Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ArmorTest\SynthHelmet_Visor_Animated.nif
	3 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
	3 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
	3 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
	7 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
	7 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
	7 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
	11 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
	11 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
	11 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
	15 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
	15 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
	15 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
	19 NiDefaultAVObjectPalette: Updated AV Objects
	2 NiMultiTargetTransformController: Updated Extra Targets

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ArmorTest\SynthHelmet_M.nif
	1 BSXFlags: Removed emtpy BSXFlags

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\AttPack\InstLaser\MuzzleArc.nif
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Drugs\BuffOut.nif
	12 BSShaderTextureSet\Textures\Textures #1: Path changed from "Default_n.dds" to "textures\Default_n.dds"
	14 BSXFlags: Added missing BSXFlags
	14 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Drugs\BuffOut2.nif
	9 BSShaderTextureSet\Textures\Textures #1: Path changed from "Default_n.dds" to "textures\Default_n.dds"
	13 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Drugs\Dickpills.nif
	12 BSShaderTextureSet\Textures\Textures #1: Path changed from "Default_n.dds" to "textures\Default_n.dds"
	13 BSXFlags: Added missing BSXFlags
	13 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Drugs\Mentats.nif
	6 BSShaderTextureSet\Textures\Textures #1: Path changed from "Default_n.dds" to "textures\Default_n.dds"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Drugs\Jet.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Drugs\RadAway.nif
	11 BSShaderTextureSet\Textures\Textures #1: Path changed from "Default_n.dds" to "textures\Default_n.dds"
	15 BSShaderTextureSet\Textures\Textures #1: Path changed from "Default_n.dds" to "textures\Default_n.dds"
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Drugs\RadX.nif
	12 BSShaderTextureSet\Textures\Textures #1: Path changed from "Default_n.dds" to "textures\Default_n.dds"
	14 BSXFlags: Added missing BSXFlags
	14 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Drugs\Pyscho.nif
	5 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Drugs\StimpackRed.nif
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Drugs\StimpackBlue.nif
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Drugs\XCellInhaler.nif
	8 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\FHardHat.nif
	10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/Hats/HardHat_d.dds" to "textures/Clothes/Hats/HardHat_d.dds"
	10 BSShaderTextureSet\Textures\Textures #1: Path changed from "Clothes/Hats/HardHat_n.dds" to "textures/Clothes/Hats/HardHat_n.dds"
	10 BSShaderTextureSet\Textures\Textures #3: Path changed from "Clothes/Hats/HardHat_Lgrad.dds" to "textures/Clothes/Hats/HardHat_Lgrad.dds"
	10 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
	10 BSShaderTextureSet\Textures\Textures #7: Path changed from "Clothes/Hats/HardHat_s.dds" to "textures/Clothes/Hats/HardHat_s.dds"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\MHardHat.nif
	10 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/Hats/HardHat_d.dds" to "textures/Clothes/Hats/HardHat_d.dds"
	10 BSShaderTextureSet\Textures\Textures #1: Path changed from "Clothes/Hats/HardHat_n.dds" to "textures/Clothes/Hats/HardHat_n.dds"
	10 BSShaderTextureSet\Textures\Textures #3: Path changed from "Clothes/Hats/HardHat_Lgrad.dds" to "textures/Clothes/Hats/HardHat_Lgrad.dds"
	10 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_DefaultOutside1.dds" to "textures/Shared/Cubemaps/mipblur_DefaultOutside1.dds"
	10 BSShaderTextureSet\Textures\Textures #7: Path changed from "Clothes/Hats/HardHat_s.dds" to "textures/Clothes/Hats/HardHat_s.dds"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\GaussImpactExplosion.nif
	2 BSXFlags: Flags set to "Animated | External Emit"
	5 NiControllerSequence: Sorted Controlled Blocks by Target node index
	136 NiDefaultAVObjectPalette: Updated AV Objects
	4 NiMultiTargetTransformController: Updated Extra Targets

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\Aries\SynthAssassin.nif
	43 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	43 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	43 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	43 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	45 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	45 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	45 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	45 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	47 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	47 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	47 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	47 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	49 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	49 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	49 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	49 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	51 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	51 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	51 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	51 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	53 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	53 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	53 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	53 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\SynthHelmetSwag\SynthHelmet_GO.nif
	7 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	7 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	7 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	7 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	6 BSLightingShaderProperty: Removed Skinned flag

