local DatastoreService = game:GetService("DataStoreService") local TeleportService = game:GetService("TeleportService") local dVersion = 1 local save = DatastoreService:GetOrderedDataStore("Wins "..dVersion) game.Players.PlayerAdded:Connect(function(player) local previousData = save:GetAsync(player.UserId) -- Returns a number value. local Wins if previousData ~= nil then Wins = previousData else Wins = 0 save:SetAsync(player.UserId, 0) end local coinsValue = Instance.new("IntValue", player) coinsValue.Name = "Wins" coinsValue.Value = Wins end) game:BindToClose(function() -- Runs whenver the server is about to shut down/stop. print("STOPPED!") for i,player in pairs(game.Players:GetPlayers()) do local value = player.Wins.Value save:SetAsync(player.UserId, value) print("Saved data for "..player.Name) end end) game.Players.PlayerRemoving:Connect(function(player) local value = player.Wins.Value if value ~= nil then print("Found data to save for "..player.Name.."!") save:SetAsync(player.UserId, value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) local save2 = DatastoreService:GetOrderedDataStore("Rounds "..dVersion) game.Players.PlayerAdded:Connect(function(player) local previousData = save2:GetAsync(player.UserId) -- Returns a number value. local Rounds if previousData ~= nil then Rounds = previousData else Rounds = 0 save2:SetAsync(player.UserId, 0) end local coinsValue = Instance.new("IntValue", player) coinsValue.Name = "Rounds" coinsValue.Value = Rounds end) game:BindToClose(function() -- Runs whenver the server is about to shut down/stop. print("STOPPED!") for i,player in pairs(game.Players:GetPlayers()) do local value = player.Rounds.Value save2:SetAsync(player.UserId, value) print("Saved data for "..player.Name) end end) game.Players.PlayerRemoving:Connect(function(player) local value = player.Rounds.Value if value ~= nil then print("Found data to save for "..player.Name.."!") save2:SetAsync(player.UserId, value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) local CoinsSave = DatastoreService:GetOrderedDataStore("Coins "..dVersion) game.Players.PlayerAdded:Connect(function(player) local previousData = CoinsSave:GetAsync(player.UserId) -- Returns a number value. local Coins if previousData ~= nil then Coins = previousData else Coins = 0 CoinsSave:SetAsync(player.UserId, 0) end local coinsValue = Instance.new("IntValue", player) coinsValue.Name = "Coins" coinsValue.Value = Coins local val1 = Instance.new("StringValue",player) val1.Name = 'GotPet' val1.Value = '' local val2 = Instance.new("StringValue",player) val2.Name = 'OpenValue' val2.Value = '' end) game:BindToClose(function() -- Runs whenver the server is about to shut down/stop. print("STOPPED!") for i,player in pairs(game.Players:GetPlayers()) do local value = player.Coins.Value CoinsSave:SetAsync(player.UserId, value) print("Saved data for "..player.Name) end end) game.Players.PlayerRemoving:Connect(function(player) local value = player.Coins.Value if value ~= nil then print("Found data to save for "..player.Name.."!") CoinsSave:SetAsync(player.UserId, value) print("Saved data for "..player.Name) else print("Did not manage to find data to save for "..player.Name.."!") end end) local teleportData = TeleportService:GetLocalPlayerTeleportData() if teleportData then local Player = game.Players:GetPlayerByUserId(teleportData.PlayerName) Player:WaitForChild('Wins').Value = Player.Wins.Value + 1 end