CCCPaste

ttf.h sdl header

#include 
#include 
#include 

SDL_Surface* Backbuffer = NULL;
TTF_Font* Font = NULL;
int FontSize=48;  /////dirty hack lol
int FS();
void DrawOutlineText(SDL_Surface* surface, char* string, int x, int y, TTF_Font* font, Uint8 r, Uint8 g, Uint8 b);
void DrawTTFFonts(char * text,int line); //assume everything
//void DrawTTFFonts(SDL_Surface* surface, char* string, int x, int y, TTF_Font* font, Uint8 r, Uint8 g, Uint8 b); //IDK, maybe I can make a better function
//void DrawOutlineText(SDL_Surface* surface, std::string string, int x, int y, TTF_Font* font, Uint8 r, Uint8 g, Uint8 b);
bool ProgramIsRunning();
/*
 * 
 #include 
 
extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid(TTF_Font *font, const char *text, SDL_Color fg);
extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid(TTF_Font *font, const char *text, SDL_Color fg);
extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid(TTF_Font *font, const Uint16 *text, SDL_Color fg);

extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid(TTF_Font *font, string *text, SDL_Color fg);
extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid(TTF_Font *font, string *text, SDL_Color fg);
extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid(TTF_Font *font, string *text, SDL_Color fg);
 * 
 * 
 Honestly fixing it is probably a wormhole
 * */
int FS(){
	return FontSize;
	}
 //void DrawTTFFonts(SDL_Surface* surface, std::string, int x, int y, TTF_Font* font, Uint8 r, Uint8 g, Uint8 b);
 void DrawTTFFonts(char * text ,int line){
//track lines, clear screen if flagged, increment line by fontsize+margin
//Font size (FS*lines)+margin>=screenHeight clear screen and keep typing
//add functions for text animation
 printf(" %d\n", line);
int margin=5;
int var= (FS()*line)+margin;
if(line==0){
   DrawOutlineText(Backbuffer, text, 10, 10, Font, 255, 0, 0);
}
	 if(line>=1){
		 	 DrawOutlineText(Backbuffer, text, 10, var, Font, 255, 0, 0);
		 }

		 }
 
void DrawOutlineText(SDL_Surface* surface, char* string, int x, int y, TTF_Font* font, Uint8 r, Uint8 g, Uint8 b){
//void DrawOutlineText(SDL_Surface* surface, std::string string, int x, int y, TTF_Font* font, Uint8 r, Uint8 g, Uint8 b){
    SDL_Surface* renderedText = NULL;

    SDL_Color color;

    color.r = r;
    color.g = g;
    color.b = b;

    renderedText = TTF_RenderText_Solid(font, string, color); //needs to be fixed in sdl lib in /usr/local/include/SDL_ttf.h

    SDL_Rect pos;

    pos.x = x;
    pos.y = y;

    SDL_BlitSurface(renderedText, NULL, surface, &pos);
    SDL_FreeSurface(renderedText);
}

bool ProgramIsRunning(){
    SDL_Event event;
    bool running = true;
    while(SDL_PollEvent(&event)){
        if(event.type == SDL_QUIT)
            running = false;
    }
    return running;
}