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\Aries\SynthAssassin2.nif
	105 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	105 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	105 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	105 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	107 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	107 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	107 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	107 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	109 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	109 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	109 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	109 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	111 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	111 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	111 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	111 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	113 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	113 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	113 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	113 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	104 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
	112 BSLightingShaderProperty: Added Vertex_Colors flag because vertex colors are present
	94 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\SynthHelmetSwag\SynthHelmet_F.nif
	21 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	21 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	21 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	21 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	26 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	26 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	26 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	26 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	1 BSXFlags: Removed emtpy BSXFlags

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\SynthHelmetSwag\SynthHelmet_Visor_Animated.nif
	4 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
	4 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
	4 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
	8 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
	8 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
	8 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
	12 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
	12 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
	12 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
	16 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
	16 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
	16 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
	20 NiDefaultAVObjectPalette: Updated AV Objects
	3 NiMultiTargetTransformController: Updated Extra Targets

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\PumpStatic.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Backpack\Backpack_GO.nif
	11 BSLightingShaderProperty: Removed Skinned flag

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\Inst2mm.nif
	2 BSXFlags: Flags set to "Havok | Complex | Dynamic | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\Tumbajamba\HelmetGO.nif
	5 BSLightingShaderProperty: Removed Skinned flag
	8 BSLightingShaderProperty: Removed Skinned flag
	11 BSLightingShaderProperty: Removed Skinned flag

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\SynthHelmetSwag\SynthHelmet_M.nif
	19 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	19 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	19 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	19 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	26 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	26 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	26 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	26 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"
	1 BSXFlags: Removed emtpy BSXFlags

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\Tumbajamba\FCourser1stPerson.nif
	69 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthArmor_d.dds" to "textures/Armor/Synth/SynthArmor_d.dds"
	69 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthArmor_n.dds" to "textures/Armor/Synth/SynthArmor_n.dds"
	69 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	69 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthArmor_s.dds" to "textures/Armor/Synth/SynthArmor_s.dds"
	71 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/SynthUniform/SynthUniform_d.dds" to "textures/Clothes/SynthUniform/SynthUniform_d.dds"
	71 BSShaderTextureSet\Textures\Textures #1: Path changed from "Clothes/SynthUniform/SynthUniform_n.dds" to "textures/Clothes/SynthUniform/SynthUniform_n.dds"
	71 BSShaderTextureSet\Textures\Textures #7: Path changed from "Clothes/SynthUniform/SynthUniform_s.dds" to "textures/Clothes/SynthUniform/SynthUniform_s.dds"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Backpack\backpack.nif
	63 BSLightingShaderProperty\Name: Path changed from "\materials\ITO\general\InstituteMFC.bgsm" to "materials\ITO\general\InstituteMFC.bgsm"
	63 BSLightingShaderProperty: Added Skinned flag
	80 BSXFlags: Added missing BSXFlags
	80 BSXFlags: Flags set to "Animated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\Tumbajamba\Helmet_Courser.nif
	16 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthArmor_d.dds" to "textures/Armor/Synth/SynthArmor_d.dds"
	16 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthArmor_n.dds" to "textures/Armor/Synth/SynthArmor_n.dds"
	16 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	16 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthArmor_s.dds" to "textures/Armor/Synth/SynthArmor_s.dds"
	18 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthHelmet_d.dds" to "textures/Armor/Synth/SynthHelmet_d.dds"
	18 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthHelmet_n.dds" to "textures/Armor/Synth/SynthHelmet_n.dds"
	18 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	18 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthHelmet_s.dds" to "textures/Armor/Synth/SynthHelmet_s.dds"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\Tumbajamba\CourserGO.nif
	5 BSLightingShaderProperty: Removed Skinned flag
	8 BSLightingShaderProperty: Removed Skinned flag
	11 BSLightingShaderProperty: Removed Skinned flag
	14 BSLightingShaderProperty: Removed Skinned flag

