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-- Tower Chest Collection - Auto-collects chests by teleporting them to player -- Extracted from Tower Autofarm.lua local Players = game:GetService('Players') local Workspace = game:GetService('Workspace') local RunService = game:GetService('RunService') -- Configuration via getgenv local _genv = getgenv() if _genv.TowerChestEnabled == nil then _genv.TowerChestEnabled = true end -- Custom wait function using Heartbeat local function wait(sec) sec = tonumber(sec) if sec and sec > 0 then local t0 = os.clock() while os.clock() - t0 < sec do RunService.Heartbeat:Wait() end else RunService.Heartbeat:Wait() end end -- Get player local plr = Players.LocalPlayer if not plr then warn('[TowerChest] Player not found') return end -- Get HumanoidRootPart local function getHRP() if not plr.Character then return nil end return plr.Character:FindFirstChild('HumanoidRootPart') end print('[TowerChest] Initialized. Use getgenv().TowerChestEnabled = false to disable') -- Main chest collection loop spawn(function() while true do wait(1) if not _genv.TowerChestEnabled then wait(1) else pcall(function() -- Get all objects in workspace for _, v in ipairs(Workspace:GetChildren()) do -- Check if it's a chest model if v and v:IsA('Model') and string.find(v.Name:lower(), 'chest') then pcall(function() local hrp = getHRP() local primaryPart = v.PrimaryPart if hrp and primaryPart then -- Teleport chest to player to trigger collection primaryPart.CFrame = hrp.CFrame end end) end end end) end end end) -- Listen for new chests as they spawn (optional, for faster collection) Workspace.ChildAdded:Connect(function(v) if not _genv.TowerChestEnabled then return end if v and v:IsA('Model') and string.find(v.Name:lower(), 'chest') then spawn(function() task.wait(0.1) pcall(function() local hrp = getHRP() local primaryPart = v.PrimaryPart if hrp and primaryPart then primaryPart.CFrame = hrp.CFrame end end) end) end end) -- API for control local ChestAPI = {} function ChestAPI.enable() _genv.TowerChestEnabled = true end function ChestAPI.disable() _genv.TowerChestEnabled = false end function ChestAPI.toggle() _genv.TowerChestEnabled = not _genv.TowerChestEnabled end -- Manually collect all visible chests right now function ChestAPI.collectAll() pcall(function() local hrp = getHRP() if not hrp then return end local count = 0 for _, v in ipairs(Workspace:GetChildren()) do if v and v:IsA('Model') and string.find(v.Name:lower(), 'chest') then pcall(function() if v.PrimaryPart then v.PrimaryPart.CFrame = hrp.CFrame count = count + 1 end end) end end end) end _G.ChestAPI = ChestAPI -- Create GUI local function createGUI() local plr = Players.LocalPlayer if not plr then return end local playerGui = plr:FindFirstChild('PlayerGui') if not playerGui then return end -- Create ScreenGui local screenGui = Instance.new('ScreenGui') screenGui.Name = 'TowerChestGui' screenGui.ResetOnSpawn = false screenGui.Parent = playerGui -- Create main frame local mainFrame = Instance.new('Frame') mainFrame.Name = 'MainFrame' mainFrame.Size = UDim2.new(0, 150, 0, 80) mainFrame.Position = UDim2.new(0, 10, 0, 10) mainFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) mainFrame.BorderSizePixel = 1 mainFrame.BorderColor3 = Color3.new(0.4, 0.4, 0.4) mainFrame.Parent = screenGui -- Create title local titleLabel = Instance.new('TextLabel') titleLabel.Name = 'Title' titleLabel.Size = UDim2.new(1, 0, 0, 30) titleLabel.Position = UDim2.new(0, 0, 0, 0) titleLabel.BackgroundColor3 = Color3.new(0.08, 0.08, 0.08) titleLabel.BorderSizePixel = 0 titleLabel.TextColor3 = Color3.new(1, 0.85, 0) titleLabel.TextSize = 14 titleLabel.Text = 'Tower Chest' titleLabel.Parent = mainFrame -- Create toggle button local toggleButton = Instance.new('TextButton') toggleButton.Name = 'ToggleButton' toggleButton.Size = UDim2.new(1, -10, 0, 40) toggleButton.Position = UDim2.new(0, 5, 0, 35) toggleButton.BackgroundColor3 = Color3.new(0, 0.6, 0) toggleButton.BorderSizePixel = 1 toggleButton.BorderColor3 = Color3.new(0.4, 0.4, 0.4) toggleButton.TextColor3 = Color3.new(1, 1, 1) toggleButton.TextSize = 12 toggleButton.Text = 'Disable' toggleButton.Parent = mainFrame -- Button click handler toggleButton.MouseButton1Click:Connect(function() ChestAPI.toggle() if _genv.TowerChestEnabled then toggleButton.Text = 'Disable' toggleButton.BackgroundColor3 = Color3.new(0, 0.6, 0) titleLabel.TextColor3 = Color3.new(0, 1, 0) else toggleButton.Text = 'Enable' toggleButton.BackgroundColor3 = Color3.new(0.6, 0, 0) titleLabel.TextColor3 = Color3.new(1, 0.2, 0.2) end end) end -- Wait for player to be ready, then create GUI spawn(function() task.wait(1) pcall(createGUI) end) return ChestAPI
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everlasting (like CCCP)