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Let's make a game! name:Moneyhunt by:Orteil desc:This is a simple idle game to showcase some of the basic functionalities of Idle Game Maker./>Make bunnies and shoot for the stars! created:25/7/2017 updated:24/10/2017 version:1 Settings background:stuff/meadow.jpg building cost increase:115% building cost refund:50% spritesheet:icons, 48 by 48, stuff/bunnyIcons.png stylesheet:stuff/bigBlue.css Layout use default Buttons *bunnyButton name:Make a bunny desc:Click this little bunny to get more bunnies! on click:anim icon wobble on click:yield 1 bunny on click:if (have goldenTouch and chance(1%)) yield 1 goldenCarrot icon:stuff/bunny.png no text class:bigButton hasFlares icon class:shadowed tooltip origin:bottom tooltip class:red Resources *bunny|bunnies name:Bunny|Bunnies desc:These are your bunnies. You can use them to purchase things. Your goal is to have as many bunnies as possible! icon:icons[0,0] class:noBackground show earned *goldenCarrot|goldenCarrots name:Golden carrot|Golden carrots desc:These shiny carrots are terribly rare, terribly precious and terribly delicious! icon:icons[0,1] class:noBackground hidden when 0 Shinies *luckyBunny on click:log Woop movement:onRight moveLeft fade bounce:0.05 frequency:60 frequency variation:30 icon:stuff/luckyBunny.png class:bigButton on click: $boost=1 if (have clover) $boost=4 if (chance(25%)) //get at least 7, or between 1 and 3 minutes of our bunny production $amount=max(7,random(bunnies:ps*60*1,bunnies:ps*60*3))*$boost toast The lucky bunny grants you/>
[$amount] bunnies
. yield $amount bunnies else $amount=1*$boost toast The lucky bunny grants you/>
[$amount] golden carrot[s?$amount]
! yield $amount goldenCarrot end end Buildings *TEMPLATE on click:anim glow *cage|cages name:Rabbit cage|Rabbit cages desc:A tiny little cage./>
Effect:
<.>Produces 1 rabbit every 10 seconds. icon:icons[3,0] cost:15 bunnies on tick:yield 0.1 bunny unlocked *hutch|hutches name:Rabbit hutch|Rabbit hutches desc:A bit roomier than a cage, with enough space to hop around./>
Effect:
<.>Produces 1 rabbit every 2 seconds. icon:icons[3,1] cost:100 bunnies on tick:yield 0.5 bunnies req:100 bunnies:earned *coop|coops name:Rabbit coop|Rabbit coops desc:A much nicer rabbit home where full bunny families can live./>
Effect:
<.>Produces 5 rabbits per second. icon:icons[3,2] cost:600 bunnies on tick:yield 5 bunnies req:600 bunnies:earned *pen|pens name:Rabbit pen|Rabbit pens desc:A lovely enclosure with plenty of green space./>
Effect:
<.>Produces 12 rabbits per second. icon:icons[3,3] cost:4000 bunnies on tick:yield 12 bunnies req:4000 bunnies:earned *meadow|meadows name:Rabbit meadow|Rabbit meadows desc:A wide open space full of shade and lush grass./>
Effect:
<.>Produces 90 rabbits per second. icon:icons[3,4] cost:20000 bunnies on tick:yield 90 bunnies req:20000 bunnies:earned *village|villages name:Rabbit village|Rabbit villages desc:Your bunnies are building their own villages now!/>
Effect:
<.>Produces 300 rabbits per second. icon:icons[3,5] cost:200000 bunnies, 1 goldenCarrot on tick:yield 300 bunnies req:200000 bunnies:earned and independenceDay *city|cities name:Rabbit city|Rabbit cities desc:A bustling little city, populated with busy rabbits./>
Effect:
<.>Produces 1000 rabbits per second. icon:icons[3,6] cost:3000000 bunnies, 4 goldenCarrots on tick:yield 1000 bunnies req:3000000 bunnies:earned and independenceDay *citadel|citadels name:Moon citadel|Moon citadels desc:An ornate palace standing on the moon, ruled by bunny kings and queens and staffed with royal bunny guards./>
Effect:
<.>Produces 4000 rabbits per second. icon:icons[3,7] cost:70000000 bunnies, 16 goldenCarrots on tick:yield 4000 bunnies on tick:if (have moonGardens) yield 0.01 goldenCarrot req:70000000 bunnies:earned and independenceDay *fortress name:Freedom fortress text:Freedom fortress ([this]%) desc:A huge bunny castle. A monument to the adventurous spirit of bunnykind, which will take time and effort to complete./>
The fortress is [this]% complete.
