using System.Diagnostics;
using Unity.PlasticSCM.Editor.WebApi;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Music : MonoBehaviour
{
static Music music;
[SerializeField] AudioClip menuLoop, gameLoop;
[SerializeField] AudioSource audioSource;
string lastScene = "";
AudioClip newAudioClip = null;
void Start()
{
if (music != null)
{
Destroy(gameObject);
}
else
{
DontDestroyOnLoad(gameObject);
music = this;
lastScene = SceneManager.GetActiveScene().name;
UpdateMusic();
}
audioSource.Play();
}
void Update()
{
string currentScene = SceneManager.GetActiveScene().name;
if (currentScene != lastScene)
{
lastScene = currentScene;
UpdateMusic();
}
}
public void UpdateMusic()
{
switch (SceneManager.GetActiveScene().name)
{
case "Menu":
case "Settings":
newAudioClip = menuLoop;
break;
case "Level 1":
newAudioClip = gameLoop;
break;
default:
print("No Audio will be playing!");
break;
}
if (newAudioClip != audioSource.clip)
{
audioSource.clip = newAudioClip;
audioSource.Play();
}
}
}