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\Tumbajamba\MCourser1stPerson.nif
	71 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/SynthUniform/SynthUniform_d.dds" to "textures/Clothes/SynthUniform/SynthUniform_d.dds"
	71 BSShaderTextureSet\Textures\Textures #1: Path changed from "Clothes/SynthUniform/SynthUniform_n.dds" to "textures/Clothes/SynthUniform/SynthUniform_n.dds"
	71 BSShaderTextureSet\Textures\Textures #7: Path changed from "Clothes/SynthUniform/SynthUniform_s.dds" to "textures/Clothes/SynthUniform/SynthUniform_s.dds"
	73 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthArmor_d.dds" to "textures/Armor/Synth/SynthArmor_d.dds"
	73 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthArmor_n.dds" to "textures/Armor/Synth/SynthArmor_n.dds"
	73 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	73 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthArmor_s.dds" to "textures/Armor/Synth/SynthArmor_s.dds"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Backpack\backpackRadar.nif
	75 BSLightingShaderProperty\Name: Path changed from "\materials\ITO\general\InstituteMFC.bgsm" to "materials\ITO\general\InstituteMFC.bgsm"
	75 BSLightingShaderProperty: Added Skinned flag
	68 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	92 BSXFlags: Added missing BSXFlags
	92 BSXFlags: Flags set to "Animated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Backpack\backpackmedic.nif
	79 BSLightingShaderProperty\Name: Path changed from "\materials\ITO\general\InstituteMFC.bgsm" to "materials\ITO\general\InstituteMFC.bgsm"
	79 BSLightingShaderProperty: Added Skinned flag
	54 BSLightingShaderProperty: Added Skinned flag
	96 BSXFlags: Added missing BSXFlags
	96 BSXFlags: Flags set to "Animated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\Tumbajamba\FCourser.nif
	185 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthArmor_d.dds" to "textures/Armor/Synth/SynthArmor_d.dds"
	185 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthArmor_n.dds" to "textures/Armor/Synth/SynthArmor_n.dds"
	185 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	185 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthArmor_s.dds" to "textures/Armor/Synth/SynthArmor_s.dds"
	187 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/SynthUniform/SynthUniform_d.dds" to "textures/Clothes/SynthUniform/SynthUniform_d.dds"
	187 BSShaderTextureSet\Textures\Textures #1: Path changed from "Clothes/SynthUniform/SynthUniform_n.dds" to "textures/Clothes/SynthUniform/SynthUniform_n.dds"
	187 BSShaderTextureSet\Textures\Textures #7: Path changed from "Clothes/SynthUniform/SynthUniform_s.dds" to "textures/Clothes/SynthUniform/SynthUniform_s.dds"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Backpack\BackPackTesla.nif
	68 BSLightingShaderProperty\Name: Path changed from "\materials\ITO\general\InstituteMFC.bgsm" to "materials\ITO\general\InstituteMFC.bgsm"
	118 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	144 BSXFlags: Added missing BSXFlags
	144 BSXFlags: Flags set to "Animated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\Backpack\backpackThruster.nif
	69 BSXFlags: Added missing BSXFlags
	69 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\General\Tumbajamba\MCourser.nif
	188 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthArmor_d.dds" to "textures/Armor/Synth/SynthArmor_d.dds"
	188 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthArmor_n.dds" to "textures/Armor/Synth/SynthArmor_n.dds"
	188 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	188 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthArmor_s.dds" to "textures/Armor/Synth/SynthArmor_s.dds"
	190 BSShaderTextureSet\Textures\Textures #0: Path changed from "Armor/Synth/SynthArmor_d.dds" to "textures/Armor/Synth/SynthArmor_d.dds"
	190 BSShaderTextureSet\Textures\Textures #1: Path changed from "Armor/Synth/SynthArmor_n.dds" to "textures/Armor/Synth/SynthArmor_n.dds"
	190 BSShaderTextureSet\Textures\Textures #4: Path changed from "Shared/Cubemaps/mipblur_InstInterior.dds" to "textures/Shared/Cubemaps/mipblur_InstInterior.dds"
	190 BSShaderTextureSet\Textures\Textures #7: Path changed from "Armor/Synth/SynthArmor_s.dds" to "textures/Armor/Synth/SynthArmor_s.dds"
	192 BSShaderTextureSet\Textures\Textures #0: Path changed from "Clothes/SynthUniform/SynthUniform_d.dds" to "textures/Clothes/SynthUniform/SynthUniform_d.dds"
	192 BSShaderTextureSet\Textures\Textures #1: Path changed from "Clothes/SynthUniform/SynthUniform_n.dds" to "textures/Clothes/SynthUniform/SynthUniform_n.dds"
	192 BSShaderTextureSet\Textures\Textures #7: Path changed from "Clothes/SynthUniform/SynthUniform_s.dds" to "textures/Clothes/SynthUniform/SynthUniform_s.dds"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstDart\mags\FOAMmag.nif
	20 BSXFlags: Added missing BSXFlags
	20 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstDart\scopes\DARTscopeLong.nif
	34 BSXFlags: Added missing BSXFlags
	34 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstDart\mags\DARTmag.nif
	21 BSXFlags: Added missing BSXFlags
	21 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstDart\scopes\FOAMreflex.nif
	17 BSXFlags: Added missing BSXFlags
	17 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstDart\scopes\DARTscopeAdv.nif
	43 BSXFlags: Added missing BSXFlags
	43 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstDart\scopes\JKLASERblue.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstDart\scopes\JKLASERgreen.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstDart\scopes\DARTscopeMed.nif
	34 BSXFlags: Added missing BSXFlags
	34 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstDart\scopes\JKLASERred.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstDart\scopes\DARTscopeShort.nif
	34 BSXFlags: Added missing BSXFlags
	34 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\barrels\BarrelShort.nif
	30 BSXFlags: Added missing BSXFlags
	30 BSXFlags: Flags set to "Animated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\barrels\Barrelshotgun.nif
	42 BSXFlags: Added missing BSXFlags
	42 BSXFlags: Flags set to "Animated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\mags\Mag.nif
	6 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	4 BSXFlags: Flags set to "Animated | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\mags\MagBig.nif
	6 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	4 BSXFlags: Flags set to "Animated | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\barrels\BarrelLong.nif
	39 BSXFlags: Added missing BSXFlags
	39 BSXFlags: Flags set to "Animated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\Muzzles\SupressorSloped.nif
	1 BSXFlags: Removed emtpy BSXFlags

