local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local Functions = require(ServerScriptService.MainServer.Functions)
local Button = script.Parent.Button
local Remotes = ReplicatedStorage.Remotes
local WinnerVal = ReplicatedStorage.Winner
Button.ClickDetector.MouseClick:Connect(function(Player: Player)
local PlayersInGame = {}
for i, Player: Player in pairs(Players:GetPlayers()) do
if Player then
table.insert(PlayersInGame, Player)
end
end
for i, Player: Player in pairs(PlayersInGame) do
if Player then
if Player.Backpack:FindFirstChild("Sword") then
Player.Backpack.Sword:Destroy()
end
end
end
for i, Player: Player in pairs(PlayersInGame) do
if Player then
local Character = Player.Character or Player.CharacterAdded:Wait()
if Character then
local InGame = Instance.new("IntValue", Character)
InGame.Name = "InGame"
Character:PivotTo(Workspace.VotingRoom.TPPart.CFrame)
else
table.remove(PlayersInGame, Player)
end
else
table.remove(PlayersInGame, Player)
end
task.wait(ReplicatedStorage.EmergencyTime.Value)
Functions.StartVoting()
task.wait(ReplicatedStorage.VotingTime.Value)
Functions.GetWinner()
for i, Player: Player in pairs(Players:GetPlayers()) do
if Player then
local Character = Player.Character or Player.CharacterAdded:Wait()
if Character then
if Player.Name == ReplicatedStorage.Winner.Value then
Character:PivotTo(Workspace.Teleport.CFrame)
Workspace.Gravity = 20
end
end
end
end
Remotes.Camera:FireAllClients(Player)
task.wait(3)
Workspace.Gravity = 196.2
for i, Player: Player in pairs(PlayersInGame) do
if Player then
if Player.Name == ReplicatedStorage.Winner.Value then
local Character = Player.Character or Player.CharacterAdded:Wait()
table.remove(PlayersInGame, i)
end
end
end
end
task.wait(0.5)
ReplicatedStorage.Winner.Value = "nil"
for i, Player: Player in pairs(PlayersInGame) do
if Player then
local Character = Player.Character or Player.CharacterAdded:Wait()
if Character then
if Player.Name ~= ReplicatedStorage.Winner.Value then
Character:PivotTo(Workspace.Map.TPPart.CFrame)
end
end
end
end
end)