-- SungExetior13RBLX --
-- [ SETTINGS ] --
local backgroundColor = Color3.fromRGB(0, 132, 255) -- The color of each circle
local maxOnHotbar = 10 -- How many tools can be displayed. Setting this to more than 10 reverts to 10
-- [ END SETTINGS ] --
-- Don't edit if you don't know what you're doing --
local Players = game:GetService("Players")
local StarterGui = game:GetService("StarterGui")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local Backpack = player.Backpack
local Character = player.Character
local Frame = script.Parent.Frame
local Template = Frame.Contents.objTemplate
local COLOR_DARKER = 0.65
local KEY_DICTIONARY = { Zero = 10, One = 1, Two = 2, Three = 3, Four = 4, Five = 5, Six = 6, Seven = 7, Eight = 8, Nine = 9 }
local EQUIP_TWEENINFO = TweenInfo.new(0.25, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out)
local items = {}
local tweens = {}
local stackedItems = {}
local function handleStackingUI(toolCircle, tool)
if tool:WaitForChild("stacks").Value then
tool.stacks:GetPropertyChangedSignal('Value'):Connect(function()
toolCircle.Stacks.Text = tool.stacks.Value
if tool.stacks.Value == 1 then
toolCircle.Stacks.Visible = false
end
end)
toolCircle.Stacks.Text = tool.stacks.Value
end
end
local function handleEquip(tool)
if tool.Parent == nil or tool.Parent == Backpack then
Character.Humanoid:EquipTool(tool)
elseif tool.Parent == Character then
Character.Humanoid:UnequipTools()
end
end
local function checkHotbar(removeIndex)
if removeIndex then
for _, toolCircle in pairs(Frame.Contents:GetChildren()) do
if toolCircle:IsA("GuiObject") then
local circleName = tonumber(toolCircle.Name)
if circleName and circleName >= removeIndex then
local newIndex = (circleName == 11) and 0 or circleName - 1
local isVisible = (maxOnHotbar == 10) and (newIndex <= 9 and true or false) or ((newIndex ~= 0 and newIndex <= maxOnHotbar) and true or false)
toolCircle.LayoutOrder -= 1
toolCircle.Name = tostring(newIndex)
toolCircle.Visible = isVisible
toolCircle.Index.Text = tostring(newIndex)
end
end
end
end
local additionalIndex = Frame.AdditionalIndex
additionalIndex.Size = UDim2.new(0, Frame.Contents.UIListLayout.AbsoluteContentSize.X + Frame.Contents.AbsoluteSize.Y + 15, 0, 25)
additionalIndex.Text = "+1" .. (#items - maxOnHotbar)
additionalIndex.Visible = (#items > maxOnHotbar)
for index, tool in ipairs(items) do
local toolCircle = Frame.Contents:FindFirstChild(index)
local isEquipped = (tool.Parent == Character)
if not toolCircle then
return
end
if tweens[toolCircle] then
tweens[toolCircle]:Cancel()
tweens[toolCircle] = nil
end
-- Adjust UIStroke Transparency based on whether the tool is equipped or not
toolCircle.Background.Out.UIStroke.Transparency = isEquipped and 0 or 1
-- Adjust BackgroundTransparency of the circle Frame based on the UIStroke Transparency
toolCircle.Background.Out.BackgroundTransparency = isEquipped and 0.7 or 0.7
handleStackingUI(toolCircle, tool)
end
end
local function create(tool)
local nextIndex = (#items == 10) and 0 or #items
local isVisible = (maxOnHotbar == 10) and (nextIndex <= 9 and true or false) or ((nextIndex ~= 0 and nextIndex <= maxOnHotbar) and true or false)
local toolCircle = Template:Clone()
toolCircle.LayoutOrder = #items
toolCircle.Name = #items
toolCircle.Size = UDim2.new(1, -19,1, -19)
toolCircle.Visible = isVisible
toolCircle.Image.Image = tool.TextureId
toolCircle.Index.Text = nextIndex
toolCircle.FixedName.Text = tool.TextureId == "" and tool.Name or ""
toolCircle.Parent = Frame.Contents
if tool.stacks.Value == 1 then
toolCircle.Stacks.Visible = false
end
toolCircle.Image.MouseButton1Click:Connect(function()
local index = string.gmatch(toolCircle.Name,"%d+")
index = tonumber(index())
tool = items[index]
handleEquip(tool)
end)
checkHotbar()
end
local function updateAdd(tool)
if not tool:IsA("Tool") then
return
end
checkHotbar()
if table.find(items, tool) then
return
end
table.insert(items, tool)
create(tool)
end
local function updateRemove(tool)
if not tool:IsA("Tool") then
return
end
if tool.Parent == Character or tool.Parent == Backpack then
return
end
if table.find(items, tool) then
local index = table.find(items, tool)
local toolCircle = Frame.Contents:FindFirstChild(index)
if toolCircle then
toolCircle:Destroy()
end
table.remove(items, index)
checkHotbar(index)
end
end
while true do
local success, err = pcall(function()
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
end)
if success then
break
end
wait()
end
if maxOnHotbar > 10 then
maxOnHotbar = 10
end
Template.Visible = true
Template.Parent = nil
for _, tool in pairs(Backpack:GetChildren()) do
updateAdd(tool)
end
Backpack.ChildAdded:Connect(updateAdd)
Backpack.ChildRemoved:Connect(updateRemove)
Character.ChildAdded:Connect(updateAdd)
Character.ChildRemoved:Connect(updateRemove)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then
return
end
if KEY_DICTIONARY[input.KeyCode.Name] then
local index = KEY_DICTIONARY[input.KeyCode.Name]
if items[index] then
handleEquip(items[index])
end
end
end)