class Player: def __init(self, name, hp, mp): self.name = name seld.hp = hp self.mp = mp self.skills = {} self.guild = "Unaffiliated" def add_skill(self, skill_name, mana_cost): if skill_name in self.skills: return "Skill already added self.skills[skill_name] = mana_cost return f"Skill {skill_name} added to the collection of the player {self.name}" def player_info(self): result = f"Name: {self.name}\n" result += f"Guild: {self.guild}\n" result += f"HP: {self.hp}\n" result += f"MP: {self.mp}\n" for s, m in self.skills.items(): result += f"==={s} - {m}\n" return result.strip()