#include
using namespace std;
class Point {
private:
int x, y;
public:
Point() {}
Point(int _x, int _y) {
x = _x;
y = _y;
}
Point operator + (Point tmp) {
return Point(x + tmp.x, y + tmp.y);
}
Point operator - (Point tmp) {
return Point(x - tmp.x, y - tmp.y);
}
Point operator * (Point tmp) {
return Point(x * tmp.x, y * tmp.y);
}
Point operator / (Point tmp) {
return Point(x / tmp.x, y / tmp.y);
}
void pechati() {
cout << x << " " << y << endl;
}
};
int main()
{
Point a(3, 4);
Point b(5, 6);
Point c = a + b;
c.pechati();
Point c2 = a - b;
c2.pechati();
Point c3 = a * b;
c3.pechati();
Point c4 = a / b;
c4.pechati();
return 0;
}