CCCPaste

"Button Game" rev_01

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	- Project: "Button Game"
	- Source Code compiled for: Arduino Mega
	- Source Code created on: 2024-04-10 23:29:11

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/****** SYSTEM REQUIREMENTS *****/
/****** SYSTEM REQUIREMENT 1 *****/
	/* button1=1 button2=2 button3=3 theres 2 players, */
	/* starts with player 1, when they push 3 buttons */
	/* their values are added up and displayed on the top */
	/* row on the LCD, then its player 2s turn when they */
	/* push 3 buttons their score gets added put on */
	/* bottom */
/****** SYSTEM REQUIREMENT 2 *****/
	/* button1=1 button2=2 button3=3 theres 2 players, */
	/* starts with player 1, when they push 3 buttons */
	/* their values are added up and displayed on the top */
	/* row on the LCD, then its player 2s turn when they */
	/* push 3 buttons their score gets added put on */
	/* bottom */
/****** END SYSTEM REQUIREMENTS *****/

/****** DEFINITION OF LIBRARIES *****/
#include 
#include 
#include 

/****** SYSTEM REQUIREMENTS *****/
/****** SYSTEM REQUIREMENT 1 *****/
/* button1=1 button2=2 button3=3 theres 2 players, */
/* starts with player 1, when they push 3 buttons */
/* their values are added up and displayed on the top */
/* row on the LCD, then its player 2s turn when they */
/* push 3 buttons their score gets added put on */
/* bottom */
/****** SYSTEM REQUIREMENT 2 *****/
/* button1=1 button2=2 button3=3 theres 2 players, */
/* starts with player 1, when they push 3 buttons */
/* their values are added up and displayed on the top */
/* row on the LCD, then its player 2s turn when they */
/* push 3 buttons their score gets added put on */
/* bottom */
/****** END SYSTEM REQUIREMENTS *****/

/****** FUNCTION PROTOTYPES *****/
void setup(void);
void loop(void);

/***** DEFINITION OF DIGITAL INPUT PINS *****/
const uint8_t Button1_PushButton_PIN_D2 = 2;
const uint8_t Button2_PushButton_PIN_D4 = 4;
const uint8_t Button3_PushButton_PIN_D3 = 3;

/***** DEFINITION OF I2C PINS *****/
const uint8_t LCD_LCD1602I2C_I2C_PIN_SDA_D20 = 20;
const uint8_t LCD_LCD1602I2C_I2C_PIN_SCL_D21 = 21;
const uint8_t LCD_LCD1602I2C_I2C_SLAVE_ADDRESS = 0x27;

/****** DEFINITION OF LIBRARIES CLASS INSTANCES*****/
EasyButton button1(Button1_PushButton_PIN_D2);
EasyButton button2(Button2_PushButton_PIN_D4);
EasyButton button3(Button3_PushButton_PIN_D3);

LiquidCrystal_I2C lcd(LCD_LCD1602I2C_I2C_SLAVE_ADDRESS, LCD_LCD1602I2C_I2C_PIN_SDA_D20, LCD_LCD1602I2C_I2C_PIN_SCL_D21);

void setup(void)
{
    // put your setup code here, to run once:
    pinMode(Button1_PushButton_PIN_D2, INPUT_PULLUP);
    pinMode(Button2_PushButton_PIN_D4, INPUT_PULLUP);
    pinMode(Button3_PushButton_PIN_D3, INPUT_PULLUP);

    lcd.begin(16, 2);
    lcd.setBacklight(LOW);
}

void loop(void)
{
    // put your main code here, to run repeatedly:
    button1.read();
    button2.read();
    button3.read();
}