#!/usr/bin/env python import pygame from pygame.locals import* #create player player = pygame.image.load('player.png') player_x = 0 player_y = 0 player_r = 0 #set screen size and background color bg = (255, 64, 64) w = 640 h = 480 screen = pygame.display.set_mode((w, h)) screen.fill((bg)) #main loop while True: screen.fill((bg)) #check for key press for event in pygame.event.get(): if event.type == pygame.KEYDOWN: #print event.key if (event.key == pygame.K_ESCAPE) or (event.key == pygame.K_q): pygame.quit(); #Check for continuous key pressess keys = pygame.key.get_pressed() if keys[pygame.K_RIGHT]: player_x+=1 if keys[pygame.K_LEFT]: player_x-=1 if keys[pygame.K_UP]: player_y-=1 if keys[pygame.K_DOWN]: player_y+=1 if keys[pygame.K_r]: # player_r+=.01 # player_rect = player.get_rect(center=image_rect.center) #screen.blit(image, image_rect) print "nope" #player = pygame.transform.rotate(player, player_r) #draw player to screen screen.blit(player,(player_x,player_y)) #update display pygame.display.flip()