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\scopes\irons.nif
	1 BSXFlags: Removed emtpy BSXFlags

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\scopes\JKLASER.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\scopes\JKLASERgreen.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\scopes\JKLASERblue.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\scopes\JKLASERred.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\scopes\ReflexHolo.nif
	1 BSXFlags: Removed emtpy BSXFlags

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\barrels\BarrelSniper.nif
	36 BSXFlags: Added missing BSXFlags
	36 BSXFlags: Flags set to "Animated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\barrels\BarrelSuper.nif
	39 BSXFlags: Added missing BSXFlags
	39 BSXFlags: Flags set to "Animated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\scopes\ScopeLongSTS.nif
	26 BSXFlags: Added missing BSXFlags
	26 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\scopes\ScopeMedSTS.nif
	23 BSXFlags: Added missing BSXFlags
	23 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\scopes\ScopeShortSTS.nif
	23 BSXFlags: Added missing BSXFlags
	23 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\scopes\ScopeLongtRECON.nif
	10 BSTriShape: Removed empty geometry shape
	28 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	19 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	6 BSXFlags: Flags set to "Animated | Havok | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\scopes\ScopeLongtVanRECON.nif
	40 BSXFlags: Added missing BSXFlags
	40 BSXFlags: Flags set to "Animated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\scopes\ScopeShortRECON.nif
	10 BSTriShape: Removed empty geometry shape
	28 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	19 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	6 BSXFlags: Flags set to "Animated | Havok | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstExplosives\GrenadeFrag.nif
	2 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstEMgun\scopes\ScopeShortVanRECON.nif
	40 BSXFlags: Added missing BSXFlags
	40 BSXFlags: Flags set to "Animated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstExplosives\GrenadePlasma.nif
	22 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
	2 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstExplosives\GrenadePlasmaProjectile.nif
	16 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstExplosives\GrenadeCryo.nif
	2 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstExplosives\GrenadeCryoProjectile.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstExplosives\GrenadePulseProjectile.nif
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstExplosives\RelayGrenade.nif
	11 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstExplosives\GrenadePulse.nif
	2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstExplosives\ExplosionGrenadeFrag.nif
	2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | External Emit"
	5 NiControllerSequence: Sorted Controlled Blocks by Target node index
	350 NiDefaultAVObjectPalette: Updated AV Objects
	4 NiMultiTargetTransformController: Updated Extra Targets

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyLaser\ReceiverAdds\computer.nif
	21 BSTriShape: Removed empty geometry shape
	16 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyLaser\scopes\irons.nif
	1 BSXFlags: Removed emtpy BSXFlags

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyLaser\scopes\JKLASER.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyLaser\scopes\JKLASERblue.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyLaser\scopes\JKLASERgreen.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyLaser\scopes\JKLASERred.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyLaser\barrels\BarralAutomaticGamma.nif
	34 BSLightingShaderProperty\Name: Path changed from "\materials\ITO\logosGhetto\radlogo.BGSM" to "materials\ITO\logosGhetto\radlogo.BGSM"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyLaser\barrels\StandardLong.nif
	22 BSTriShape: Removed empty geometry shape
	30 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyLaser\scopes\ReflexHolo.nif
	1 BSXFlags: Removed emtpy BSXFlags