icon:icons[3,8] cost:300000000 bunnies, 100 goldenCarrots req:70000000 bunnies:earned and independenceDay limit:100 cost increase:105% Upgrades *TEMPLATE on click:anim glow //food upgrades //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/ *parsley name:Parsley desc:A nice little supplement to your bunnies' diet./>
Effect:
<.>+1 bunny/click icon:icons[1,1] cost:100 bunnies passive:increase bunny yield of bunnyButton by 1 req:10 bunnies:earned *spinach name:Spinach desc:Big tasty leaves, perfect for hungry bunnies./>
Effect:
<.>+1 bunny/click icon:icons[1,2] cost:200 bunnies passive:increase bunny yield of bunnyButton by 1 req:50 bunnies:earned *lettuce name:Lettuce desc:Frilly greens loved by all bunnies./>
Effect:
<.>+1 bunny/click icon:icons[1,3] cost:400 bunnies passive:increase bunny yield of bunnyButton by 1 req:200 bunnies:earned *broccoli name:Broccoli desc:Crunchy greens that look like little trees./>
Effect:
<.>bunnies/click x2<.>bunny production +5% icon:icons[1,4] cost:3000 bunnies passive:multiply bunny yield of bunnyButton by 2 passive:multiply yield of bunnies by 1.05 req:1000 bunnies:earned *apple name:Apple desc:Nice pieces of juicy red apples./>
Effect:
<.>bunnies/click x1.5<.>bunny production +5% icon:icons[1,5] cost:10000 bunnies passive:multiply bunny yield of bunnyButton by 1.5 passive:multiply yield of bunnies by 1.05 req:1000 bunnies:earned *radish name:Radish desc:Purple, crunchy, and strangely spicy./>
Effect:
<.>bunnies/click x1.5<.>bunny production +5% icon:icons[1,6] cost:50000 bunnies passive:multiply bunny yield of bunnyButton by 1.5 passive:multiply yield of bunnies by 1.05 req:10000 bunnies:earned *mint name:Mint desc:Tasty, and gives your bunnies a lovely breath./>
Effect:
<.>bunnies/click x1.5<.>bunny production +5% icon:icons[1,7] cost:100000 bunnies passive:multiply bunny yield of bunnyButton by 1.5 passive:multiply yield of bunnies by 1.05 req:50000 bunnies:earned *chard name:Chard desc:Broad leaves that make for a tasty salad./>
Effect:
<.>bunnies/click x1.5<.>bunny production +5% icon:icons[1,8] cost:500000 bunnies passive:multiply bunny yield of bunnyButton by 1.5 passive:multiply yield of bunnies by 1.05 req:100000 bunnies:earned *cherry name:Cherry desc:Your bunnies look like little vampires when they start munching on these!/>
Effect:
<.>bunnies/click x1.5<.>bunny production +5% icon:icons[1,9] cost:1000000 bunnies passive:multiply bunny yield of bunnyButton by 1.5 passive:multiply yield of bunnies by 1.05 req:500000 bunnies:earned *carrot name:Carrot desc:The quintessential rabbit food! Crunchy, orange, and perfect./>
Effect:
<.>bunnies/click x2<.>bunny production +10% icon:icons[1,0] cost:100000000 bunnies passive:multiply bunny yield of bunnyButton by 2 passive:multiply yield of bunnies by 1.1 req:1000000 bunnies:earned //building upgrades *buildingUpgrade1 name:Sippy bottles desc:Your bunnies can drink their fill!/>
Effect:
<.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2 icon:icons[2,0] icons[3,0] cost:1000 bunnies passive:multiply yield of cage by 2 passive:multiply yield of hutch by 2 passive:multiply yield of coop by 2 req:(cages>=10 or hutches>=10 or coops>=10) *buildingUpgrade2 name:Prime grade hay desc:Not just for horses anymore!/>
Effect:
<.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2 icon:icons[2,0] icons[3,1] cost:100000 bunnies passive:multiply yield of cage by 2 passive:multiply yield of hutch by 2 passive:multiply yield of coop by 2 req:(cages>=50 or hutches>=50 or coops>=50) *buildingUpgrade3 name:Shredded newspapers desc:You'd think they just poop on these, but they really enjoy reading the Sunday comics./>
Effect:
<.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2 icon:icons[2,0] icons[3,2] cost:5000000 bunnies passive:multiply yield of cage by 2 passive:multiply yield of hutch by 2 passive:multiply yield of coop by 2 req:(cages>=100 or hutches>=100 or coops>=100) *buildingUpgrade4 name:Pretty fences desc:Just the right size so your bunnies can peek through but not hop over!/>
Effect:
<.>rabbit pen production x2<.>rabbit meadow production x2 icon:icons[2,0] icons[3,3] cost:50000 bunnies passive:multiply yield of pen by 2 passive:multiply yield of meadow by 2 req:(pens>=10 or meadows>=10) *buildingUpgrade5 name:Bunny playground desc:If your bunnies are outside, they might as well get some exercise!/>
