CCCPaste

Untitled

#include 

using namespace std;
class Point {
private:
    int x, y, z;
    
public:
    Point() {}
    Point(int _x, int _y, int _z) {
        x = _x;
        y = _y;
        z = _z;
    }
    Point operator + (Point tmp) {
        Point result(x + tmp.x, y + tmp.y, z + tmp.z);
        return result;
    }
    Point operator - (Point tmp) {
        Point result(x - tmp.x, y - tmp.y, z - tmp.z);
        return result;
    }
    Point operator * (Point tmp) {
        Point result(x * tmp.x, y * tmp.y, z * tmp.z);
        return result;
    }
    Point operator / (Point tmp) {
        Point result(x / tmp.x, y / tmp.y, z / tmp.z);
        return result;
    }
    bool operator == (Point tmp) {
        if(x == tmp.x and y == tmp.y and z == tmp.z) {
            return true;
        }
        else {
            return false;
        }
    }
    bool operator != (Point tmp) {
        if(x != tmp.x or y != tmp.y or z != tmp.z) {
            return true;
        }
        return false;
    }
    bool operator < (Point tmp) {
        if(x < tmp.x and y < tmp.y and z < tmp.z) {
            return true;
        }
        return false;
    }
    bool operator <= (Point tmp) {
        if(x <= tmp.x and y <= tmp.y and z <= tmp.z) {
            return true;
        }
        return false;
    }
    bool operator > (Point tmp) {
        if(x > tmp.x and y > tmp.y and z > tmp.z) {
            return true;
        }
        return false;
    }
    bool operator >= (Point tmp) {
        if(x >= tmp.x and y >= tmp.y and z >= tmp.z) {
            return true;
        }
        return false;
    }
    
};

int main() {
    Point p(1, 2, 3);
    Point p2(2, 4, 5);
    
    Point s1 = p + p2;
    Point s2 = p - p2;
    Point s3 = p * p2;
    Point s4 = p / p2;
    
    if(s1 > s2) {
        cout << "DA" << endl;
    }
    
    
    return 0;
}