local TeleportService = game:GetService("TeleportService")
local SaveRoles = game:GetService("DataStoreService"):GetDataStore("Role")
game.Players.PlayerAdded:Connect(function(player)
local Role = Instance.new("StringValue", player)
Role.Name = "Role"
Role.Value = player.Role.Value
end)
game:BindToClose(function()
for i,player in pairs(game.Players:GetPlayers()) do
local value = player.Role.Value
SaveRoles:SetAsync(player.UserId, value)
print("Saved data for "..player.Name)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local value = player.Role.Value
if value ~= nil then
print("Found data to save for "..player.Name.."!")
SaveRoles:SetAsync(player.UserId, value)
print("Saved data for "..player.Name)
else
print("Did not manage to find data to save for "..player.Name.."!")
end
end)