class 'Clock' function Clock:__init() Events:Subscribe( "Render", self, self.Render ) end function Clock:Render() self:CalcTime() local font_scale = math.round(Render.Size.y/1080,1) local text1 = "Time" local text2 = tostring(self.time) local pos1 = Vector2( Render.Width*0.95, Render.Height * 0.10 ) local pos2 = Vector2( Render.Width*0.95, Render.Height * 0.12 ) local font1 = 18*font_scale local font2 = 18*font_scale pos1.y = pos1.y - Render:GetTextHeight(text1, font1) pos1.x = pos1.x - Render:GetTextWidth(text1, font1) / 2 pos2.y = pos2.y - Render:GetTextHeight("00:00", font2) pos2.x = pos2.x - Render:GetTextWidth("00:00", font2) / 2 Render:DrawText( pos1 + Vector2(1,1)*font_scale, text1, Color.Black, font1) Render:DrawText( pos1, text1, Color.Teal, font1) Render:DrawText( pos2 + Vector2(1,1)*font_scale, text2, Color.Black, font2) Render:DrawText( pos2, text2, Color.SkyBlue, font2) end function Clock:CalcTime() local gettime = Game:GetTime() local hh, timedec = math.modf(gettime) local mm, _ = math.modf(60*timedec) self.time = string.format("%02d:%02d", hh, mm) end math.round = function(x, n) -- rounding function n = math.pow(10, n or 0) x = x * n if x >= 0 then x = math.floor(x + 0.5) else x = math.ceil(x - 0.5) end return x / n end Clock = Clock()