--LocalScript in StarterCharacterScripts local player = game.Players.LocalPlayer local ReplicatedStorage = game:GetService("ReplicatedStorage") local countdownEvent = ReplicatedStorage:WaitForChild("CountdownEvent") local countdownPart = workspace:WaitForChild("CountdownPart") local billboardGui = countdownPart:FindFirstChildOfClass("BillboardGui") or Instance.new("BillboardGui") billboardGui.Parent = countdownPart billboardGui.Adornee = countdownPart billboardGui.Size = UDim2.new(0, 250, 0, 50) billboardGui.StudsOffset = Vector3.new(0, 5, 0) local textLabel = billboardGui:FindFirstChildOfClass("TextLabel") or Instance.new("TextLabel") textLabel.Parent = billboardGui textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.TextScaled = true textLabel.BackgroundTransparency = 1 textLabel.TextColor3 = Color3.fromRGB(255, 255, 255) textLabel.Text = "Loading..." local function updateCountdownText(timeRemaining) local days = math.floor(timeRemaining / 86400) local hours = math.floor((timeRemaining % 86400) / 3600) local minutes = math.floor((timeRemaining % 3600) / 60) local seconds = timeRemaining % 60 textLabel.Text = string.format("%d:%02d:%02d:%02d", days, hours, minutes, seconds) end countdownEvent.OnClientEvent:Connect(function(timeRemaining) updateCountdownText(timeRemaining) end)