local TeleportService = game:GetService("TeleportService")
local SaveRoles = game:GetService("DataStoreService"):GetDataStore("Role")
game.Players.PlayerAdded:Connect(function(player)
local Role = Instance.new("StringValue", player)
Role.Name = "Role"
Role.Value = player.Role.Value
if player:WaitForChild("Role").Value >= "Default" then
player:WaitForChild("Role").Value = "Default"
elseif player:WaitForChild("Role").Value == "Athlete" then
player:WaitForChild("Role").Value = "Athlete"
elseif player:WaitForChild("Role").Value == "Super Protector" then
player:WaitForChild("Role").Value = "Super Protector"
elseif player:WaitForChild("Role").Value == "Delivery" then
player:WaitForChild("Role").Value = "Delivery"
game.ServerStorage.SavedTools:WaitForChild("PizzaBox"):Clone().Parent = player.Backpack
end
end)
game:BindToClose(function()
for i,player in pairs(game.Players:GetPlayers()) do
local value = player.Role.Value
SaveRoles:SetAsync(player.UserId, value)
print("Saved data for "..player.Name)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local value = player.Role.Value
if value ~= nil then
print("Found data to save for "..player.Name.."!")
SaveRoles:SetAsync(player.UserId, value)
print("Saved data for "..player.Name)
else
print("Did not manage to find data to save for "..player.Name.."!")
end
end)