local TeleportService = game:GetService("TeleportService") local ToolsFolder = game:GetService("ServerStorage"):FindFirstChild("SavedTools") local DataStoreService = game:GetService("DataStoreService") local SaveData = DataStoreService:GetDataStore("SaveData") game.Players.PlayerAdded:Connect(function(player) local ToolData = SaveData:GetAsync(player.UserId) local Backpack = player:WaitForChild("Backpack") local StarterGear = player:WaitForChild("StarterGear") if ToolData ~= nil then for i, v in pairs(ToolData) do if ToolsFolder:FindFirstChild(v) and Backpack:FindFirstChild(v) == nil and StarterGear:FindFirstChild(v) == nil then ToolsFolder[v]:Clone().Parent = Backpack ToolsFolder[v]:Clone().Parent = StarterGear end end end player.CharacterRemoving:Connect(function(character) character:WaitForChild("Model"):UnequipTools() end) end) game.Players.PlayerRemoving:Connect(function(player) local ToolsTable = {} for i, v in pairs(player.Backpack:GetChildren()) do table.insert(ToolsTable, v.Name) end if ToolsTable ~= nil then SaveData:SetAsync(player.UserId, ToolsTable) end end)