════════════════════════════════════════════════════ Harmony Patch Scanner — Full Patch List ════════════════════════════════════════════════════ Scan Time : 2026-04-18 16:19:58 ════════════════════════════════════════════════════ Launcher Load Order (authoritative DLL load sequence) ════════════════════════════════════════════════════ #1 Harmony (Bannerlord.Harmony) [community lib] #2 BetterExceptionWindow (BetterExceptionWindow) [community lib] #3 ButterLib (Bannerlord.ButterLib) [community lib] #4 UIExtenderEx (Bannerlord.UIExtenderEx) [community lib] #5 Mod Configuration Menu v5 (Bannerlord.MBOptionScreen) [community lib] #6 Native (Native) [official] #7 SandBox Core (SandBoxCore) [official] #8 Birth and Aging Options (BirthAndDeath) [official] #9 CustomBattle (CustomBattle) [official] #10 Fast Mode (FastMode) [official] #11 Sandbox (Sandbox) [official] #12 StoryMode (StoryMode) [official] #13 NavalDLC (NavalDLC) [official] #14 Useful Skips (UsefulSkips) #15 Better Save/Load (BetterSaveLoad) #16 Better Time (BetterTime) #17 FixForRaidingCultureInfluence (FixForRaidingCultureInfluence) #18 Banner Fix Performance (BannerFix) #19 BannerColorPersistence with BannerPaste (BannerColorPersistence) #20 Banner Editor (BannerEditor) #21 Historical Banner Icons (HistoricalBannerIcons) #22 BetterPartyTooltip (BetterPartyTooltip) #23 Mounts & Herd Manager (Bakou.HerdManager) #24 Equipment UI Helper (EquipmentUIHelper) #25 ItemQualityVisuals (ItemQualityVisuals) #26 Show Skill Limit (ShowSkillLimit) #27 True Cultural Names (TrueCulturalNames) #28 Noble Titles Plus (NobleTitlesPlus) #29 ArtemCore (ArtemCore) #30 Find Hero (FindHero) #31 Character Reload (CharacterReload) #32 Governors Gonna Govern (GovernorsGonnaGovern) #33 Player Execution (PlayerExecuteEdit) #34 ShadowTweaks (ShadowTweaks) #35 TrueController (TrueController) #36 TrueNobleOpinion (TrueNobleOpinion) #37 TrueRelations (TrueRelations) #38 TrueArmyCosts (TrueArmyCosts) #39 DefendYourself (DefendYourself) #40 ArtemsLivelyAnimations (ArtemsLivelyAnimations) #41 RTS Camera (RTSCamera) #42 RTS Camera Command System (RTSCamera.CommandSystem) #43 (RBM) Realistic Battle Mod Bannerlord (RBM) #44 (RBM WS) Realistic Battle Mod War Sails Submod (RBM_WS) #45 Adonnay's Troop Changer - MCM (AdonnaysTroopChanger) #46 Troops Prefer Spears (SpearPreference) #47 Better Pikes (BetterPikes) #48 Breakable Polearms (BreakablePolearms) #49 Immersive Battlefields (ImmersiveBattlefields) #50 ImmersiveCombat (ImmersiveCombat) #51 Raise your Banner (RaiseYourBanner) #52 Realistic Blood (RealisticBlood) #53 Improved Combat AI (ImprovedCombatAI) #54 Realistic Combat Adjustments (RealisticCombatAdjustments) #55 Realistic Combat Sounds (RealisticCombatSounds) #56 IWantMoreMusic (IWantMoreMusic) #57 Reinforcement System (ReinforcementSystem) #58 Ancient Civilization (Ancient Civilization) #59 EOE_Armoury (EOE_Armoury) #60 EOE_Horse_Armoury (EOE_Horse_Armoury) #61 EOE_Weaponry (EOE_Weaponry) #62 Norman Armory Reworked for Vanilla (Norman Armory Reworked for Vanilla) #63 Open Source Weaponry (OpenSourceWeaponry) #64 Open Source Saddlery (OpenSourceSaddlery) #65 Open Source Saddlery: RBM Patch (OpenSourceSaddleryRBM) #66 BL.Terra_Armarium.UniversalCore (BL.Terra_Armarium.UniversalCore) #67 BL.Terra_Armarium.Byzantine (BL.Terra_Armarium.Byzantine) #68 BL.Terra_Armarium.RusMongols (BL.Terra_Armarium.RusMongols) #69 Rus Helmets OSP (Rus Helmets OSP) #70 Rus Helmets OSP SRBM PATCH (RusHelmetsOSPSRBMPATCH) #71 Vaegir Armoury (Vaegir Armoury) #72 Better Native Armors (BetterNativeArmors) #73 TA.Weapons_and_Shields (TA.Weapons_and_Shields) #74 Anno Domini Dark Ages (Tim_2023_AD_Assets) #75 BeefierBows (BeefierBows) #76 Helmet Hair Cover Tweaks Expanded (HelmetHairColorXSLT) #77 Helmet Hair Cover Continued Plus (HelmetHairContinuedPlus) #78 PracticalHolsters (PracticalHolsters) #79 LeftHandJavs (LeftHandJavs) #80 Smart Item Culture Assigner (SmartItemCultureAssigner) #81 Calradia Age of Blood Troops (CAB_TROOPS_REWORK) #82 Calradia Age of Blood Troops War Sail add (CAB_TROOPS_REWORK_WARSAILS) #83 Smart RBM patch (SmartRBMpatch) #84 SmartRBMpatchSaddlery (SmartRBMpatchSaddlery) #85 SmartRBMpatchWeaponry (SmartRBMpatchWeaponry) #86 WeaponGapFix (WeaponGapFix) #87 Better Smithing Continued (BetterSmithingContinued) #88 BannerCraft (Bannerlord.BannerCraft) #89 CraftingPieceSorter (CraftingPieceSorter) #90 Bannerlord.CraftingWeaponDetails (Bannerlord.CraftingWeaponDetails) #91 Rii Old Ways Smithing Plus (RiiOldWaysSmithingPlus) #92 Rii Mountain Blade - It's Sword of Long (RiiMountainBladeItsSwordOfLong) #93 VisibleSmithingStaminaWhileWaiting (VisibleSmithingStaminaWhileWaiting) #94 Culture Diversity Mod (CultureDiversityMod) #95 WanderersInParties (WanderersInParties) #96 AIExecutioner (AIExecutioner) #97 AIValuesLife (AIValuesLife) #98 AutoBestRole (AutoBestRole) #99 Bandit Black Hole (BanditBlackHole) #100 Naval DLC Balance Fix (NavalDLCBalanceFix) #101 RealisticPrisoner (RealisticPrisoner) #102 Attribute Point Fix (AttributePointFix) #103 WeaponLodFix (WeaponLodFix) #104 Auto Equip Companions (AutoEquipCompanions) #105 Bannerlord Expanded - Spouses Expanded (BannerlordExpanded.SpousesExpanded) #106 BetterPartyControl (BetterPartyControl) #107 Bodyguards (Bodyguards) #108 Realistic Cavalry Costs (CavalryLogisticsOverhaul) #109 Choose Your Troops (ChooseYourTroops) #110 Choose Equipment Before Battle (ChooseEquipmentBeforeBattle) #111 Realistic Party Composition (CulturalParty) #112 Death for All (DeathForAll) #113 Fast Inventory UI (FastInventoryUI) #114 Designer225's Miscellaneous Fixes (FixedBanditSpawning) #115 Give Horse Back On Upgrade (GiveHorseBackOnUpgrade) #116 HorsesDie (HorsesDie) #117 Houses of Calradia (HousesCalradia) #118 Inventory Enhancer (InventoryEnhancer) #119 LifelongLearning (LifelongLearning) #120 Family Tree (Bannerlord.FamilyTree) #121 FiefFlippers (FiefFlippers) #122 PartySizeReunited (PartySizeReunited) #123 Performance Tweaks (PerformanceTweaks) #124 POC Color Randomizer mod (PocColor) #125 DynaCulture (DynaCulture) #126 Promoted (Promoted) #127 AdvancedBattleResolve (AdvancedBattleResolve) #128 Realistic Cavalry Limits (RealisticCavalryLimits) #129 RealisticHorsesHPHardcore (RealisticHorsesHPHardcore) #130 RealisticScouting (RealisticScouting) #131 Rentable Storage In Town (RentableStorageInTown) #132 Saving Grace (SavingGrace) #133 SettlementMap (SettlementMap) #134 BanditsDontDropEpicLoot (BanditsDontDropEpicLoot) #135 CompanionRecruiter (CompanionRecruiter) #136 VassalBarons (VassalBarons) #137 Happy's Improved Mercenaries (LongerMercenaryContracts) #138 Lowborn (Lowborn) #139 Recruit Slot Modifiers (RecruitSlotModifiers) #140 Population And Recruitment (PopulationAndRecruitment) #141 Harvest and Production (HarvestAndProduction) #142 Garrison Auto Recruitment Fix (GarrisonAutoRecruitmentFix) #143 Army Anytime (ArmyAnytime) #144 AstralJarl - SiegeKeeper (AstralJarl_SiegeKeeper) #145 WarAndAiTweaks-exp (WarAndAiTweaks) #146 Diplomacy (Bannerlord.Diplomacy) #147 Diplomacy War Sails Patch (Bannerlord.DiplomacyNavalDLCPatch) #148 Bellum Civile (BellumCivile) #149 Party AI Controls (PartyAIControls) #150 ShipCargo (ShipCargo) #151 Siege Loadout (SiegeLoadout) #152 Party Screen Enhancements for War Sails (PartyScreenEnhancements) #153 SubClans (SubClans) #154 Realistic Genders (RealisticGenders) #155 TrainWhileWaiting (TrainWhileWaiting) #156 EpicSieges (EpicSieges) #157 SiegeEngines_Extended_Vanilla+ (SiegeEngines_Extended_Vanilla+) #158 Vanilla Ai Tactics for RBM (VanillaAiTacticsforRBM) #159 Vanilla AI Sieges for RBM (VanillaAISiegesforRBM) #160 Stamina System (StaminaSystem) #161 Frontline Mod (FrontlineMod) #162 Mounts Stamina And Fear (MSAF) #163 (RMS) Realistic Morale System (RMS) #164 Workshop Saver (WorkshopSaver) #165 Fiefless Clan Fix (FieflessClanFix) #166 Docks (Docks) #167 CanFightWounded (CanFightWounded) #168 Hideout Reborn (HideoutReborn) #169 Bannerlord.GameMaster (Bannerlord.GameMaster) #170 GCCommandsExtender (GCCommandsExtender) #171 No Relation (NoRelation) #172 KingdomBorders (KingdomBorders) #173 ArtemsBetterMapVisuals (ArtemsBetterMapVisuals) #174 I Don't Care - Campaign Log Filter (IDontCare) #175 PartyDestroyCommand (PartyDestroyCommand) #176 MBFastDialogue (MBFastDialogue) #177 Hotkeys (Hotkeys) #178 Fix Your Save File (SaveRescueMapEventPatch) #179 SameKeyFix (SameKeyFix) #180 HarmonyPatchScanner (HarmonyPatchScanner) Note: Common lifecycle method patches are excluded from this scan. Note: Community library patches (Harmony, ButterLib, UIExtenderEx, MCM, BetterExceptionWindow) are excluded from this scan. Total Patched Methods : 1274 Total Mods with Patches : 99 Total Patches : 1259 — Transpilers : 29 (highest risk patch type) — Prefixes (short-circuit): 455 (can skip original method) — Target official code : 1030 ──────────────────────────────────────────────────── Mod : 2898072717 (RealisticGenders) Patches : 2 (transpilers: 0 | short-circuit prefixes: 0 | targets official code: 2) ──────────────────────────────────────────────────── Target : HeroCreator.CreateSpecialHero [official code] Type : Prefix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #154 Patch Method : AvoidQuestHeroChangesPatch.Prefix Harmony ID : RealisticGenders Before : none After : none Type : Postfix Priority : 400 (Normal) Harmony Index : #2 (index 1) Launcher Pos : Launcher position #154 Patch Method : AvoidQuestHeroChangesPatch.Postfix Harmony ID : RealisticGenders Before : none After : none ──────────────────────────────────────────────────── Mod : AdonnaysTroopChanger (AdonnaysTroopChanger) Patches : 1 (transpilers: 0 | short-circuit prefixes: 0 | targets official code: 1) ──────────────────────────────────────────────────── Target : RecruitmentCampaignBehavior.GetRecruitVolunteerFromIndividual [official code] Type : Prefix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #45 Patch Method : PatchRecruitActionFromIndividual.Prefix