set(
EXEC_SOURCES
"Main.cpp"
"Mesh.cpp"
"Shader.cpp"
"Window.cpp"
"Camera.cpp"
"GUI.cpp"
)
# Adding the main file as an executable to our project
add_executable(
${EXECUTABLE_NAME}
${EXEC_SOURCES}
)
# We have inheritance modes - PUBLIC, PRIVATE, INTERFACE
target_link_libraries(
${EXECUTABLE_NAME} PUBLIC
${LIBRARY_NAME}
${EXTERN_LIBRARY_NAME}
)