#include
using namespace std;
class Point {
private:
int x, y, z;
public:
Point() {}
Point(int _x, int _y, int _z) {
x = _x;
y = _y;
z = _z;
}
Point operator + (Point tmp) {
Point result(x + tmp.x, y + tmp.y, z + tmp.z);
return result;
}
Point operator - (Point tmp) {
Point result(x - tmp.x, y - tmp.y, z - tmp.z);
return result;
}
Point operator * (Point tmp) {
Point result(x * tmp.x, y * tmp.y, z * tmp.z);
return result;
}
Point operator / (Point tmp) {
Point result(x / tmp.x, y / tmp.y, z / tmp.z);
return result;
}
bool operator == (Point tmp) {
if(x == tmp.x and y == tmp.y and z == tmp.z) {
return true;
}
else {
return false;
}
}
bool operator != (Point tmp) {
if(x != tmp.x or y != tmp.y or z != tmp.z) {
return true;
}
return false;
}
bool operator < (Point tmp) {
if(x < tmp.x and y < tmp.y and z < tmp.z) {
return true;
}
return false;
}
bool operator <= (Point tmp) {
if(x <= tmp.x and y <= tmp.y and z <= tmp.z) {
return true;
}
return false;
}
bool operator > (Point tmp) {
if(x > tmp.x and y > tmp.y and z > tmp.z) {
return true;
}
return false;
}
bool operator >= (Point tmp) {
if(x >= tmp.x and y >= tmp.y and z >= tmp.z) {
return true;
}
return false;
}
};
int main() {
Point p(1, 2, 3);
Point p2(2, 4, 5);
Point s1 = p + p2;
Point s2 = p - p2;
Point s3 = p * p2;
Point s4 = p / p2;
if(s1 > s2) {
cout << "DA" << endl;
}
return 0;
}