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyLaser\scopes\ScopeLongSTS.nif
	24 BSXFlags: Added missing BSXFlags
	24 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyLaser\scopes\ScopeMedSTS.nif
	23 BSXFlags: Added missing BSXFlags
	23 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\Barrels\BarrelAuto.nif
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
	5 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	9 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	11 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	15 NiDefaultAVObjectPalette: Updated AV Objects
	4 NiMultiTargetTransformController: Updated Extra Targets

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyLaser\scopes\ScopeShortSTS.nif
	23 BSXFlags: Added missing BSXFlags
	23 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyLaser\scopes\ScopeLongtRECON.nif
	10 BSTriShape: Removed empty geometry shape
	13 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	21 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	6 BSXFlags: Flags set to "Animated | Havok | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\Barrels\Barrelsplitter.nif
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
	5 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	9 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	11 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	15 NiDefaultAVObjectPalette: Updated AV Objects
	4 NiMultiTargetTransformController: Updated Extra Targets

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\Barrels\BarrelGrenade.nif
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
	5 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	9 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	11 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	15 NiDefaultAVObjectPalette: Updated AV Objects
	4 NiMultiTargetTransformController: Updated Extra Targets

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\Barrels\BarrelFlame.nif
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
	5 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	9 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	11 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	15 NiDefaultAVObjectPalette: Updated AV Objects
	4 NiMultiTargetTransformController: Updated Extra Targets

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\Barrels\BarrelHeavy.nif
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
	5 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	9 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	11 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	13 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
	15 NiDefaultAVObjectPalette: Updated AV Objects
	4 NiMultiTargetTransformController: Updated Extra Targets

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\scopes\JKLASERgreen.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\scopes\JKLASERred.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyLaser\scopes\ScopeShortRECON.nif
	10 BSTriShape: Removed empty geometry shape
	13 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	21 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	6 BSXFlags: Flags set to "Animated | Havok | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\scopes\JKLASERblue.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\scopes\reflex.nif
	20 BSXFlags: Added missing BSXFlags
	20 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\scopes\ScopeLongSTS.nif
	21 BSXFlags: Added missing BSXFlags
	21 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\scopes\ScopeMedSTS.nif
	23 BSXFlags: Added missing BSXFlags
	23 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\scopes\ScopeShortSTS.nif
	23 BSXFlags: Added missing BSXFlags
	23 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\scopes\ScopeShortRECON.nif
	10 BSTriShape: Removed empty geometry shape
	12 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	18 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	6 BSXFlags: Flags set to "Animated | Havok | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\scopes\ScopeLongtRECON.nif
	10 BSTriShape: Removed empty geometry shape
	12 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	18 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	6 BSXFlags: Flags set to "Animated | Havok | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Barrels\Gamma.nif
	9 BSLightingShaderProperty\Name: Path changed from "\materials\ITO\logosGhetto\radlogo.BGSM" to "materials\ITO\logosGhetto\radlogo.BGSM"
	27 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Barrels\AutomaticA.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Barrels\AutomaticB.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Barrels\SniperExperimental.nif
	11 BSTriShape: Removed empty geometry shape
	14 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Muzzles\MuzzleArc.nif
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Scopes\JKLASER.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\ReceiverAdds\Computer.nif
	31 BSTriShape: Removed empty geometry shape
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Scopes\JKLASERgreen.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Scopes\JKLASERred.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Scopes\JKLASERblue.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Barrels\Sonic.nif
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Scopes\ScopeREFLEX.nif
	17 BSXFlags: Added missing BSXFlags
	17 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Scopes\ScopeST_med.nif
	23 BSXFlags: Added missing BSXFlags
	23 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Scopes\ScopeST_short.nif
	23 BSXFlags: Added missing BSXFlags
	23 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Scopes\ScopeST_Long.nif
	23 BSXFlags: Added missing BSXFlags
	23 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Scopes\ScopeSTrecon_Long.nif
	36 BSTriShape: Removed empty geometry shape
	18 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	37 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	32 BSXFlags: Flags set to "Animated | Havok | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Scopes\ScopeSTrecon_short.nif
	45 BSTriShape: Removed empty geometry shape
	21 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	46 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	41 BSXFlags: Flags set to "Animated | Havok | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Scopes\Scope_recon_Short.nif
	40 BSXFlags: Added missing BSXFlags
	40 BSXFlags: Flags set to "Animated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstLaser\Scopes\Scope_recon_Long.nif
	40 BSXFlags: Added missing BSXFlags
	40 BSXFlags: Flags set to "Animated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\scopes\JKLASER.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\scopes\JKLASERblue.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\scopes\JKLASERgreen.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\scopes\JKLASERred.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\scopes\ReflexHolo.nif
	1 BSXFlags: Removed emtpy BSXFlags

