CCCPaste

Technobrother, HammamParwazMP, TimRBLX Main Game DataStore

local DatastoreService = game:GetService("DataStoreService")
local TeleportService = game:GetService("TeleportService")
local dVersion = 1
local save = game:GetService("DataStoreService"):GetOrderedDataStore("Wins "..dVersion)
local MPS = game:GetService("MarketplaceService")
local VIPGamepassId = 115729022

game.Players.PlayerAdded:Connect(function(player)
    local previousData = save:GetAsync(player.UserId) -- Returns a number value.

    local Wins

    if previousData ~= nil then
        Wins = previousData
    else
        Wins = 0
        save:SetAsync(player.UserId, 0)
    end

    local coinsValue = Instance.new("IntValue", player)
    coinsValue.Name = "Wins"
    coinsValue.Value = Wins
end)

game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
    print("STOPPED!")

    for i,player in pairs(game.Players:GetPlayers()) do
        local value = player.Wins.Value
        save:SetAsync(player.UserId, value)
        print("Saved data for "..player.Name)
    end
end)

game.Players.PlayerRemoving:Connect(function(player)
    local value = player.Wins.Value

    if value ~= nil then
        print("Found data to save for "..player.Name.."!")
        save:SetAsync(player.UserId, value)
        print("Saved data for "..player.Name)
    else
        print("Did not manage to find data to save for "..player.Name.."!")
    end
end)

local save2 = game:GetService("DataStoreService"):GetOrderedDataStore("Rounds "..dVersion)

game.Players.PlayerAdded:Connect(function(player)
    local previousData = save2:GetAsync(player.UserId) -- Returns a number value.

    local Rounds

    if previousData ~= nil then
        Rounds = previousData
    else
        Rounds = 0
        save2:SetAsync(player.UserId, 0)
    end

    local coinsValue = Instance.new("IntValue", player)
    coinsValue.Name = "Rounds"
    coinsValue.Value = Rounds
end)

game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
    print("STOPPED!")

    for i,player in pairs(game.Players:GetPlayers()) do
        local value = player.Rounds.Value
        save2:SetAsync(player.UserId, value)
        print("Saved data for "..player.Name)
    end
end)

game.Players.PlayerRemoving:Connect(function(player)
    local value = player.Rounds.Value

    if value ~= nil then
        print("Found data to save for "..player.Name.."!")
        save2:SetAsync(player.UserId, value)
        print("Saved data for "..player.Name)
    else
        print("Did not manage to find data to save for "..player.Name.."!")
    end
end)
local CoinsSave = game:GetService("DataStoreService"):GetOrderedDataStore("Coins "..dVersion)

game.Players.PlayerAdded:Connect(function(player)
    local previousData = CoinsSave:GetAsync(player.UserId) -- Returns a number value.

    local Coins

    if previousData ~= nil then
        Coins = previousData
    else
        Coins = 0
        CoinsSave:SetAsync(player.UserId, 0)
    end

    local coinsValue = Instance.new("IntValue", player)
    coinsValue.Name = "Coins"
    coinsValue.Value = Coins

    local val1 = Instance.new("StringValue",player)
    val1.Name = 'GotPet'
    val1.Value = ''

    local val2 = Instance.new("StringValue",player)
    val2.Name = 'OpenValue'
    val2.Value = ''

    if MPS:UserOwnsGamePassAsync(player.UserId, VIPGamepassId) then
        player.Coins.Values = player.Coins.Value *2
    end
end)

game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
    print("STOPPED!")

    for i,player in pairs(game.Players:GetPlayers()) do
        local value = player.Coins.Value
        CoinsSave:SetAsync(player.UserId, value)
        print("Saved data for "..player.Name)
    end
end)

game.Players.PlayerRemoving:Connect(function(player)
    local value = player.Coins.Value

    if value ~= nil then
        print("Found data to save for "..player.Name.."!")
        CoinsSave:SetAsync(player.UserId, value)
        print("Saved data for "..player.Name)
    else
        print("Did not manage to find data to save for "..player.Name.."!")
    end
end)

local save3 = DatastoreService:GetOrderedDataStore("Money "..dVersion)

game.Players.PlayerAdded:Connect(function(player)
    local previousData = save3:GetAsync(player.UserId) -- Returns a number value.

    local Money

    if previousData ~= nil then
        Money = previousData
    else
        Money = 0
        save3:SetAsync(player.UserId, 0)
    end

    local coinsValue = Instance.new("IntValue", player)
    coinsValue.Name = "Money"
    coinsValue.Value = Money
end)

game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
    print("STOPPED!")

    for i,player in pairs(game.Players:GetPlayers()) do
        local value = player.Money.Value
        save3:SetAsync(player.UserId, value)
        print("Saved data for "..player.Name)
    end
end)

game.Players.PlayerRemoving:Connect(function(player)
    local value = player.Money.Value

    if value ~= nil then
        print("Found data to save for "..player.Name.."!")
        save3:SetAsync(player.UserId, value)
        print("Saved data for "..player.Name)
    else
        print("Did not manage to find data to save for "..player.Name.."!")
    end
end)

game.Players.PlayerRemoving:connect(function(player)

    -------------Sets the deaths once the player joins------------------------------
    save2:SetAsync(player.UserId, player.Rounds.Value)
    ------------------------------------------------------------------
end)
game.Players.PlayerAdded:connect(function(player)
    player.CharacterAdded:connect(function(char)

        char.Humanoid.Died:connect(function()
            player.Rounds.Value = player.Rounds.Value + 1

        end)
    end)
end)