspace:FindFirstChild("zone_plate") if not zonePlate then debugLabel.Text = "zone_plate not found" return false end local baseplate = zonePlate:FindFirstChild("Baseplate") if not baseplate then debugLabel.Text = "Baseplate not found" return false end debugLabel.Text = "Searching zones..." local baseplatePos = baseplate.Position local height = 3 local searchPositions = {} for row = -1, 1 do for col = -1, 1 do local x = row * 15 local z = col * 15 table.insert(searchPositions, baseplatePos + Vector3.new(x, height, z)) end end for i = 1, 3 do local x = math.random(-20, 20) local z = math.random(-20, 20) table.insert(searchPositions, baseplatePos + Vector3.new(x, height, z)) end for i, pos in ipairs(searchPositions) do if not (collecting or loopFarming or stealing) then break end debugLabel.Text = "Zone " .. i .. "/" .. #searchPositions teleportTo(pos) task.wait(0.3) local foundBrainrots = findAllBrainrots() if #foundBrainrots > 0 then debugLabel.Text = "Found " .. #foundBrainrots return true end end debugLabel.Text = "No brainrots found" return false end -- Find brainrots local function findAllBrainrots() local brainrots = {} local brainrotsFolder = workspace:FindFirstChild("Brainrots") if brainrotsFolder then for _, obj in ipairs(brainrotsFolder:GetChildren()) do if (obj:IsA("BasePart") or obj:IsA("Model")) and obj:FindFirstChildWhichIsA("ProximityPrompt", true) then table.insert(brainrots, obj) end end end local zonePlate = workspace:FindFirstChild("zone_plate") if zonePlate then local baseplate = zonePlate:FindFirstChild("Baseplate") if baseplate then local zoneBrainrotsFolder = baseplate:FindFirstChild("Brainrots") if zoneBrainrotsFolder then for _, obj in ipairs(zoneBrainrotsFolder:GetChildren()) do if (obj:IsA("BasePart") or obj:IsA("Model")) and obj:FindFirstChildWhichIsA("ProximityPrompt", true) then table.insert(brainrots, obj) end end end end end return brainrots end -- Get object position local function getObjectPosition(obj) if obj:IsA("BasePart") then return obj.Position + Vector3.new(0, 3, 0) elseif obj:IsA("Model") then local primaryPart = obj.PrimaryPart or obj:FindFirstChildWhichIsA("BasePart") if primaryPart then return primaryPart.Position + Vector3.new(0, 3, 0) end end return nil end -- Activate prompt (simple and working) local function activatePrompt(brainrot) if not brainrot then return false end local prompt = brainrot:FindFirstChildWhichIsA("ProximityPrompt", true) if not prompt then debugLabel.Text = "No prompt in " .. brainrot.Name return false end prompt.Enabled = true prompt.HoldDuration = 0 local success, err = pcall(function() fireproximityprompt(prompt, 0, false) end) if success then debugLabel.Text = "Activated: " .. brainrot.Name return true else debugLabel.Text = "Prompt error: " .. tostring(err) return false end end -- Function to destroy brainrot after stealing local function destroyBrainrotAfterSteal(brainrotName) -- Check if the brainrot exists in workspace for _, obj in ipairs(workspace:GetChildren()) do if obj.Name == brainrotName and CheckIfItsABrainrot(obj.Name) then obj:Destroy() debugLabel.Text = "Destroyed stolen brainrot: " .. brainrotName break end end end -- Fast steal function local function stealClosestBrainrot() if stealing then return end stealing = true local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then debugLabel.Text = "No character" stealing = false return end -- Unequip all tools before stealing unequipAllTools() -- Freeze player freezePlayer(true) local savedPos = character.HumanoidRootPart.Position debugLabel.Text = "Stealing..." statusLabel.Text = "Status: Stealing" stealButton.Text = "STEALING..." stealButton.BackgroundColor3 = Color3.fromRGB(244, 67, 54) -- Find brainrots local allBrainrots = findAllBrainrots() if #allBrainrots == 0 then debugLabel.Text = "Searching for brainrots..." if searchAroundBaseplate() then allBrainrots = findAllBrainrots() end end if #allBrainrots == 0 then debugLabel.Text = "No brainrots found" statusLabel.Text = "Status: No brainrots" stealButton.Text = "STEAL BRAINROT" stealButton.BackgroundColor3 = Color3.fromRGB(100, 150, 200) freezePlayer(false) stealing = false return end -- Sort by distance table.sort(allBrainrots, function(a, b) local posA = getObjectPosition(a) local posB = getObjectPosition(b) if not posA or not posB then return false end return (posA - savedPos).Magnitude < (posB - savedPos).Magnitude end) local closest = allBrainrots[1] local position = getObjectPosition(closest) if not position then debugLabel.Text = "No valid position" stealButton.Text = "STEAL BRAINROT" stealButton.BackgroundColor3 = Color3.fromRGB(100, 150, 200) freezePlayer(false) stealing = false return end debugLabel.Text = "Teleporting to: " .. closest.Name -- Teleport and collect if teleportTo(position) then task.wait(0.3) if activatePrompt(closest) then collectedCount += 1 countLabel.Text = "Collected: " .. collectedCount -- Destroy the brainrot after stealing destroyBrainrotAfterSteal(closest.Name) task.wait(0.5) teleportToSell() task.wait(1.5) teleportTo(savedPos) debugLabel.Text = "Steal successful!" statusLabel.Text = "Status: Steal complete" else teleportTo(savedPos) debugLabel.Text = "Failed to activate" statusLabel.Text = "Status: Failed" end else debugLabel.Text = "Teleport failed" statusLabel.Text = "Status: Failed" end -- Reset stealButton.Text = "STEAL BRAINROT" stealButton.BackgroundColor3 = Color3.fromRGB(100, 150, 200) freezePlayer(false) stealing = false task.wait(1) if not collecting and not loopFarming then statusLabel.Text = "Status: Inactive" debugLabel.Text = "Ready" end end -- Main collection function local function collectAllBrainrots() if not (collecting or loopFarming) then return end statusLabel.Text = "Status: Starting" while (collecting or loopFarming) do debugLabel.Text = "Looking for brainrots..." local allBrainrots = findAllBrainrots() if #allBrainrots == 0 then statusLabel.Text = "Status: No brainrots" local found = searchAroundBaseplate() if not found then if not loopFarming then break end task.wait(0.5) continue end allBrainrots = findAllBrainrots() end if #allBrainrots > 0 then statusLabel.Text = "Status: Found " .. #allBrainrots debugLabel.Text = "Processing" local character = player.Character if character and character:FindFirstChild("HumanoidRootPart") then local charPos = character.HumanoidRootPart.Position table.sort(allBrainrots, function(a, b) local posA = getObjectPosition(a) local posB = getObjectPosition(b) if not posA or not posB then return false end return (posA - charPos).Magnitude < (posB - charPos).Magnitude end) end for i, brainrot in ipairs(allBrainrots) do if not (collecting or loopFarming) then break end statusLabel.Text = "Status: Collecting " .. i .. "/" .. #allBrainrots debugLabel.Text = "Handling: " .. brainrot.Name local position = getObjectPosition(brainrot) if not position then continue end if not teleportTo(position) then continue end task.wait(0.4) if activatePrompt(brainrot) then task.wait(0.6) collectedCount += 1 countLabel.Text = "Collected: " .. collectedCount -- Destroy the brainrot after collecting destroyBrainrotAfterSteal(brainrot.Name) teleportToSell() task.wait(1.5) end end end if not loopFarming then break end searchAroundBaseplate() end collecting = false loopFarming = false toggleButton.Text = "START" toggleButton.BackgroundColor3 = Color3.fromRGB(76, 175, 80) originalToggleColor = toggleButton.BackgroundColor3 loopButton.Text = "LOOP FARM" loopButton.BackgroundColor3 = Color3.fromRGB(200, 100, 50) originalLoopColor = loopButton.BackgroundColor3 statusLabel.Text = "Status: Completed" debugLabel.Text = "Finished" end -- Toggle button toggleButton.MouseButton1Click:Connect(function() collecting = not collecting if collecting then toggleButton.Text = "STOP" toggleButton.BackgroundColor3 = Color3.fromRGB(244, 67, 54) originalToggleColor = toggleButton.BackgroundColor3 statusLabel.Text = "Status: Starting..." debugLabel.Text = "Initializing..." collectedCount = 0 countLabel.Text = "Collected: 0" task.spawn(collectAllBrainrots) else toggleButton.Text = "START" toggleButton.BackgroundColor3 = Color3.fromRGB(76, 175, 80) originalToggleColor = toggleButton.BackgroundColor3 statusLabel.Text = "Status: Inactive" debugLabel.Text = "Stopped" freezePlayer(false) end end) -- Loop button loopButton.MouseButton1Click:Connect(function() loopFarming = not loopFarming if loopFarming then loopButton.Text = "STOP LOOP" loopButton.BackgroundColor3 = Color3.fromRGB(244, 67, 54) originalLoopColor = loopButton.BackgroundColor3 statusLabel.Text = "Status: Starting Loop..." debugLabel.Text = "Initializing loop..." collectedCount = 0 countLabel.Text = "Collected: 0" task.spawn(collectAllBrainrots) else loopButton.Text = "LOOP FARM" loopButton.BackgroundColor3 = Color3.fromRGB(200, 100, 50) originalLoopColor = loopButton.BackgroundColor3 statusLabel.Text = "Status: Inactive" debugLabel.Text = "Loop stopped" freezePlayer(false) end end) -- Steal button stealButton.MouseButton1Click:Connect(function() if collecting or loopFarming or stealing then debugLabel.Text = "Wait for current operation" return end task.spawn(stealClosestBrainrot) end) -- Shop button shopButton.MouseButton1Click:Connect(function() local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then debugLabel.Text = "No character" return end local shopPos = getShopPosition() debugLabel.Text = "Going to shop..." statusLabel.Text = "Status: Going to shop" if teleportTo(shopPos) then debugLabel.Text = "Arrived at shop!" statusLabel.Text = "Status: At shop" task.wait(2) if not collecting and not loopFarming and not stealing then statusLabel.Text = "Status: Inactive" debugLabel.Text = "Ready" end else debugLabel.Text = "Failed to teleport to shop" statusLabel.Text = "Status: Shop teleport failed" end end) -- Auto-stop on reset player.CharacterAdded:Connect(function() collecting = false loopFarming = false stealing = false freezePlayer(false) disableAntiVoid() toggleButton.Text = "START" toggleButton.BackgroundColor3 = Color3.fromRGB(76, 175, 80) loopButton.Text = "LOOP FARM" loopButton.BackgroundColor3 = Color3.fromRGB(200, 100, 50) statusLabel.Text = "Status: Auto-stopped" debugLabel.Text = "Auto-stopped (reset)" if screenGui and screenGui.Parent then screenGui:Destroy() end end) -- Enable anti-void on startup enableAntiVoid() -- Pre-cache RunService.Heartbeat:Wait() getSellPosition()
Mark as private (unlisted)
for 30 minutes
for 6 hours
for 1 day
for 1 week
for 1 month
for 1 year
everlasting (like CCCP)