extends Sprite2D
var boost_speed := 1500.0
var normal_speed := 600.0
var max_speed := normal_speed
var velocity := Vector2(0, 0)
var steering_factor := 5.0
func _process(delta: float) -> void:
var direction := Vector2(0, 0)
direction.x = Input.get_axis("move_left", "move_right")
direction.y = Input.get_axis("move_up", "move_down")
if direction.length() > 1.0:
direction = direction.normalized()
if Input.is_action_just_pressed("boost"):
max_speed = boost_speed
get_node("Timer").start()
var desired_velocity := max_speed * direction
var steering_vector := desired_velocity - velocity
velocity += steering_vector * steering_factor * delta
position += velocity * delta
if direction.length() > 0.0:
rotation = velocity.angle()
func _on_timer_timeout() -> void:
max_speed = normal_speed