CCCPaste

My Third DataStore Story Game (Main)

local TeleportService = game:GetService("TeleportService")

local VIP = 64418164

local WinsSave = game:GetService("DataStoreService"):GetDataStore("Wins")

game.Players.PlayerAdded:Connect(function(player)
	local previousData = WinsSave:GetAsync(player.UserId) -- Returns a number value.

	local Wins

	if previousData ~= nil then
		Wins = previousData
	else
		Wins = 0
		WinsSave:SetAsync(player.UserId, 0)
	end

	local WinsValue = Instance.new("IntValue", player)
	WinsValue.Name = "Wins"
	WinsValue.Value = Wins

end)

game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
	print("STOPPED!")

	for i,player in pairs(game.Players:GetPlayers()) do
		local value = player.Wins.Value
		WinsSave:SetAsync(player.UserId, value)
		print("Saved data for "..player.Name)
	end
end)

game.Players.PlayerRemoving:Connect(function(player)
	local value = player.Wins.Value

	if value ~= nil then
		print("Found data to save for "..player.Name.."!")
		WinsSave:SetAsync(player.UserId, value)
		print("Saved data for "..player.Name)
	else
		print("Did not manage to find data to save for "..player.Name.."!")
	end
end)

local RoundsStoreService = game:GetService("DataStoreService"):GetOrderedDataStore("Rounds")

local LivesSave = game:GetService("DataStoreService"):GetDataStore("Lives")

game.Players.PlayerAdded:Connect(function(player)
	local previousData = LivesSave:GetAsync(player.UserId) -- Returns a number value.

	local Lives

	if previousData ~= nil then
		Lives = previousData
	else
		Lives = 0
		LivesSave:SetAsync(player.UserId, 0)
	end

	local LivesValue = Instance.new("IntValue", player)
	LivesValue.Name = "Lives"
	LivesValue.Value = Lives

end)

game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
	print("STOPPED!")

	for i,player in pairs(game.Players:GetPlayers()) do
		local value = player.Lives.Value
		LivesSave:SetAsync(player.UserId, value)
		print("Saved data for "..player.Name)
	end
end)

game.Players.PlayerRemoving:Connect(function(player)
	local value = player.Lives.Value

	if value ~= nil then
		print("Found data to save for "..player.Name.."!")
		LivesSave:SetAsync(player.UserId, value)
		print("Saved data for "..player.Name)
	else
		print("Did not manage to find data to save for "..player.Name.."!")
	end
end)

local CoinsSave = game:GetService("DataStoreService"):GetDataStore("Coins")

game.Players.PlayerAdded:Connect(function(player)
	local previousData = CoinsSave:GetAsync(player.UserId) -- Returns a number value.

	local Coins

	if previousData ~= nil then
		Coins = previousData
	else
		Coins = 0
		CoinsSave:SetAsync(player.UserId, 0)
	end

	if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, VIP) then
		player.Coins.Value = player.Coins.Value * 2
	end
end)

game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
	print("STOPPED!")

	for i,player in pairs(game.Players:GetPlayers()) do
		local value = player.Coins.Value
		CoinsSave:SetAsync(player.UserId, value)
		print("Saved data for "..player.Name)
	end
end)

game.Players.PlayerRemoving:Connect(function(player)
	local value = player.Coins.Value

	if value ~= nil then
		print("Found data to save for "..player.Name.."!")
		CoinsSave:SetAsync(player.UserId, value)
		print("Saved data for "..player.Name)
	else
		print("Did not manage to find data to save for "..player.Name.."!")
	end
end)

local SaveRoles = game:GetService("DataStoreService"):GetDataStore("Role")

game.Players.PlayerAdded:Connect(function(player)

	local  Role = Instance.new("StringValue", player)
	Role.Name = "Role"
	Role.Value = player.Role.Value

end)

game:BindToClose(function()
	for i,player in pairs(game.Players:GetPlayers()) do
		local value = player.Role.Value
		SaveRoles:SetAsync(player.UserId, value)
		print("Saved data for "..player.Name)
	end
end)

game.Players.PlayerRemoving:Connect(function(player)
	local value = player.Role.Value

	if value ~= nil then
		print("Found data to save for "..player.Name.."!")
		SaveRoles:SetAsync(player.UserId, value)
		print("Saved data for "..player.Name)
	else
		print("Did not manage to find data to save for "..player.Name.."!")
	end
end)

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(Char)

		Char.Humanoid.Died:Connect(function()

			RoundsStoreService:IncrementAsync(player.UserId, 1)

		end)
	end)
end)