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstHeavyPlasma\Receivers\Receiver.nif
	1 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic"
	6 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
	6 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
	46 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
	46 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
	46 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
	46 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
	46 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
	46 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
	44 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
	42 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
	42 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
	42 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
	42 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
	42 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
	42 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
	42 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
	40 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
	38 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
	36 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
	44 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
	44 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
	44 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
	44 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
	44 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
	44 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
	44 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
	44 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
	44 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
	44 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
	44 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
	44 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
	56 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
	56 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
	56 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
	56 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
	56 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
	56 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
	56 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
	56 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
	56 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
	56 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
	56 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
	54 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
	64 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
	64 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
	64 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
	64 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
	64 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
	54 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
	54 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
	54 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
	54 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
	54 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
	42 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
	50 NiDefaultAVObjectPalette: Updated AV Objects
	5 NiMultiTargetTransformController: Updated Extra Targets

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\scopes\ScopeLongSTS.nif
	24 BSXFlags: Added missing BSXFlags
	24 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\barrels\BarrelAccelerated.nif
	2 BSXFlags: Flags set to "Havok | Complex | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\barrels\BarrelHeavy.nif
	2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\scopes\ScopeMedSTS.nif
	23 BSXFlags: Added missing BSXFlags
	23 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\Muzzles\shield.nif
	24 BSTriShape: Removed empty geometry shape
	1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\scopes\ScopeLongtRECON.nif
	10 BSTriShape: Removed empty geometry shape
	13 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	21 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	6 BSXFlags: Flags set to "Animated | Havok | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\scopes\ScopeShortSTS.nif
	23 BSXFlags: Added missing BSXFlags
	23 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\barrels\Barrel2.nif
	2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\scopes\ScopeShortRECONnoseethrough.nif
	7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	49 BSXFlags: Added missing BSXFlags
	49 BSXFlags: Flags set to "Animated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\barrels\BarrelStandard.nif
	2 BSXFlags: Flags set to "Havok | Complex | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\scopes\ScopeShortRECON.nif
	7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	51 BSXFlags: Added missing BSXFlags
	51 BSXFlags: Flags set to "Animated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstPhaser\scope.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\barrels\BarrelExplosive.nif
	2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\scopes\ReflexShield.nif
	10 BSTriShape: Removed empty geometry shape
	26 BSLightingShaderProperty\Name: Path changed from "\materials\ITO\general\InstituteMFC.bgsm" to "materials\ITO\general\InstituteMFC.bgsm"
	56 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	56 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
	62 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	62 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
	68 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
	68 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
	1 BSXFlags: Flags set to "Animated | Articulated | External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstPlasmaDef\Barrels\BarrelGrenade.nif
	32 BSXFlags: Added missing BSXFlags
	32 BSXFlags: Flags set to "Animated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstPhaser\Phaser.nif
	73 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstPlasmaDef\Mags\PlasmaCell.nif
	22 BSXFlags: Added missing BSXFlags
	22 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstPlasmaDef\Barrels\StandardLong.nif
	32 BSXFlags: Added missing BSXFlags
	32 BSXFlags: Flags set to "Animated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstPlasmaDef\scopes\irons.nif
	1 BSXFlags: Removed emtpy BSXFlags

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstPlasmaDef\scopes\JKLASER.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstPlasmaDef\Mags\PlasmaCellOG.nif
	22 BSXFlags: Added missing BSXFlags
	22 BSXFlags: Flags set to "External Emit"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstPlasmaDef\scopes\JKLASERgreen.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstPlasmaDef\scopes\JKLASERblue.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstPlasmaDef\scopes\JKLASERred.nif
	1 BSXFlags: Flags set to "Havok | Dynamic | Articulated"

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstPlasmaDef\scopes\ReflexHolo.nif
	1 BSXFlags: Removed emtpy BSXFlags

Institute Technology Overhaul Full v2-86958-2-18-1738649676\1-Core\Meshes\ITO\InstMinigun\receivers\Receiver.nif
	50 BSTriShape: