#cmdline "-gen gcc -Wc '-O3 -msse2 -msimd128' -Wl '-s LEGACY_GL_EMULATION=1'" '-s FULL_ES2=1 #include "GL/gl.bi" #include "fbgfx.bi" ' 1. Initialize OpenGL via fbgfx ' 800x600, 32-bit color, 1 page, GFX_OPENGL flag ScreenRes 800, 600, 8, 1, fb.GFX_OPENGL ' Set up a basic viewport/ortho glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0, 800, 600, 0, -1, 1) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glClearColor(0,0,0,1) Do ' 2. Standard GL Rendering glClear(GL_COLOR_BUFFER_BIT Or GL_DEPTH_BUFFER_BIT) glBegin(GL_TRIANGLES) glColor3f(1.0, 0.0, 0.0) : glVertex2f(400, 150) glColor3f(0.0, 1.0, 0.0) : glVertex2f(600, 450) glColor3f(0.0, 0.0, 1.0) : glVertex2f(200, 450) glEnd() ' 3. The "Magic" for Asyncify ' Flip handles the buffer swap for GFX_OPENGL Flip ' Sleep 1, 1 yields control back to the browser via Asyncify ' This prevents the "Script is taking too long" error Sleep 1, 1 Loop Until MultiKey(fb.SC_ESCAPE)