#Blender 3D - Create Text Object and add Random Colored Material #By Kris Occhipinti - October 29th,2018 #filmsbykris.com #GPLv3 - https://www.gnu.org/licenses/gpl-3.0.txt import bpy from random import random bpy.ops.object.text_add(radius=1, view_align=False, enter_editmode=True, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) bpy.ops.font.select_all() bpy.ops.font.text_insert(text="www.FilmsByKris.com") bpy.ops.object.editmode_toggle() bpy.context.object.data.extrude = 0.046 bpy.context.object.data.align_x = 'CENTER' bpy.ops.transform.rotate(value=1.5708, axis=(1, 0, 0), constraint_axis=(True, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1) bpy.context.object.data.bevel_depth = 0.028 mat = bpy.data.materials.new(name="Material") bpy.context.active_object.data.materials.append(mat) bpy.context.object.active_material.diffuse_color = (random(),random(),random())