--Script in ServerScriptService local DataStoreService = game:GetService("DataStoreService") local countdownStore = DataStoreService:GetDataStore("GlobalCountdownStore") local countdownPart = workspace:WaitForChild("CountdownPart") local targetDate = os.time({ year = 2026, month = 1, day = 1, hour = 0, min = 0, sec = 0 }) local countdownEndTime = nil local function initializeCountdown() local success, storedEndTime = pcall(function() return countdownStore:GetAsync("endTime") end) if success and storedEndTime then countdownEndTime = storedEndTime else countdownEndTime = targetDate pcall(function() countdownStore:SetAsync("endTime", countdownEndTime) end) end end local function updateCountdown() local currentTime = os.time() local timeRemaining = countdownEndTime - currentTime timeRemaining = math.max(0, timeRemaining) for _, player in ipairs(game.Players:GetPlayers()) do game.ReplicatedStorage.CountdownEvent:FireClient(player, timeRemaining) end end initializeCountdown() while true do updateCountdown() wait(1) end