local TS = game:GetService("TeleportService")
local TweenService = game:GetService("TweenService")
local placeId = "8697357316"
local leaveGuiEvent = game.ReplicatedStorage.LeaveGuiEvent
local TransitionEvent = game.ReplicatedStorage.TransitionEvent
local list = {}
local gui = script.Parent.GuiPart.SurfaceGui
local billboard = script.Parent.billboardPart.billboardGui
local timer
local teleporting = false
local spawnTeleport = script.Parent.spawn
local Seats = script.Parent.Parent.Model.Seats:GetChildren()
local Debounce = false
local MiniumPlayers = 1
local MaxPlayers = 12
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local teleportGui = ReplicatedStorage.TeleportGui
TS:SetTeleportGui(teleportGui)
local function updateGui()
gui.Frame.players.Text = #list
billboard.Frame.players.Text = #list.. "/12"
end
local function removeFromList(character)
for i=1,#list do
if list[i] == character.Name then
table.remove(list,i)
updateGui()
end
end
end
local function teleportPlayers()
if #list >= MiniumPlayers then
script.Parent.GuiPart.SurfaceGui.Frame.Status.Text = "TELEPORTING"
script.Parent.GuiPart.SurfaceGui.Frame.Status.TextColor3 = Color3.new(1,0,0)
local playersToTeleport = {}
local teleportTime = 0
for i=1,#list do
if game.Players:findFirstChild(list[i]) then
table.insert(playersToTeleport,game.Players:findFirstChild(list[i]))
TransitionEvent:FireClient(game.Players:findFirstChild(list[i]))
else
table.remove(list,i)
end
end
local code = TS:ReserveServer(placeId)
teleporting = true
TS:TeleportToPrivateServer(placeId,code,playersToTeleport)
repeat wait() until #list <= 0
script.Parent.GuiPart.SurfaceGui.Frame.Status.Text = "READY"
script.Parent.GuiPart.SurfaceGui.Frame.Status.TextColor3 = Color3.new(34/255,255/255,20/255)
teleporting = false
elseif #list < MiniumPlayers then
end
end
script.Parent.BusEnter.Touched:Connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") then
if teleporting == false then
local char = hit.Parent
local player = game.Players:FindFirstChild(char.Name)
local alreadyExists = false
for i=1,#list do
if list[i] == char.Name then
alreadyExists = true
end
end
if alreadyExists == false then
if #list < MaxPlayers then
table.insert(list,char.Name)
char.PrimaryPart.CFrame = spawnTeleport.CFrame
if Debounce then return end
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
for i, v in pairs(Seats) do
if Seats.Occupant == nil then
local Check = Instance.new("Weld")
Check.Name = "Check"
Check.Parent = player.Character
Check.Parent.Humanoid.JumpHeight = 0
Check.Parent.Humanoid.WalkSpeed = 0
end
end
Seats[math.random(1, #Seats)]:Sit(player.Character.Humanoid)
local button = game.ServerStorage.ExitGui:Clone()
button.Parent = player.PlayerGui
button.ExitButton:TweenPosition(UDim2.new(0.5, 0,0.9, 0),.1)
updateGui()
leaveGuiEvent:FireClient(player)
end
player.CharacterRemoving:connect(function(character)
removeFromList(character)
end)
end
end
end
end)
leaveGuiEvent.OnServerEvent:Connect(function(player)
player:LoadCharacter()
end)
while wait() do
if #list >= MiniumPlayers then
timer = 30
for i=1,timer do
timer = timer - 1
gui.Frame.time.Text = timer
billboard.Frame.time.Text = timer
wait(1)
end
teleportPlayers()
end
end