CCCPaste

New MainTeleportScript

local TS = game:GetService("TeleportService")
local TweenService = game:GetService("TweenService")
local placeId = "8697357316"
local leaveGuiEvent = game.ReplicatedStorage.LeaveGuiEvent
local TransitionEvent = game.ReplicatedStorage.TransitionEvent
local list = {}
local gui = script.Parent.GuiPart.SurfaceGui
local billboard = script.Parent.billboardPart.billboardGui
local timer
local teleporting = false
local spawnTeleport = script.Parent.spawn
local Seats = script.Parent.Parent.Model.Seats:GetChildren()
local Debounce = false
local MiniumPlayers = 1
local MaxPlayers = 12
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local teleportGui = ReplicatedStorage.TeleportGui
TS:SetTeleportGui(teleportGui)

local function updateGui()
	gui.Frame.players.Text = #list
	billboard.Frame.players.Text = #list.. "/12"
end

local function removeFromList(character)
	for i=1,#list do
		if list[i] == character.Name then
			table.remove(list,i)
			updateGui()
		end
	end
end

local function teleportPlayers()
	if #list >= MiniumPlayers then
		script.Parent.GuiPart.SurfaceGui.Frame.Status.Text = "TELEPORTING"
		script.Parent.GuiPart.SurfaceGui.Frame.Status.TextColor3 = Color3.new(1,0,0)
		local playersToTeleport = {}
		local teleportTime = 0
		for i=1,#list do
			if game.Players:findFirstChild(list[i]) then
				table.insert(playersToTeleport,game.Players:findFirstChild(list[i]))
				TransitionEvent:FireClient(game.Players:findFirstChild(list[i]))
			else
				table.remove(list,i)	
			end
		end 
		local code = TS:ReserveServer(placeId)
		teleporting = true
		TS:TeleportToPrivateServer(placeId,code,playersToTeleport)
		repeat wait() until #list <= 0
		script.Parent.GuiPart.SurfaceGui.Frame.Status.Text = "READY"
		script.Parent.GuiPart.SurfaceGui.Frame.Status.TextColor3 = Color3.new(34/255,255/255,20/255)
		teleporting = false
	elseif #list < MiniumPlayers then
		
	end
end

script.Parent.BusEnter.Touched:Connect(function(hit)
	if hit.Parent:findFirstChild("Humanoid") then
		if teleporting == false then
			local char = hit.Parent
			local player = game.Players:FindFirstChild(char.Name)
			local alreadyExists = false
			
			for i=1,#list do
				if list[i] == char.Name then
					alreadyExists = true
				end
			end
			
			if alreadyExists == false then
				if #list < MaxPlayers then
					table.insert(list,char.Name)
					char.PrimaryPart.CFrame = spawnTeleport.CFrame
					if Debounce then return end
					local player = game.Players:GetPlayerFromCharacter(hit.Parent)
					for i, v in pairs(Seats) do
						if Seats.Occupant == nil then
							local Check = Instance.new("Weld")
							Check.Name = "Check"
							Check.Parent = player.Character
							Check.Parent.Humanoid.JumpHeight = 0
							Check.Parent.Humanoid.WalkSpeed = 0
						end
					end
					Seats[math.random(1, #Seats)]:Sit(player.Character.Humanoid)
					local button = game.ServerStorage.ExitGui:Clone()
					button.Parent = player.PlayerGui
					button.ExitButton:TweenPosition(UDim2.new(0.5, 0,0.9, 0),.1)
				
					updateGui()
					leaveGuiEvent:FireClient(player)
				end
				
				player.CharacterRemoving:connect(function(character)
					removeFromList(character)
				end)
			end
			
		end
	end
end)

leaveGuiEvent.OnServerEvent:Connect(function(player)
	player:LoadCharacter()
end)

while wait() do
	if #list >= MiniumPlayers then
		
	timer = 30
	for i=1,timer do
		timer = timer - 1
		gui.Frame.time.Text = timer
		billboard.Frame.time.Text = timer
		wait(1)
	end
		teleportPlayers()
end
end