class HelloWorldHandler : EventHandler
{
override void WorldLoaded (WorldEvent e)
{
//displayes messages to console
console.printf("Hello World!");
Console.Printf(TEXTCOLOR_BLUE .. "Hello\n");
//Play a Sound
S_StartSound ("grunt/death", CHAN_VOICE);
}
}
// Put this in a MAPINFO lump
gameinfo
{
AddEventHandlers = "HelloWorldHandler"
}