using System; using System.Text.RegularExpressions; using System.IO; using Mono.CSharp; using Android.Widget; using Android.Content; using Android.Views.InputMethods; using System.Threading.Tasks; using NativeUiLib; //This ads the GUI contols. Minor abstractions over Xamarin.Android/Mono.Android namespace SORTED { public static class Program { public static async void Main() { var Bolas = "01234567890987654321012345678901234567890123456789"; string lista = null; int[] sf = new int[10]; int z=0; var sort = new char[5]; var bola = new Random(); var lay1 = new LinearLayout(); //lay1.Orientation = Android.Widget.Orientation.Vertical; var lbl = lay1.AddTextView(); var valor = lay1.AddEditText(true); //var lay2 = new LinearLayout(); //lay2.Orientation = Android.Widget.Orientation.Horizontal; int N = 50000; var btn = lay1.AddButton(); var btn1 = lay1.AddButton(); var lbl1 = lay1.AddTextView(); lbl1.SetPadding(4,5,5,0); if (valor.Text != "") { N = Convert.ToInt32(valor.Text); } string[] sorteo = new string[N]; lbl.Text = " Xamarin.Forms/Mono.Android/App "; btn.Text = " SORTEAR "; btn1.Text = " BORRAR "; lay1.Show(); Console.Clear(); //lay2.Show(); await Task.Delay(300); btn.Click += delegate { if (valor.Text != "") { N = Convert.ToInt32(valor.Text); } lista = null; for(int j=0; j