CCCPaste

TitlesMenu (STORY GAME)

local TitlesEvent = game.ReplicatedStorage.TitlesEvent
local TitlesButton = script.Parent.TitlesButton
local TitlesFrame = script.Parent.TitlesFrame
local Info = TitlesFrame.Info

TitlesButton.MouseButton1Click:Connect(function()
	TitlesFrame.Visible = not TitlesFrame.Visible
end)

local player = game.Players.LocalPlayer
local VIPGamepass = (0)

TitlesFrame.PremiumButton.MouseButton1Click:Connect(function()
	Info.nameLabel.Text = TitlesFrame.PremiumButton.TitleName.Value
	if player.MembershipType == Enum.MembershipType.Premium then
		TitlesEvent.PremiumEvent:FireServer(player)
	end
end)

TitlesFrame.NoviceButton.MouseButton1Click:Connect(function()
	Info.nameLabel.Text = TitlesFrame.NoviceButton.TitleName.Value
	player.Wins.Value = "0"
	if player.Wins.Value >= 0 then
		Info.WinsAmount.Text = player.Wins.Value.." WINS"
		TitlesEvent.NoviceEvent:FireServer(player)
	end
end)

TitlesFrame.RookieButton.MouseButton1Click:Connect(function()
	Info.nameLabel.Text = TitlesFrame.RookieButton.TitleName.Value
	player.Wins.Value = "1"
	if player.Wins.Value >= 1 then
		Info.WinsAmount.Text = player.Wins.Value.." WINS"
		TitlesEvent.RookieEvent:FireServer(player)
	end
end)

TitlesFrame.VisitorButton.MouseButton1Click:Connect(function()
	Info.nameLabel.Text = TitlesFrame.VisitorButton.TitleName.Value
	player.Wins.Value = "2"
	if player.Wins.Value >= 2 then
		Info.WinsAmount.Text = player.Wins.Value.." WINS"
		TitlesEvent.VisitorEvent:FireServer(player)
	end
end)

TitlesFrame.CitizenButton.MouseButton1Click:Connect(function()
	Info.nameLabel.Text = TitlesFrame.CitizenButton.TitleName.Value
	player.Wins.Value = "5"
	if player.Wins.Value >= 5 then
		Info.WinsAmount.Text = player.Wins.Value.." WINS"
		TitlesEvent.CitizenEvent:FireServer(player)
	end
end)

TitlesFrame.PackagerButton.MouseButton1Click:Connect(function()
	Info.nameLabel.Text = TitlesFrame.PackagerButton.TitleName.Value
	player.Wins.Value = "10"
	if player.Wins.Value >= 10 then
		Info.WinsAmount.Text = player.Wins.Value.." WINS"
		TitlesEvent.PackagerEvent:FireServer(player)
	end
end)

TitlesFrame.NeighborButton.MouseButton1Click:Connect(function()
	Info.nameLabel.Text = TitlesFrame.NeighborButton.TitleName.Value
	player.Wins.Value = "20"
	if player.Wins.Value >= 20 then
		Info.WinsAmount.Text = player.Wins.Value.." WINS"
		TitlesEvent.NeighborEvent:FireServer(player)
	end
end)

TitlesFrame.ChampionButton.MouseButton1Click:Connect(function()
	Info.nameLabel.Text = TitlesFrame.ChampionButton.TitleName.Value
	player.Wins.Value = "35"
	if player.Wins.Value >= 35 then
		Info.WinsAmount.Text = player.Wins.Value.." WINS"
		TitlesEvent.ChampionEvent:FireServer(player)
	end
end)

TitlesFrame.LandLordButton.MouseButton1Click:Connect(function()
	Info.nameLabel.Text = TitlesFrame.LandLordButton.TitleName.Value
	player.Wins.Value = "50"
	if player.Wins.Value >= 50 then
		Info.WinsAmount.Text = player.Wins.Value.." WINS"
		TitlesEvent.LandLordEvent:FireServer(player)
	end
end)

TitlesFrame.BeastButton.MouseButton1Click:Connect(function()
	Info.nameLabel.Text = TitlesFrame.BeastButton.TitleName.Value
	player.Wins.Value = "80"
	if player.Wins.Value >= 80 then
		Info.WinsAmount.Text = player.Wins.Value.." WINS"
		TitlesEvent.BeastEvent:FireServer(player)
	end
end)

TitlesFrame.WinnerButton.MouseButton1Click:Connect(function()
	Info.nameLabel.Text = TitlesFrame.WinnerButton.TitleName.Value
	player.Wins.Value = "200"
	if player.Wins.Value >= 200 then
		Info.WinsAmount.Text = player.Wins.Value.." WINS"
		TitlesEvent.WinnerEvent:FireServer(player)
	end
end)

TitlesFrame.VIPButton.MouseButton1Click:Connect(function()
	Info.nameLabel.Text = TitlesFrame.VIPButton.TitleName.Value
	if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, VIPGamepass) then
		Info.WinsAmount.Text = "150 ROBUX"
		TitlesEvent.VIPEvent:FireServer(player)
	end
end)

TitlesFrame.NoneButton.MouseButton1Click:Connect(function()
	Info.nameLabel.Text = TitlesFrame.NoneButton.TitleName.Value
	if player.Wins.Value >= 0 then
		Info.WinsAmount.Text = player.Wins.Value
		TitlesEvent.NoneEvent:FireServer(player)
	end
end)