std::vector<std::vector<int>> combination(int n) {
std::vector<std::vector<int>> dp(n + 1, std::vector<int>(n + 1, 0));
for (int i = 0; i <= n; ++i) {
dp[i][0] = 1; // C(n, 0) = 1
dp[i][i] = 1; // C(n, n) = 1
}
for (int i = 1; i <= n; ++i) {
for (int j = 1; j < i; ++j) {
dp[i][j] = dp[i - 1][j - 1] + dp[i - 1][j];
}
}
return dp;
}
glm::vec2 CalculateBezierPoint(
std::span<glm::vec2> points,
float const t) {
// your code here:
glm::vec2 result = glm::vec2 {0, 0};
int n = static_cast<int>(points.size()) - 1;
auto comb = combination(n);
for (int i = 0; i <= n; ++i) {
float coeff = static_cast<float>(comb[n][i]) * std::pow(t, i) * std::pow(1 - t, n - i);
result += coeff * points[i];
}
return result;
}