using System;
namespace GameApp
{
class Program
{
static void Main()
{
Player player = new Player(10, 5, '@');
Renderer renderer = new Renderer();
renderer.Draw(player);
Console.ReadKey();
}
}
public class Player
{
public int PosicionX { get; set; }
public int PosicionY { get; set; }
public char Symbol { get; set; }
public Player(int PosicionX, int PosicionY, char symbol)
{
PosicionX = PosicionX;
PosicionY = PosicionY;
Symbol = symbol;
}
}
public class Renderer
{
public void Draw(Player player)
{
Console.Clear();
Console.SetCursorPosition(player.PosicionX, player.PosicionY);
Console.Write(player.Symbol);
}
}
}