Harmony ID : mod.bannerlord.adonnay Before : none After : none ──────────────────────────────────────────────────── Mod : AdvancedBattleResolve (AdvancedBattleResolve) Patches : 14 (transpilers: 0 | short-circuit prefixes: 10 | targets official code: 13) ──────────────────────────────────────────────────── Target : NavalDLCCombatSimulationModel.SimulateHit Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #127 Patch Method : VanillaCombatSimulationPatches+Patch_SimulateHit_Ship.Prefix Harmony ID : com.yourname.advancedbattleresolve Before : none After : none Target : DefaultCombatSimulationModel.GetBattleAdvantage [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #127 Patch Method : VanillaCombatSimulationPatches+Patch_GetBattleAdvantage.Prefix Harmony ID : com.yourname.advancedbattleresolve Before : none After : none Target : DefaultCombatSimulationModel.GetBluntDamageChance [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #127 Patch Method : VanillaCombatSimulationPatches+Patch_GetBluntDamageChance.Prefix Harmony ID : com.yourname.advancedbattleresolve Before : none After : none Target : DefaultCombatSimulationModel.GetMaximumSiegeEquipmentProgress [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #127 Patch Method : VanillaCombatSimulationPatches+Patch_GetMaximumSiegeEquipmentProgress.Prefix Harmony ID : com.yourname.advancedbattleresolve Before : none After : none Target : DefaultCombatSimulationModel.GetNumberOfEquipmentsBuilt [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #127 Patch Method : VanillaCombatSimulationPatches+Patch_GetNumberOfEquipmentsBuilt.Prefix Harmony ID : com.yourname.advancedbattleresolve Before : none After : none Target : DefaultCombatSimulationModel.GetPursuitRoundCount [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #127 Patch Method : VanillaCombatSimulationPatches+Patch_GetPursuitRoundCount.Prefix Harmony ID : com.yourname.advancedbattleresolve Before : none After : none Target : DefaultCombatSimulationModel.GetSettlementAdvantage [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #127 Patch Method : VanillaCombatSimulationPatches+Patch_GetSettlementAdvantage.Prefix Harmony ID : com.yourname.advancedbattleresolve Before : none After : none Target : DefaultCombatSimulationModel.GetShipSiegeEngineHitChance [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #127 Patch Method : VanillaCombatSimulationPatches+Patch_GetShipSiegeEngineHitChance.Prefix Harmony ID : com.yourname.advancedbattleresolve Before : none After : none Target : DefaultCombatSimulationModel.GetSimulationTicksForBattleRound [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #127 Patch Method : VanillaCombatSimulationPatches+Patch_GetSimulationTicksForBattleRound.Prefix Harmony ID : com.yourname.advancedbattleresolve Before : none After : none Target : DefaultCombatSimulationModel.SimulateHit [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #2 (index 1) Launcher Pos : Launcher position #127 Patch Method : VanillaCombatSimulationPatches+Patch_SimulateHit.Prefix Harmony ID : com.yourname.advancedbattleresolve Before : none After : none Target : DefaultMilitaryPowerModel.GetTroopPower [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #127 Patch Method : VanillaCombatSimulationPatches+Patch_GetTroopPower.Postfix Harmony ID : com.yourname.advancedbattleresolve Before : none After : none Target : MapEvent.SimulateBattleRound [official code] Type : Prefix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #127 Patch Method : VanillaCombatSimulationPatches+Patch_SimulateBattleRound.Prefix Harmony ID : com.yourname.advancedbattleresolve Before : none After : none Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #127 Patch Method : VanillaCombatSimulationPatches+Patch_SimulateBattleRound.Postfix Harmony ID : com.yourname.advancedbattleresolve Before : none After : none Target : PartyBase.CalculateCurrentStrength [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #127 Patch Method : VanillaCombatSimulationPatches+Patch_CalculateCurrentStrength.Postfix Harmony ID : com.yourname.advancedbattleresolve Before : none After : none ──────────────────────────────────────────────────── Mod : AIValuesLife (AIValuesLife) Patches : 16 (transpilers: 0 | short-circuit prefixes: 16 | targets official code: 16) ──────────────────────────────────────────────────── Target : KillCharacterAction.ApplyByBattle [official code] Type : Prefix [can skip original] Priority : 600 (High) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : KillCharacterActionPatch.ApplyByBattlePrefix Harmony ID : AIValuesLife Before : none After : none Target : BanditInteractionsCampaignBehavior.conversation_bandits_surrender_on_condition [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : BanditInteractionsCampaignBehaviorPatch.conversation_bandits_surrender_on_conditionPrefix Harmony ID : AIValuesLife Before : none After : none Target : BanditInteractionsCampaignBehavior.conversation_bandits_will_join_player_on_condition [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : BanditInteractionsCampaignBehaviorPatch.conversation_bandits_will_join_player_on_conditionPrefix Harmony ID : AIValuesLife Before : none After : none Target : CaravansCampaignBehavior.IsBribeFeasible [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : CaravansCampaignBehaviorPatch.IsBribeFeasiblePrefix Harmony ID : AIValuesLife Before : none After : none Target : CaravansCampaignBehavior.IsSurrenderFeasible [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : CaravansCampaignBehaviorPatch.IsSurrenderFeasiblePrefix Harmony ID : AIValuesLife Before : none After : none Target : CommentOnCharacterKilledBehavior.OnBeforeHeroKilled [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : CommentOnCharacterKilledBehaviorPatch.OnBeforeHeroKilledPrefix Harmony ID : AIValuesLife Before : none After : none Target : EncounterGameMenuBehavior.game_menu_castle_outside_on_init [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : EncounterGameMenuBehaviorPatch.game_menu_town_outside_on_initPrefix Harmony ID : AIValuesLife Before : none After : none Target : EncounterGameMenuBehavior.game_menu_town_outside_on_init [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : EncounterGameMenuBehaviorPatch.game_menu_town_outside_on_initPrefix Harmony ID : AIValuesLife Before : none After : none Target : SiegeEventCampaignBehavior.game_menu_siege_strategies_lead_assault_on_condition [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : SiegeEventCampaignBehaviorPatch.game_menu_siege_strategies_lead_assault_on_conditionPrefix Harmony ID : AIValuesLife Before : none After : none Target : SiegeEventCampaignBehavior.game_menu_siege_strategies_order_assault_on_condition [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : SiegeEventCampaignBehaviorPatch.game_menu_siege_strategies_lead_assault_on_conditionPrefix Harmony ID : AIValuesLife Before : none After : none Target : VillagerCampaignBehavior.IsBribeFeasible [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : VillagerCampaignBehaviorPatch.IsBribeFeasiblePrefix Harmony ID : AIValuesLife Before : none After : none Target : VillagerCampaignBehavior.IsSurrenderFeasible [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : VillagerCampaignBehaviorPatch.IsSurrenderFeasiblePrefix Harmony ID : AIValuesLife Before : none After : none Target : DefaultCombatSimulationModel.SimulateHit [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : DefaultCombatSimulationModelPatch.SimulateHitPrefix Harmony ID : AIValuesLife Before : none After : none Target : DefaultPartyHealingModel.GetSurvivalChance [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : DefaultPartyHealingModelPatch.GetSurvivalChancePrefix Harmony ID : AIValuesLife Before : none After : none Target : WarPartyComponent.OnFinalize [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : WarPartyComponentPatch.OnFinalizePrefix Harmony ID : AIValuesLife Before : none After : none Target : TroopRoster.AddToCountsAtIndex [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #97 Patch Method : TroopRosterPatch.AddToCountsAtIndexPrefix Harmony ID : AIValuesLife Before : none After : none ──────────────────────────────────────────────────── Mod : ArmyAnytime (ArmyAnytime) Patches : 15 (transpilers: 0 | short-circuit prefixes: 8 | targets official code: 15) ──────────────────────────────────────────────────── Target : LordConversationsCampaignBehavior.conversation_player_is_leaving_faction_on_condition [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : LordConversations_BlockLeaveFactionOathWhileMercenary_Patch.Prefix Harmony ID : mod.bannerlord.armyanytime Before : none After : none Target : LordConversationsCampaignBehavior.conversation_player_want_to_end_service_as_mercenary_on_condition [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : LordConversations_EndMercenaryService_Patch.Prefix Harmony ID : mod.bannerlord.armyanytime Before : none After : none Target : VassalAndMercenaryOfferCampaignBehavior.invalid_vassal_offer_start_condition [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : VassalAndMercenaryOffer_BlockVassalOfferWhileMercenary_Invalid_Patch.Postfix Harmony ID : mod.bannerlord.armyanytime Before : none After : none Target : VassalAndMercenaryOfferCampaignBehavior.valid_vassal_offer_start_condition [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : VassalAndMercenaryOffer_BlockVassalOfferWhileMercenary_Valid_Patch.Postfix Harmony ID : mod.bannerlord.armyanytime Before : none After : none Target : DefaultArmyManagementCalculationModel.CalculateDailyCohesionChange [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : DefaultArmyManagementCalculationModel_CalculateDailyCohesionChange_Patch.Postfix Harmony ID : mod.bannerlord.armyanytime Before : none After : none Target : DefaultArmyManagementCalculationModel.CanPlayerCreateArmy [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : DefaultArmyManagementCalculationModel_CanPlayerCreateArmy_Patch.Postfix Harmony ID : mod.bannerlord.armyanytime Before : none After : none Target : .ctor [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : ArmyManagementVM_Constructor_Patch.Postfix Harmony ID : mod.bannerlord.armyanytime Before : none After : none Target : ArmyManagementVM.ExecuteDone [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : ArmyManagementVM_ExecuteDone_Patch.Prefix Harmony ID : mod.bannerlord.armyanytime Before : none After : none Target : KingdomArmyVM.get_CanCreateArmy [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : KingdomArmyVM_get_CanCreateArmy_Patch.Postfix Harmony ID : mod.bannerlord.armyanytime Before : none After : none Target : KingdomArmyVM.GetCanDisbandCurrentArmyWithReason [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : KingdomArmyVM_GetCanDisbandCurrentArmyWithReason_Patch.Prefix Harmony ID : mod.bannerlord.armyanytime Before : none After : none Target : KingdomArmyVM.GetCanManageCurrentArmyWithReason [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : KingdomArmyVM_GetCanManageCurrentArmyWithReason_Patch.Prefix Harmony ID : mod.bannerlord.armyanytime Before : none After : none Target : KingdomArmyVM.RefreshCanManageArmy [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : KingdomArmyVM_RefreshCanManageArmy_Patch.Prefix Harmony ID : mod.bannerlord.armyanytime Before : none After : none Target : KingdomArmyVM.RefreshValues [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : KingdomArmyVM_RefreshValues_Patch.Postfix Harmony ID : mod.bannerlord.armyanytime Before : none After : none Target : MapBarVM.GetIsGatherArmyVisible [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : MapBarVM_GetIsGatherArmyVisible_Patch.Prefix Harmony ID : mod.bannerlord.armyanytime Before : none After : none Target : MapBarVM.UpdateCanGatherArmyAndReason [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #143 Patch Method : MapBarVM_UpdateCanGatherArmyAndReason_Patch.Prefix Harmony ID : mod.bannerlord.armyanytime Before : none After : none ──────────────────────────────────────────────────── Mod : ArtemsBetterMapVisuals (ArtemsBetterMapVisuals) Patches : 13 (transpilers: 0 | short-circuit prefixes: 3 | targets official code: 13) ──────────────────────────────────────────────────── Target : MobilePartyVisual.AddMobileIconComponents [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #173 Patch Method : BetterPartyVisualsPatches+Patch_MobilePartyVisual_Postfix.Postfix Harmony ID : mod.bannerlord.bettermapvisuals Before : none After : none Target : MobilePartyVisual.Tick [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #173 Patch Method : BetterPartyVisualsPatches+PartyVisual_Tick_Patch.Postfix Harmony ID : mod.bannerlord.bettermapvisuals Before : none After : none Target : PartyNameplateVM.RefreshDynamicProperties [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #173 Patch Method : BetterPartyVisualsPatches.PartyNameplateVM_RefreshDynamicProperties_Postfix Harmony ID : com.yourmod.alliancetooltips Before : none After : none Target : .ctor [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #173 Patch Method : BetterPartyVisualsPatches+SettlementNameplatesVM_Patch.Postfix Harmony ID : mod.bannerlord.bettermapvisuals Before : none After : none Target : SettlementNameplateVM.RefreshRelationStatus [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #173 Patch Method : BetterPartyVisualsPatches+Patch_SettlementNameplateVM_RefreshRelationStatus.Prefix Harmony ID : mod.bannerlord.bettermapvisuals Before : none After : none Target : TooltipRefresherCollection.RefreshArmyTooltip [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #2 (index 1) Launcher Pos : Launcher position #173 Patch Method : BetterPartyVisualsPatches.GeneralRefresherPostfix Harmony ID : com.yourmod.alliancetooltips Before : none After : none Target : TooltipRefresherCollection.RefreshClanTooltip [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #173 Patch Method : BetterPartyVisualsPatches.GeneralRefresherPostfix Harmony ID : com.yourmod.alliancetooltips Before : none After : none Target : TooltipRefresherCollection.RefreshKingdomTooltip [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #173 Patch Method : BetterPartyVisualsPatches.GeneralRefresherPostfix Harmony ID : com.yourmod.alliancetooltips Before : none After : none Target : TooltipRefresherCollection.RefreshMobilePartyTooltip [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #3 (index 2) Launcher Pos : Launcher position #173 Patch Method : BetterPartyVisualsPatches.GeneralRefresherPostfix Harmony ID : com.yourmod.alliancetooltips Before : none After : none Target : TooltipRefresherCollection.RefreshSettlementTooltip [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #2 (index 1) Launcher Pos : Launcher position #173 Patch Method : BetterPartyVisualsPatches.GeneralRefresherPostfix Harmony ID : com.yourmod.alliancetooltips Before : none After : none Target : PropertyBasedTooltipWidget.OnLateUpdate [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #173 Patch Method : BetterPartyVisualsPatches.PropertyBasedTooltipWidget_OnLateUpdate_Postfix Harmony ID : com.yourmod.alliancetooltips Before : none After : none Target : SettlementNameplateWidget.SetNameplateRelationType [official code] ⚠ Short-circuit chain: a prefix here can return false, which skips the original AND all lower-priority prefixes. Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #173 Patch Method : BetterPartyVisualsPatches.SettlementNameplatePrefix Harmony ID : com.yourmod.alliancetooltips Before : none After : none Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #2 (index 1) Launcher Pos : Launcher position #173 Patch Method : BetterPartyVisualsPatches+PatchSettlementNameplateColor.Prefix Harmony ID : mod.bannerlord.bettermapvisuals Before : none After : none ──────────────────────────────────────────────────── Mod : AstralJarl_SiegeKeeper (AstralJarl_SiegeKeeper) Patches : 2 (transpilers: 0 | short-circuit prefixes: 2 | targets official code: 2) ──────────────────────────────────────────────────── Target : SiegeEventCampaignBehavior.menu_siege_leave_on_consequence [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #144 Patch Method : SiegeLeaveHandoffPatch.Prefix Harmony ID : AstralJarl.SiegeKeeper Before : none After : none Target : DefaultEncounterModel.GetLeaderOfSiegeEvent [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #2 (index 1) Launcher Pos : Launcher position #144 Patch Method : BesiegerCampLeaderPatch.Prefix Harmony ID : AstralJarl.SiegeKeeper Before : none After : none ──────────────────────────────────────────────────── Mod : AttributePointFix (AttributePointFix) Patches : 1 (transpilers: 0 | short-circuit prefixes: 1 | targets official code: 1) ──────────────────────────────────────────────────── Target : HeroDeveloper.SetupDefaultPoints [official code] Type : Prefix [can skip original] Priority : 1000 (Custom) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #102 Patch Method : SetupDefaultPointsPatch.Prefix Harmony ID : mod.attributepointfix Before : none After : none ──────────────────────────────────────────────────── Mod : AutoBestRole (AutoBestRole) Patches : 5 (transpilers: 0 | short-circuit prefixes: 0 | targets official code: 5) ──────────────────────────────────────────────────── Target : DefaultEncounterModel.GetLeaderOfSiegeEvent [official code] Type : Prefix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #98 Patch Method : GetLeaderOfSiegeEventPatch.Prefix Harmony ID : com.nabil_dz.auto_best_role Before : none After : none Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #98 Patch Method : GetLeaderOfSiegeEventPatch.Postfix Harmony ID : com.nabil_dz.auto_best_role Before : none After : none Target : AssignPlayerRoleInTeamMissionController.AfterStart [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #98 Patch Method : ForcePlayerGeneralPatch.Postfix Harmony ID : com.nabil_dz.auto_best_role Before : none After : none Target : OrderOfBattleVM.Initialize [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #98 Patch Method : OrderOfBattlePatch.InitializePostfix Harmony ID : com.nabil_dz.auto_best_role Before : none After : none Target : OrderOfBattleVM.Tick [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #98 Patch Method : OrderOfBattlePatch.TickPostfix Harmony ID : com.nabil_dz.auto_best_role Before : none After : none ──────────────────────────────────────────────────── Mod : AutoEquipCompanions (AutoEquipCompanions) Patches : 1 (transpilers: 0 | short-circuit prefixes: 0 | targets official code: 1) ──────────────────────────────────────────────────── Target : SPInventoryVM.ExecuteCompleteTranstactions [official code] Type : Prefix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #104 Patch Method : InventoryPatch.Prefix Harmony ID : top.boom.patch.autoequipcompanions Before : none After : none ──────────────────────────────────────────────────── Mod : Bakou.HerdManager (HerdManager) Patches : 3 (transpilers: 0 | short-circuit prefixes: 0 | targets official code: 3) ──────────────────────────────────────────────────── Target : InventoryLogic.OnAfterTransfer [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #23 Patch Method : SPInventoryHook.InventoryLogic_OnAfterTransfer_Postfix Harmony ID : herd-manager-hook Before : none After : none Target : ItemRoster.OnRosterUpdated [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #23 Patch Method : SPInventoryHook.ItemRoster_OnRosterUpdated_Postfix Harmony ID : herd-manager-hook Before : none After : none Target : .ctor [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #23 Patch Method : MapInfoInjector+MapInfoVMPatch.Postfix Harmony ID : herd-manager-hook Before : none After : none ──────────────────────────────────────────────────── Mod : BannerColorPersistence (BannerColorPersistence) Patches : 16 (transpilers: 2 | short-circuit prefixes: 3 | targets official code: 16) ──────────────────────────────────────────────────── Target : BannerEditorView.OnTick [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : BannerPaste.Postfix Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : MobilePartyVisual.AddCharacterToPartyIcon [official code] Type : Prefix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : PersistClothingColorWorldMap.Prefix Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : SandBoxUIHelper.GetCharacterCode [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : UIHeadshotClothingPersistenceSandbox.Postfix Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : Clan.UpdateBannerColor [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : UpdateKingdomColorOnBannerChange.Postfix Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : Clan.UpdateBannerColorsAccordingToKingdom [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #2 (index 1) Launcher Pos : Launcher position #19 Patch Method : PreventBannerColorUpdates.Prefix Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : CampaignSceneNotificationHelper.CreateNotificationCharacterFromHero [official code] Type : Transpiler Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : ExecutionScenePersistence.Transpiler Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : CampaignUIHelper.GetCharacterCode [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : UIHeadshotClothingPersistence.Postfix Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : ClanPartyItemVM.GetCharacterCode [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : ClanViewPersistence.Postfix Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : HeroViewModel.FillFrom [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : CharacterSheetPersistence.Postfix Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : SPInventoryVM.UpdateCurrentCharacterIfPossible [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : InventoryColorPersistence.Postfix Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : PartyCharacterVM.GetCharacterCode [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : PartyHeadshotPersistence.Postfix Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : PartyVM.RefreshCurrentCharacterInformation [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : PartyColorPersistence.Postfix Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : Banner.GetFirstIconColor [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : AssignUniqueSecondaryBannerColor.Prefix Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : Banner.TryGetBannerDataFromCode [official code] Type : Transpiler Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : RemoveBannerSizeLimitation.Transpiler Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : .ctor [official code] Type : Prefix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : ClearBannerCode.Prefix Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none Target : Mission.SpawnAgent [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #19 Patch Method : SceneColorPersistence.Prefix Harmony ID : BannerColorPersistance with BannerPaste Before : none After : none ──────────────────────────────────────────────────── Mod : BannerEditor (BannerEditor) Patches : 12 (transpilers: 0 | short-circuit prefixes: 9 | targets official code: 12) ──────────────────────────────────────────────────── Target : GauntletClanScreen.OpenBannerEditorWithPlayerClan [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #20 Patch Method : PatchNativeCaller+Patch_OpenBannerEditorWithPlayerClan.Prefix Harmony ID : com.bloc.betterbannereditor Before : none After : none Target : MapScreen.OpenBannerEditorScreen [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #20 Patch Method : PatchNativeCaller+Patch_MapScreen_OpenBannerEditorScreen.Prefix Harmony ID : com.bloc.betterbannereditor Before : none After : none Target : MissionSingleplayerViewHandler.OnMissionScreenTick [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #20 Patch Method : PatchNativeCaller+Patch_MissionSingleplayerViewHandler_OnMissionScreenTick.Prefix Harmony ID : com.bloc.betterbannereditor Before : none After : none Target : FirstPhaseCampaignBehavior.OpenBannerSelectionScreen [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #20 Patch Method : PatchNativeCaller+Patch_FirstPhaseCampaignBehavior_OpenBannerSelectionScreen.Prefix Harmony ID : com.bloc.betterbannereditor Before : none After : none Target : StoryModeCharacterCreationCampaignBehavior.InitializeCharacterCreationStages [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #20 Patch Method : PatchNativeCaller+Patch_StoryModeCharacterCreationCampaignBehavior_InitializeCharacterCreationStages.Postfix Harmony ID : com.bloc.betterbannereditor Before : none After : none Target : FindHideoutTutorialQuest.OpenBannerSelectionScreen [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #20 Patch Method : PatchNativeCaller+Patch_FindHideoutTutorialQuest_OpenBannerSelectionScreen.Prefix Harmony ID : com.bloc.betterbannereditor Before : none After : none Target : CharacterCreationCampaignBehavior.InitializeCharacterCreationStages [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #20 Patch Method : PatchNativeCaller+Patch_CharacterCreationCampaignBehavior_InitializeCharacterCreationStages.Postfix Harmony ID : com.bloc.betterbannereditor Before : none After : none Target : Clan.UpdateBannerColorsAccordingToKingdom [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #20 Patch Method : PatchNativeCaller+Patch_Clan_UpdateBannerColorsAccordingToKingdom.Prefix Harmony ID : com.bloc.betterbannereditor Before : none After : none Target : .ctor [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #20 Patch Method : PatchNativeCaller+Patch_CharacterCreationReviewStageVM_Const.Postfix Harmony ID : com.bloc.betterbannereditor Before : none After : none Target : Banner.AddIconData [official code] ⚠ Short-circuit chain: a prefix here can return false, which skips the original AND all lower-priority prefixes. Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #20 Patch Method : PatchNativeCaller+Patch_AddIconData_Simple.Prefix Harmony ID : com.bloc.betterbannereditor Before : none After : none Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #20 Patch Method : PatchNativeCaller+Patch_AddIconData_WithIndex.Prefix Harmony ID : com.bloc.betterbannereditor Before : none After : none Target : Banner.TryGetBannerDataFromCode [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position #20 Patch Method : PatchNativeCaller+Patch_TryGetBannerDataFromCode.Prefix Harmony ID : com.bloc.betterbannereditor Before : none After : none ──────────────────────────────────────────────────── Mod : Bannerlord.BannerCraft (Bannerlord.BannerCraft.1.3.13) Patches : 10 (transpilers: 1 | short-circuit prefixes: 3 | targets official code: 8) ──────────────────────────────────────────────────── Target : SmeltingItemRosterWrapper.GetCraftedItemList Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position unknown Patch Method : BetterSmithingPatches+SmeltingItemRosterWrapperPatch.Postfix Harmony ID : Bannerlord.BannerCraft Before : none After : none Target : BetterSmeltingVM.ItemIsVisible Type : Transpiler Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position unknown Patch Method : BetterSmithingPatches+BetterSmeltingVMPatch.Transpiler Harmony ID : Bannerlord.BannerCraft Before : none After : none Target : GauntletCraftingScreen.OnCraftingLogicRefreshed [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position unknown Patch Method : GauntletCraftingScreenPatch.Postfix Harmony ID : Bannerlord.BannerCraft Before : none After : none Target : CraftingCampaignBehavior.DoSmelting [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position unknown Patch Method : CraftingCampaignBehaviorPatch.Prefix Harmony ID : Bannerlord.BannerCraft Before : none After : none Target : CampaignGameStarter.AddModel [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position unknown Patch Method : CampaignGameStarterPatch.Prefix Harmony ID : Bannerlord.BannerCraft Before : none After : none Target : CraftingVM.ExecuteMainAction [official code] Type : Prefix [can skip original] Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position unknown Patch Method : CraftingVMPatch.Prefix Harmony ID : Bannerlord.BannerCraft Before : none After : none Target : CraftingVM.set_IsInCraftingMode [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position unknown Patch Method : CraftingMixin.ModePropertiesPostfix Harmony ID : Bannerlord.BannerCraft Before : none After : none Target : CraftingVM.set_IsInRefinementMode [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position unknown Patch Method : CraftingMixin.ModePropertiesPostfix Harmony ID : Bannerlord.BannerCraft Before : none After : none Target : CraftingVM.set_IsInSmeltingMode [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position unknown Patch Method : CraftingMixin.ModePropertiesPostfix Harmony ID : Bannerlord.BannerCraft Before : none After : none Target : SmeltingVM.RefreshList [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position unknown Patch Method : SmeltingVMPatch.Postfix Harmony ID : Bannerlord.BannerCraft Before : none After : none ──────────────────────────────────────────────────── Mod : Bannerlord.ButterLib (Bannerlord.ButterLib.Implementation.1.3.9) Patches : 15 (transpilers: 0 | short-circuit prefixes: 11 | targets official code: 15) ──────────────────────────────────────────────────── Target : .ctor [official code] Type : Postfix Priority : 400 (Normal) Harmony Index : #1 (index 0) Launcher Pos : Launcher position unknown Patch Method : BehaviourNamePatch.CampaignBehaviorBaseCtorPostfix Harmony ID : Bannerlord.ButterLib.SaveSystem Before : none After : none Target : CampaignBehaviorManager.LoadBehaviorData [official code] Type : Prefix