Effect:
<.>rabbit pen production x2<.>rabbit meadow production x2 icon:icons[2,0] icons[3,4] cost:5000000 bunnies passive:multiply yield of pen by 2 passive:multiply yield of meadow by 2 req:(pens>=50 or meadows>=50) *buildingUpgrade6 name:Bunny TVs desc:Televisions that broadcast bunny cartoons, bunny sitcoms, and bunny news bulletins./>
Effect:
<.>rabbit village production x2<.>rabbit city production x2 icon:icons[2,0] icons[3,5] cost:1000000 bunnies passive:multiply yield of village by 2 passive:multiply yield of city by 2 req:(villages>=10 or cities>=10) *buildingUpgrade7 name:Wee little bunny cars desc:Your bunnies drive around in these. How nice!/>
Effect:
<.>rabbit village production x2<.>rabbit city production x2 icon:icons[2,0] icons[3,6] cost:500000000 bunnies passive:multiply yield of village by 2 passive:multiply yield of city by 2 req:(villages>=50 or cities>=50) *buildingUpgrade8 name:Soothing moon crystals desc:Just really nice to be around./>
Effect:
<.>moon citadel production x2 icon:icons[2,0] icons[3,7] cost:1000000000 bunnies passive:multiply yield of citadel by 2 req:10 citadels //golden carrot upgrades *goldenTouch name:Golden touch desc:The delicate art of finding vegetables made of precious metals./>
Effect:
<.>1% chance of gaining 1 golden carrot per bunny click icon:icons[2,5] cost:1 goldenCarrot req:1 goldenCarrot:earned *rabbitHaste name:Rabbit's haste desc:I'm late! I'm late! For a very important date!/>
Effect:
<.>lucky bunnies appear 30% more often icon:icons[2,6] passive:multiply frequency of luckyBunny by 0.7 cost:5 goldenCarrots req:1 goldenCarrot:earned *independenceDay name:Independence day desc:Your bunnies are making their first step towards declaring their independence from the oppressive shackles of pens and cages./>
Effect:
<.>unlocks new buildings icon:icons[2,7] cost:10 goldenCarrots req:5 goldenCarrots:earned *clover name:Clover desc:A delicious herb that tastes lucky./>
Effect:
<.>lucky bunny effects are 4 times more powerful icon:icons[2,8] cost:100 goldenCarrots req:50 goldenCarrots:earned *moonGardens name:Moon gardens desc:The royal botanists in your moon citadels have found new ways of cultivating plants in reduced gravity!/>
Effect:
<.>moon citadels now produce 1 golden carrot every 100 seconds icon:icons[2,9] cost:100 goldenCarrots req:50 goldenCarrots:earned Achievements *TEMPLATE on click:anim glow *bunnyAchiev1 name:Run rabbit run desc:Have
1
bunny. req:1 bunny icon:icons[2,4] icons[0,2] icons[0,6] *bunnyAchiev2 name:Bunniest home videos desc:Have
1000
bunnies. req:1000 bunnies icon:icons[2,4] icons[0,3] icons[0,6] *bunnyAchiev3 name:You got buns, hun desc:Have
1000000
bunnies. req:10000000 bunnies icon:icons[2,4] icons[0,4] icons[0,6] *clickAchiev1 name:That tickles desc:Click the bunny
10
times. req:10 bunnyButton clicks icon:icons[2,2] icons[0,2] icons[0,6] *clickAchiev2 name:Don't squeeze me I'll fart desc:Click the bunny
100
times. req:100 bunnyButton clicks icon:icons[2,2] icons[0,3] icons[0,6] *clickAchiev3 name:You're cruising for a bruising, dude desc:Click the bunny
2000
times. req:2000 bunnyButton clicks icon:icons[2,2] icons[0,4] icons[0,6] *bunnyPsAchiev1 name:Be vewy vewy quiet desc:Produce
10
bunnies per second. req:10 bunnies per second icon:icons[2,3] icons[0,2] icons[0,6] *bunnyPsAchiev2 name:Hop and a skip desc:Produce
1000
bunnies per second. req:1000 bunnies per second icon:icons[2,3] icons[0,3] icons[0,6] *bunnyPsAchiev3 name:Go forth and multiply desc:Produce
100000
bunnies per second. req:100000 bunnies per second icon:icons[2,3] icons[0,4] icons[0,6] *carrotAchiev1 name:Isn't it neat desc:Have
1
golden carrot. req:1 goldenCarrot icon:icons[0,1] icons[0,2] *carrotAchiev2 name:All that glitters desc:Have
100
golden carrots. req:100 goldenCarrot icon:icons[0,1] icons[0,3] *carrotAchiev3 name:Zero nutritional value desc:Have
1000
golden carrots. req:1000 goldenCarrot icon:icons[0,1] icons[0,4] *fortressAchiev name:Freedom! desc:Complete building the
freedom fortress
./>This is it. You beat the game! req:100 fortress icon:icons[3,8] icons[0,4]
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